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sedartonfokcaj — Skimpy Boxing Trunks

#boxer #boxing #dazstudio #genesis
Published: 2016-09-04 17:12:33 +0000 UTC; Views: 2331; Favourites: 34; Downloads: 52
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Description Not quite 1980s foxy boxing, but getting closer.
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Comments: 10

sedartonfokcaj [2016-09-05 10:57:17 +0000 UTC]

I did major surgery on these.  For starters, I went through and manually reduced the polygon count so that I could use the sub-d inside DAZ.  I wasn't sure if the weight mapping would be altered badly by DAZ if a sub-d was applied, but seems it doesn't and even if it did it can be smoothed out manually.  Final version will be an improvement, in terms of resource usage because of this.  Might even perform better as the one above, the crotch area goes a bit nuts with points forming that just won't seem to go away.



This approach might help with the boxing skirt that was requested.  I'll give it a shot later.

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ironkobe [2016-09-05 02:57:34 +0000 UTC]

Keep at it these look awesome.

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Jose-Ramiro [2016-09-05 00:09:22 +0000 UTC]

Whoa, wonderful design here. She's gorgeous.

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sedartonfokcaj In reply to Jose-Ramiro [2016-09-05 00:22:26 +0000 UTC]

Thanks.

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Jose-Ramiro In reply to sedartonfokcaj [2016-09-05 00:22:40 +0000 UTC]

YW

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cargg10 [2016-09-04 17:21:43 +0000 UTC]

Nice work....Is the 1980s/1990s foxy boxing trunks a challenge with the movement morphs, etc... the shape...?   Is this available at the moment?    Also,are there lessons for me to use adobe photoshop to put labels on the trunks and gloves....?

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sedartonfokcaj In reply to cargg10 [2016-09-04 17:41:18 +0000 UTC]

First question.  Are the foxy boxing trunks a challenge?  I don't know yet.

Second question.  These are not available yet as I have to fiddle with weight mapping but the nice thing about these is that they should (largely) be able to use the very same textures from my "simple" trunks version.  Logos added over top might get squished which is why if/when I do fancier trunks, I'd be using Substance Painter.

Last question.  About putting labels on trunks.  The UV map for the trunks was provided and even then all you have to do is go into the runtime/textures/Perfect Slam/Boxing Gear for Genesis and pull out the white boxing trunk diffuse map and paint what you want over it.  That's a quick and dirty way.  It might be a challenge to prevent them from getting distorted on the trunks themselves.  Same can be done for the waistband and would actually be easier than the above because the waistband is basically a cylinder and largely square.  

With my gloves, I created two separate material surfaces that labels can be put on. It's just that you'd likely want to make a stencil.  On the stencil, anything made black will be transparent, all that's white will be totally opaque and any grey value in between will be semi-transparent.  Load that transparency stencil into the opacity option in either or both of the logo surfaces I made and set the Opacity to 100%. Another option would be to pull out the boxing glove diffuse textures then adding your label or logos over top.   This is where Photoshop layering becomes useful.  By setting the layer mode (normal, multiply, overlay, screen, etc), you can get a wide range of effects.

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cargg10 In reply to sedartonfokcaj [2016-09-05 22:38:41 +0000 UTC]

Figured out the gloves part.  I slapped a Grant Boxing Logo on them and it works!  I don't know where I should place the logo for the waistband diffusion image however, it seems distorted when I viewed it on the trunks in Daz3D and it was also offset to the right or left.

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sedartonfokcaj In reply to cargg10 [2016-09-08 22:54:13 +0000 UTC]

Probably has to be scaled.  I have yet to try doing waistband labels myself.

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cpunch [2016-09-04 17:16:58 +0000 UTC]

I hoped so bad that someone had created the hi-cut foxy boxing shorts for V4. I had to make due with other short styles.

Your work is knocking it out of the park though!

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