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Published: 2013-02-01 03:08:13 +0000 UTC; Views: 7610; Favourites: 230; Downloads: 142
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Description
2D/3D Art made for the communication.Mandat done as freelance.
Creation process: mixe between 3D render and matte-painting (based on 3D model from the production team)
All rights reserved to Ubisoft.
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Comments: 20
Leonatsume [2014-03-06 16:22:36 +0000 UTC]
beautiful work! lights and shadows is perfect!
check my behance: www.behance.net/leonatsume
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FreySkylark [2013-08-29 04:43:27 +0000 UTC]
This game.
I'm totally gonna buy the sequel.
This looks great.
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Koolbrony1 [2013-07-16 23:08:52 +0000 UTC]
I love how you drew the same running motion like as in the game, pretty fantastic scene, love every detail of it.
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ChaosOfGods [2013-07-12 01:57:19 +0000 UTC]
Awesome work. I love the action and motion of this. Sweet!
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Divanios [2013-05-31 13:03:17 +0000 UTC]
Words I say may not even be important ... but you need an Intire army of people to tell you this is Murderishly Awesome
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Divanios In reply to Divanios [2013-05-31 13:04:48 +0000 UTC]
oh uhm... what did you use to make this?
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SeedSeven In reply to Divanios [2013-06-06 17:43:00 +0000 UTC]
Thanks !
I'm working with 3DSmax(posing, lighting, render with V-ray) and photoshop, for that type of mandate I use the 3D model as base (from the production team), big part of the work can be compared to a mixe of matte-painting and drawing.
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Divanios In reply to SeedSeven [2013-06-06 20:26:07 +0000 UTC]
so... is it fun blind drawing (like easy basic drawing feeling).. or does it take skill and countcalating to make such a picture? (like you need to learn from some place to make art like this)
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Jacklionheart [2013-05-16 21:08:51 +0000 UTC]
Pretty good. Love the dynamic feel and debris stuff. Thanks for sharing.
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Photopathica [2013-05-11 13:05:20 +0000 UTC]
Hi!
We have chosen your work for our Featured Folder for May!
This piece has been featured here: [link]
On behalf of:
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SeedSeven [2013-05-01 21:33:09 +0000 UTC]
Thanks, yes, I worked 8 years for Ubisoft Montreal, from Rainbow Six, Far Cry2, Prince of Persia, splinter Cell to Assassin's Creed, and I finally launched my own creative studio last year. I'm still working closely with them ^^
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