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Seigeengine — Menu Test 06+

Published: 2014-03-22 00:54:08 +0000 UTC; Views: 241; Favourites: 1; Downloads: 0
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Description A test of the menu system I'm developing to handle the displaying of graphical menus for application in games.

Since the last update I've added the ability to put components of a different size than their parent component in. These can be grabbed and dragged about.

Also, as a continuation of the dependency abstraction (look at me using fancy words without actually caring if the technical term means what I think it does) discussion from last time, I've spent a bunch of time rewriting the code for handling the graphical representation to export the implementation outside the menu code. This also helped remove code repetition and keep it cleaner. I also refined some of the code, added the basis for handling events generated by the menu based on the input passed in. 
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