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SentientAberration — ACX - Phoenix Slash-Kick

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Published: 2011-07-25 12:31:30 +0000 UTC; Views: 1547; Favourites: 31; Downloads: 23
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This was one of his signature moves that I made up. The claws had a metal component and could be heated prior to the attack to inflict burns.

The first of two pictures intended as replacements for wallpapers I used to have on my old account.

I know, not perfect... But considering the implementation of a lot of recent advice, it is a lot better than previous work.

Things changed in the making of this image:
All shading was done in B/W, then color was bled-in (indirectly suggested by Twarda8 )

Changed how the eyes were drawn to show curvature and fit into skull better (suggested by tangent128 )

Updated my Fire Technique (can't remember who suggested this.)

More vivid colors, more action in pose, and some other small things suggested by folks... also can't remember who.

New things:
Open-mouth... Could never do those right. Must've spent hours trying to get it right. (Still could use work, I guess.)

Though it is barely visible, I attempted to implement the very subtle scaling-texture again in a different way. But it caused a bit of a mess near any boundary lines... I tried to get rid of several of them after that. Thankfully, it isn't that noticeable.

Like I said, not the cleanest lineart and shading I've done. But overall, the experimentation shows promise.

3D version: :thumb286237470:
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Comments: 73

Allan-Charmeleon In reply to ??? [2011-07-26 02:37:04 +0000 UTC]

This outclasses badass and creates a class of its own

👍: 0 ⏩: 1

SentientAberration In reply to Allan-Charmeleon [2011-07-26 05:23:20 +0000 UTC]

Well, I've never been much good at fitting in XD

👍: 0 ⏩: 1

Allan-Charmeleon In reply to SentientAberration [2011-07-26 05:39:47 +0000 UTC]

Fits in to me

👍: 0 ⏩: 0

tangent128 In reply to ??? [2011-07-26 00:54:50 +0000 UTC]

The eyes do look better-aligned now, yeah. Still artistic license if you sit back and analyze it, but an acceptable level attributable to art style now.

👍: 0 ⏩: 1

SentientAberration In reply to tangent128 [2011-07-26 00:58:12 +0000 UTC]

It's going to be difficult to change them too much without making the eyes look unnatural for a charmander XP

I think that is my biggest problem with trying to fix the eyes.

👍: 0 ⏩: 1

tangent128 In reply to SentientAberration [2011-07-26 04:35:18 +0000 UTC]

Again, it's good enough now. Improvement is possible no matter what, but at this stage it's probably not worth the time to focus further on the eyes.

I can imagine how Charmander anatomy makes the mouth frustrating...

👍: 0 ⏩: 1

SentientAberration In reply to tangent128 [2011-07-26 05:19:08 +0000 UTC]

I further complicate the mouth issue with my alterations to the anatomy; Male char muzzles of my design have a squared-off shape. Not a lot of char references for this. (There are others I can adapt to)

👍: 0 ⏩: 0

Dama624 In reply to ??? [2011-07-25 22:50:02 +0000 UTC]

QCF+K

👍: 0 ⏩: 1

SentientAberration In reply to Dama624 [2011-07-25 22:57:45 +0000 UTC]

You wouldn't mind 'disambiguating' that, would you? XP

👍: 0 ⏩: 1

Dama624 In reply to SentientAberration [2011-07-26 01:33:27 +0000 UTC]

Looked like a move from a fighting game, so I assigned it the command "Quartercircle forward + Kick," as one would input on an arcade stick.

👍: 0 ⏩: 1

SentientAberration In reply to Dama624 [2011-07-26 05:20:27 +0000 UTC]

Ah, I see. (Haven't had a lot of fighting games in the past XD)

👍: 0 ⏩: 0

JarylGaren In reply to ??? [2011-07-25 19:19:05 +0000 UTC]

This is, I think, the most awesome picture of Robert/Phoenix you've drawn. ^^ I really like the lighting, and the red glow in his eyes is great.

👍: 0 ⏩: 1

SentientAberration In reply to JarylGaren [2011-07-25 20:28:55 +0000 UTC]

That glow is something I've been trying to get right for years. Tinkering around with the blow/Reflect settings of the layers worked out right for once. I was going for that over-bright, bleedy-glare effect that some reaverbots in MegaMan Legends have.

👍: 0 ⏩: 1

JarylGaren In reply to SentientAberration [2011-07-25 20:37:17 +0000 UTC]

Well, you've succeeded, I think. I have to admit that I have not played the Mega Man Legends-games yet, so I can't really tell how it looked on the Reaverbots. ^^" Though I've ordered the second one from Amazon. ^^

👍: 0 ⏩: 1

SentientAberration In reply to JarylGaren [2011-07-25 20:47:40 +0000 UTC]

Okay, for the second game, there are these floating reaverbots that will track you, and blow up like grenades if they get too close. They do the eye-thing I mentioned here.

👍: 0 ⏩: 1

JarylGaren In reply to SentientAberration [2011-07-25 20:49:05 +0000 UTC]

Ah, alright. I will keep my eyes out on those. They sound really dangerous, though. How hard to defeat are they?

👍: 0 ⏩: 1

SentientAberration In reply to JarylGaren [2011-07-25 20:55:03 +0000 UTC]

They aren't that bad... Usually just one hit does them in. But they are quiet and like to sneak-up on you XP But keep your distance; the explosions have range.

👍: 0 ⏩: 1

JarylGaren In reply to SentientAberration [2011-07-25 21:04:26 +0000 UTC]

Whoops. >_> Well, I hope that I will get around those things.

👍: 0 ⏩: 0

DustyMIG In reply to ??? [2011-07-25 19:16:14 +0000 UTC]


WOW!
This one has much less of a cartoon style to it. The eyes are great. The only significant part which isn't an improvement is the visable lineart around the head.

👍: 0 ⏩: 1

SentientAberration In reply to DustyMIG [2011-07-25 20:31:41 +0000 UTC]

I have not yet found a viable solution to my pixel lineart. One possible solution involves me retracing certain parts of it at insanely high resolution and scaling it down to produce a smooth antialiased effect... But that would probably be a waste of time. Also, I decided to reduce, not remove, the lines in this one. I'll try removing them in another image.

👍: 0 ⏩: 1

DustyMIG In reply to SentientAberration [2011-07-25 22:17:42 +0000 UTC]

His eyes keep reminding me of the Helghast! [link]

👍: 0 ⏩: 1

SentientAberration In reply to DustyMIG [2011-07-25 22:25:57 +0000 UTC]

Indeed. Though, I think the inspiration partially came from this: [link]

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