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SergeantCool — Musket

Published: 2012-02-13 14:02:31 +0000 UTC; Views: 5914; Favourites: 65; Downloads: 338
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Description This is a 3D musket I made for a test in one of my school lessions.
Unlike my other stuff, this time I spend quite a lot of time for the texture
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Comments: 12

CallMeBlackSmoke [2013-08-31 06:37:44 +0000 UTC]

I like it a lot!


That's actually how I put the bayonet on my Mosin to store it in the safe. =3

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SergeantCool In reply to CallMeBlackSmoke [2013-09-10 13:57:32 +0000 UTC]

thanks !

cool i know some people complained, that thats not how the bayonet is planted

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CallMeBlackSmoke In reply to SergeantCool [2013-09-21 08:42:14 +0000 UTC]

I mean, it makes sense for storage.  You wanna keep the bayonet with the gun, but you don't have a six foot safe all the time x3

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SergeantCool In reply to CallMeBlackSmoke [2013-10-11 18:31:56 +0000 UTC]

true

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amyfallon [2012-04-25 11:17:34 +0000 UTC]

when i improve in Maya i want to create a Winchester Repeater

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SergeantCool In reply to amyfallon [2012-04-25 12:00:46 +0000 UTC]

hey cool! this one was created with 3ds max btw

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amyfallon In reply to SergeantCool [2012-04-25 12:09:45 +0000 UTC]

alright! is there much difference?? do you use maya at all?

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SergeantCool In reply to amyfallon [2012-04-25 12:20:02 +0000 UTC]

you can create great stuff with both tools. but personally, I like to work much more with max, than with maya.
there are many guys I know, who say: "if you want to animate something, use maya. if you want to create 3D meshes, use max"
but this is just a opinion. you have to try it out and see what is best for your workflow

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amyfallon In reply to SergeantCool [2012-04-25 12:26:37 +0000 UTC]

great, thank you for the advice!

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amyfallon [2012-04-25 11:17:07 +0000 UTC]

amazing!

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KoppKnakka [2012-02-13 20:07:41 +0000 UTC]

very good work

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SergeantCool In reply to KoppKnakka [2012-02-14 13:01:02 +0000 UTC]

thank you very much

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