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Sgt-Badass β€” Just tried something new in Gmod by-nc-nd

#anthro #anthromale #espeon #nintendo #pokemon #ubisoft #valve #desmondmiles #assassainscreed #thepokemoncompany #garrysmod13 #anthro_male #not_an_tf #non_transformation #nonheadswap
Published: 2016-11-16 13:47:03 +0000 UTC; Views: 1775; Favourites: 7; Downloads: 0
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Description I figured out things, so I used tools for that one. And no, that's not made in Blender or any other program.

Basically I spawned the same human model and added the Espeon colors to two spares with the advanced material tool, and made the third have arms & head invisible via submaterial. Then I used visual clip to get just the arms and then I used ragdoll mover to move the models into place so that they overlap with each other.

So then I topped it off with adding Espeon's head & tail, and this is what I got. The tricky part was lining up the arms that were only visible on a visual clipped model, but hell, it looked okay that way.

I've done it so that was rather tedious and it took a while lol. Hope you enjoy it, if you're into eeveelutions.

Edit: Those aren't headswaps at all, just only used a enlarged Pokemon texture to apply to Trainer or other models. Sorry for the confusion there!
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Comments: 3

fraserod [2017-08-14 12:42:48 +0000 UTC]

continue doing thisΒ 

πŸ‘: 0 ⏩: 0

TheSniper2 [2016-11-17 01:11:06 +0000 UTC]

While the arm shadows make it somewhat difficult to perceive the color, it certainly looks more like a full anthro in terms of body color. I'd recommend continuing with the model experimentation so that you can perfect the fully anthropomorphic appearance.

πŸ‘: 0 ⏩: 1

Sgt-Badass In reply to TheSniper2 [2016-11-17 01:18:11 +0000 UTC]

All right. At least the texture I put on the arms are an exact match so that's what makes it stand out.

Hopefully someone publishes a advanced submaterial tool to the Gmod workshop so that it should make the process a bit faster.

πŸ‘: 0 ⏩: 0