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ShadowRx — Stamp: ADHD by-sa

#shadowrx #adhd #distracted #kitty #stamp #will #easilydistracted
Published: 2012-05-08 00:14:48 +0000 UTC; Views: 843; Favourites: 13; Downloads: 26
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The first of about twenty stamps I thought up today... thought they may be useful.
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Comments: 6

FaceDownDagon [2012-05-08 01:02:14 +0000 UTC]

Mmm. For me, "Kitty" is "TVtropes."

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ShadowRx In reply to FaceDownDagon [2016-08-20 04:46:56 +0000 UTC]

I've since become a bit obsessed with these... especially my mortal enemies:
"the computer is a cheating bastard" and "the devs are assholes",
and their corresponding "artificial difficulty" and "artificial longevity" tropes.

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FaceDownDagon In reply to ShadowRx [2016-08-20 04:59:08 +0000 UTC]

Heh. Not pleased with some of the dreck we're given these days in gaming, eh?

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ShadowRx In reply to FaceDownDagon [2016-08-20 05:47:49 +0000 UTC]

'some'?

Guess I need to hurry the hell up and get my system playable... and build the new tools/engine I've been wanting for two decades.

Maybe its just me, but (especially in gaming) I can't STAND being limited to everybody's half-assed rule systems.

Player Characters are stuck with these tiny-ass power caps, leaving them barely above average... whilst NPC, Mobs, and Bosses have no caps... allowing some of them to be just below gods.

Doesn't matter what game or system, they tell you that YOU are the HERO... yet the NPC's are the ones who are immortal (can't be targeted/killed/quickly respawn)... and the King has 1,000x more HP than your whole RAID combined. WTF?

How come my character is the WEAKEST ONE IN THE F***ING GAME?!

Just my opinion on game systems.... hate caps... hate em hate em hate em...


Same with invisible walls, indestructible terrain/objects, and insta-kill zones/traps, percentage based damage, and status ailments like "dead", "petrified", etc.

Fall damage in World of Warcraft is percentage based (so is fire damage now), above certain modest height damage is 100% - no matter your level, stats, etc.

There's a 9th level wizard spell (Power Word Kill) in the Original (1st Edition) Dungeons & Dragons that instantly kills its target, even if that target is a level 100 fighter demigod character. (newer editions have limited it to 100 damage)


Anyway, my point is with epic games YOU are supposed to be the BADASS that's gonna save the world... but what the Dev's have secretly given you is just a "Badass on Paper"


It's hard to find a game where you can play a real Amazon... very frustrating for those of us who would like noting more...


These assholes even take characters from franchises where they are nearly invulnerable and make them weak if they're player controlled. The PS2 game Jame's Cameron's Dark Angel (supposedly based on the show) is a damn good example of that. You're supposed to be a genetically advanced super solder, yet the trash mobs/mercenaries have more HP than you do!!??? (oh, and if you don't go through every little area EXACTLY like they want its automatic game over - there are scenes where you are supposed to SNEAK past the merc's... no urgent time limit, or any justification why you can't fight, if you are detected instead of being rushed by the soldiers, the screen fades to GAME OVER... god, its almost as bad as the old Dragon's Lair quartermuncher)


There's a card game I play, my cards powers can only proc 1-3 times, and each card only has 1 power. The COMPUTER's cards have 3+ powers, and INFINITE proc (with similar or higher % chance to activate). In that same game there is an "auto battle" toggle in the UI - if you use it your cards attack randomly, often using the weakest hitter--- YET the AI for the CPU opponent fights strategically, often going after your most important card.

In StarCraft you can either issue commands to build your base, or commands to your military units (in groups of 12), but CANNOT effectively do both at the same time. YET the AI/CPU issues orders INSTANTLY to all 200 units INDIVIDUALLY. Something that is completely impossible in the limited interface given to the players. Fight or Build, but you can only micro-manage one... and not all that well.

Another PS2 game Star Wars Battlefront II - is impossible to play on medium or higher difficulty. Not because you can't outfight/outshoot the computer controlled opponents, but because the AI for YOUR SIDE is completely WORTHLESS. You can go steal 3 checkpoints (of roughly 5) from the enemy in under five minutes... in that same time your CPU teammates have LOST not only all 3 checkpoints you just took, but 2 more as well. (Also the dev-holes put you into the cockpit of a a-wing like stunt-fighter in heavy combat without even showing you the controls, yet the storyline says you are an accomplished pilot...... with no simulator, no tutorial, not even a chance to get a feel for the controls before you are shot at.)


There's a game for SNES and PC called Dungeon Master, fun game overall... but there's a glitch in the SNES version where occasionally the game spawns monsters that poison you for 1024 HP per tick (instead of the usual value of 1-7 per stack). YOUR HP CAPS AT 999. The damage is PER SECOND. And to get to 999 HP you have to spend DAYS GRINDING (or cheat by resetting your XP bar and keep hitting levels 1-4 on each class... even then it takes hours to max out HP.)


And of course there's the infamous MK Mythologies: Legend of Sub Zero... this one hold the record for shortest time owned for any game cartridge (or electronic device) I have ever purchased. After playing for only 20 minutes I snapped that shit in half! (it was the N64 version... but I was mad enough I broke it over a table edge) Slippery floors (maybe the ice/condensation??) and deathtraps set only a few pixels apart... this game was hateful. It was a deliberate attempt by the devs to rape their players. (and cost $60 too...)



So, yeah. Not fond of other people's rules.

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ShadowRx In reply to ShadowRx [2016-08-20 06:09:38 +0000 UTC]

Oh, and in ANY Elder Scrolls or Fable game, you can kill guards all day long and never run out. I have stayed and fought HUNDREDS of soldiers/guards (they spawn 4 at a time) in towns of less than 20 people. WHERE THE HELL DO THEY KEEP COMING FROM????!!! The dev's again FORCE you to surrender or retreat, even though there's absolutely no logical reason you need to. You've killed every living thing in the kingdom 10 times over and haven't even depleted the barracks??

SNES Street Fighter II (any) tried to make the AI look smarter by first not requiring it INPUT any of the commands as a controller sequence (some of these sequences REQUIRE that you hold back or down for at least 2 seconds to complete) - allowing the computer to INSTANTLY execute any move, even if its input would have been completely impossible in the MILLISECONDS it took. This would announce itself most infuriatingly in how the computer would instantly counter your moves while you where still entering them on the controller. Before Ryu got 1 frame of a hadoken animation in, the computer had already jumped forward over it and kicked you in the face.


Most NES games were filled with enemies and traps that could always hit you without trying. Where the villains had made their hideouts INSANELY dangerous to walk through... yet somehow their henchmen never set off a trap when they got up to use the restroom.


What I'm getting at is most of it is completely illogical, needless frustration stemming from limitations in the user interface, interactivity with the environment, freedom of choice/playstyle, and this twisted sense that a game can't be fun unless you're pulling your hair out.


All I ask is a level playing field. If its me vs the world, don't cap me, bro.


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ShadowRx In reply to FaceDownDagon [2012-09-28 08:20:19 +0000 UTC]

I've poked around there a few times since you mentioned it. Rather entertaining AND disturbing... so many movies... so few ideas.

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