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Shimmering-Sword β€” Assault Tank

Published: 2011-05-07 00:30:21 +0000 UTC; Views: 45037; Favourites: 840; Downloads: 1104
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Description Another quick sketch. I lost my original little paper thumbnail sketch of this, but recent I had the idea to make a tank with the turret as big as the chassis So when the request of the night was tanks, this came out.
Heavy armor, huge auto cannons, anti tank missiles, and counter measures galore. This tank is designed to rumble through the urban combat environment and dish out serious damage to opposing tanks and mechs alike.
For clarification, I'm on the side that says just because mechs magically become viable doesn't mean tanks don't get to share in the same magic. This thing is a serious combatant and with thicker (more efficient) armor coverage than a mech of the same weight, face to face it has good odds of taking the win.
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Comments: 178

MrTBSC In reply to ??? [2011-05-07 12:40:07 +0000 UTC]

cool ... looking forward to see that one finished ^^

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Shimmering-Sword In reply to MrTBSC [2011-05-07 20:23:52 +0000 UTC]

Probably wont These are just sketches to relax.

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MrTBSC In reply to Shimmering-Sword [2011-05-08 18:25:24 +0000 UTC]

T___________________________T ... you just broke my heart ... *went to corner and cries his heart out*

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Archie621 In reply to ??? [2011-05-07 10:01:40 +0000 UTC]

KA-Bloooey! Nice turret...faved!

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Shimmering-Sword In reply to Archie621 [2011-05-07 10:19:15 +0000 UTC]

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exocolumn In reply to ??? [2011-05-07 09:55:12 +0000 UTC]

Great work!

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Shimmering-Sword In reply to exocolumn [2011-05-07 10:19:11 +0000 UTC]

Thanks.

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SamannaGene-ocide [2011-05-07 06:26:24 +0000 UTC]

Pretty much the direction Reich engineering was going towards the closing years of World War 2.
Reminds me much of the infamous Sturmtiger! [link]

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Shimmering-Sword In reply to SamannaGene-ocide [2011-05-07 10:19:00 +0000 UTC]

Sturmtiger isn't too big for an artillery type vehicle. But yes they did have some crazy big tanks in mind.

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PazWus In reply to ??? [2011-05-07 05:27:41 +0000 UTC]

what about bombers.... it a dead beast...

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Shimmering-Sword In reply to PazWus [2011-05-07 10:16:57 +0000 UTC]

It does have active defense, probably affording it a bit more of a chance of survival, but owning the skies is always a powerful thing.

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PazWus In reply to Shimmering-Sword [2011-05-07 10:21:52 +0000 UTC]

Yep, but the insurgents in the middle east still can pretty much annihilate the enemy from caves and tunnels, so controlling the skies is pretty much only useful if your fighting a fixed battle with "conventional" forces

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Shimmering-Sword In reply to PazWus [2011-05-07 10:32:39 +0000 UTC]

This tank and such a bomber are conventional forces, and insurgents wouldn't be in caves if we didn't control the air.

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PazWus In reply to Shimmering-Sword [2011-05-07 10:37:50 +0000 UTC]

we?? im in school :S
and what im saying is if one side started using mechs in a non-conventional way then this would render air support useless...

so air support would only benefit both sides were to fight conventionally since air attacks would be deadly to mechs as well as tanks...

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tekanako-the-first In reply to ??? [2011-05-07 05:11:20 +0000 UTC]

Cool beasty, that's got to be slow however, but brutal ! Needs a larger cannon however, I don't think you would get good range from that unless you were using it as a howitzer.

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Shimmering-Sword In reply to tekanako-the-first [2011-05-07 10:15:58 +0000 UTC]

Not made for open combat, so the need for range is much less.

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tekanako-the-first In reply to Shimmering-Sword [2011-05-07 12:21:21 +0000 UTC]

Yep, an urban environment can be very cramped - but then of course having a big and slow tank trundle down an street is not a good idea unless you have ground support. Just think of what happened to the Mauders in Saving Private Ryan !

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Hider6 In reply to ??? [2011-05-07 04:45:08 +0000 UTC]

So can you explain this a little more? I'd like to learn more about the turret being the same size as the chassis. Also, do the shorter main guns mean that it can turn faster? Does it have reactive armor?

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Shimmering-Sword In reply to Hider6 [2011-05-07 10:14:37 +0000 UTC]

Just a lot more weaponry, equipment, armor, and ammo fitted to the turret than a modern tank, and it looks cool

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Hider6 In reply to ??? [2011-05-07 04:42:50 +0000 UTC]

I love it.

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Shimmering-Sword In reply to Hider6 [2011-05-07 10:11:36 +0000 UTC]

Thanks

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barkr In reply to ??? [2011-05-07 03:32:45 +0000 UTC]

My Mighty Battlestation!

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Shimmering-Sword In reply to barkr [2011-05-07 10:11:30 +0000 UTC]

Indeed.

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barkr In reply to Shimmering-Sword [2011-05-07 14:32:18 +0000 UTC]

Did you get the reference?

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Shimmering-Sword In reply to barkr [2011-05-07 20:18:10 +0000 UTC]

There are a lot of battlestations out there.

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barkr In reply to Shimmering-Sword [2011-05-07 20:49:54 +0000 UTC]

ok

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Phobos-1996 In reply to ??? [2011-05-07 02:13:46 +0000 UTC]

Thats a fatality-doer,not a tank.

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Shimmering-Sword In reply to Phobos-1996 [2011-05-07 10:11:25 +0000 UTC]

lol

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Colonel-Eviscerator [2011-05-07 02:03:16 +0000 UTC]

Hallelujah for armor efficiency.

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Shimmering-Sword In reply to Colonel-Eviscerator [2011-05-07 10:11:19 +0000 UTC]

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Mister-Jackson In reply to ??? [2011-05-07 01:35:23 +0000 UTC]

Needs a a bigger cannon, a much bigger cannon. If this thing could fly I would want the cannon to cause it stall. Conversely make it fly lol XD

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Shimmering-Sword In reply to Mister-Jackson [2011-05-07 10:11:15 +0000 UTC]

lol, I wanted it to not be limited by a long barrel in the city. Still a huge shell, just not as long ranged.

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Mister-Jackson In reply to Shimmering-Sword [2011-05-07 18:26:27 +0000 UTC]

I see I see, but if you bother painting this it better have wing decals.

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VangaurdXTP In reply to ??? [2011-05-07 01:31:37 +0000 UTC]

.......

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Shimmering-Sword In reply to VangaurdXTP [2011-05-07 10:10:28 +0000 UTC]

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LoneStranger In reply to ??? [2011-05-07 01:19:09 +0000 UTC]

Lemme see here, for Battletech:

100 tons
2 AC/10s
2 LRM 10s
turret assembly
targeting equipment for the weapons (targeting computer for the AC/10s and Artemis IV for the LRM launchers)
lots of ammo and armor after that

It should be able to move at cruise speed 3/flank speed 5 (measured in map hexes on the tabletop) and with a good enough crew it should work

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Shimmering-Sword In reply to LoneStranger [2011-05-07 10:10:17 +0000 UTC]

Like AC10s, but much faster firing. Also AMS and antipersonnel mines.

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LoneStranger In reply to Shimmering-Sword [2011-05-07 18:40:29 +0000 UTC]

Ah gotcha. Sounds like Ultra AC/10s then (faster fire rate).

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Lanc3rZ3r0 [2011-05-07 01:07:07 +0000 UTC]

see, thats why i like Mechwarrior. Traditional logic says the best way to fight a mech is with a mech, but that does not mean that traditional armor cannot be pretty effective. In Mechwarrior, it is not uncommon to have companies of armor and aircraft in service alongside battlemechs. i like to think that mecha is 'viable' because of its increased mobility when compared to tanks and ground armor, and while able to operate independently from armor and infantry, i always felt that mecha would work best in concert with traditional forces. It makes sense to me to use Mecha to move the battle lines in broad strokes, and use armor and infantry for finer movements. You use the heavy mechs to neutralize primary defenses, and then move in with lighter weaponry (infantry, IFV's, light and medium armor, and ultra-light to light weight mecha) to secure individual targets and structures. to reiterate, i see the scale being kindof "mecha of a particular weight class or role stands one notch higher on the scale than its wheeled/tracked equivolent" meaning that light mecha would be on the same tier as medium armor, rather than light armor. so that (to use mechwarrior weight classes) assault class mecha stands in kindof a tier all its own.
As in WoW, the issue of Gear versus Skill comes up, meaning that a rookie pilot could just easily be out-done by armor two, or three tiers lower than the rookie's mecha, simply because he is not skilled, where as an ace pilot in a light mech might stand a pretty good chance of taking down heavy armor and high-grade mecha, because s/he is very skilled with his/her equipment.

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Shimmering-Sword In reply to Lanc3rZ3r0 [2011-05-07 10:08:39 +0000 UTC]

I think Battletech still skews the effectiveness of tanks pretty hard. Particularly the mechwarrior games never feature any actual threatening tank designs. Say in MW4 there was only one assault tank, scary AC20 on it, but you could just snipe it. LRM carriers showed their worth other than dying in one shot. Imagine if there were assault tanks with gauss rifles and LRMs, you'd take them seriously. Then if they were actually as effective as they should be (a fusion engined tank should be blazing fast and armored) it would be even scarier.

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Lanc3rZ3r0 In reply to Shimmering-Sword [2011-05-07 17:53:33 +0000 UTC]

I feel like the main advantage of a battlemech should be mobility. where i like the idea of tanks feeling more like (mostly, with some exceptions) mobile turrets, i also like the idea of ace tank crews being skilled enough to get kills on less traditional armor. something that, as you said, is all but impossible in mechwarrior. I also thought it funny, with mechwarrior, your team, whatever youre piloting, is never truly outmatched. in fact, much the opposite. You, the principle pilot, and your lancemates (but mostly you) are virtually unstoppable. there are literally hundreds of notches on the player's mech, one for each kill they score. sometimes dozens in a single mission.
The idea of deploying that many mechs only sort of does not bother me (more later) but the idea that one pilot, in what should be (usually) an underweight mech for the job, could down (like the last mission of MW4: Vengeance) twenty or thirty mechs bothers me an awful lot. I know the idea is meant to reflect the idea of the Aerial Aces of WWI and II, but still... think of all the money going down the tubes when the fusion reactors go boom in those babies.
About there being so many deployed, in MW3 the player storms a mechworks, makes sense to have the mechworks guarded by large hardware, in parts of MW4 you have a similar situation on a number of parts, but holy crap man lol mechs are so expensive so as to be unobtainable by anyone that is not military or para-military in their universe, where sometimes one can afford an entire company of armor, before one can afford a mech. having so many mechs in one place without supporting armor seems reckless and wasteful lol.

anyway, yeah bottom line, i agree that if they were ever to be seen on the battlefield, mechs would be supported by armor, not used to outright supplant it, and that armor should still be scary even to mechs. I see them as kindof like "glass cannons" strong but fragile.

as far as scale, i really like the scale of (without the super martial arts jumping flying haduken-firing of) Full Metal Panic.

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Vadrigos In reply to ??? [2011-05-07 01:02:12 +0000 UTC]

bang, you're dead. And so is the guy next to you and the guy next to him and the guy next to him and the horse you rode in on and the rest of your platoon...

THAT IS ONE BIG GUN...THE INVENTOR MUST BE COMPENSATING FOR SOMETHING. WHAT EVER IT IS, HE'S DOING A GOOD JOB.

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Shimmering-Sword In reply to Vadrigos [2011-05-07 09:57:09 +0000 UTC]

lol

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Vadrigos In reply to Shimmering-Sword [2011-05-07 18:10:26 +0000 UTC]

Damn straight.

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Vent10 In reply to ??? [2011-05-07 00:53:02 +0000 UTC]

This tank is quite the startling sight; just look at the size of its huge cannon.
It’s defiantly not going to be light; that must be one hell of an engine.
Enemies are sure to die of fright; it will crush the opposing faction.
It defiantly has quite a lot of fight; it’s one very powerful weapon.
It excellently displays its might; it certainly protects the crewman.

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Shimmering-Sword In reply to Vent10 [2011-05-07 09:57:02 +0000 UTC]

Armor clad poetry?!?

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Vent10 In reply to Shimmering-Sword [2011-05-07 19:51:34 +0000 UTC]

You know it. Fire power and armor are a thing of beauty, plus things that make other things go boom are a nice bonus.

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tdlob In reply to ??? [2011-05-07 00:41:58 +0000 UTC]

Mechs are viable for establishing good visibility and superb firing positions (especially in very close quarter city-like environments) They would also be very good at traversing very difficult and rough terrain and quickly move past basic obstacles. (depending on how agile of a mech we are talking)

The problem, with the added height also adds visibility to the enemy. Because the enemy can now see you earlier you paint a huge target on your head. The only day we will start seeing mechs (or at least the big ones) in combat is when we start producing high tech defensive counter measures. (such as energy shields or something like it)

Until that day comes, the great mech wars of the future is still a fantasy.

Or at least that's what I think about it.

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Lanc3rZ3r0 In reply to tdlob [2011-05-07 01:10:50 +0000 UTC]

and imo (although melee weapons are awesome on mecha) i would seriously doubt you would ever see melee anything on a mech, except maybe *Maybe* a club-limb hammer type situation. the exception to this might be if the energy shielding or high-value armor neutralizes a large amount of incoming projectile force, a-la dune's energy shields "the slow blade penetrates the shield"

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tdlob In reply to Lanc3rZ3r0 [2011-05-07 02:47:26 +0000 UTC]

Well, depending on how powerful we can get energy shields to work.(and how they function in the first place) A melee weapon may be required to penetrate those shields. (or at least that's the shorthand)

An additional note, melee weapons could be used to break down and destroy enemy emplacements, act as tool to get large doors and other entrances open, and finally act as a last resort should everything else become expended. We give knives to soldiers on the ground after all. (Don't we?)

So I don't think it's fair to write it out altogether. It is still a good possibility that future mechs will include melee weapons.

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