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ShinyAegislash β€” Ashe (Fire Emblem: Three Houses) - XPS

#fireemblem #xps #fireemblemthreehouses #fe3h #ashefireemblem #asheubert
Published: 2019-09-17 11:54:40 +0000 UTC; Views: 14386; Favourites: 115; Downloads: 894
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Description Ashe was the first character I recruited on my first run of 3H, and he was one of the three characters I used on every route, because having a flying unit with Lockpick is great. I also really like his personality.

Unfortunately, however, I had a plethora of issues with this model. Some were simple enough to fix, but after several days of trying, I still couldn't get the Part II model's skirt to not clip through the leg. The offending mesh is currently set as an optional item, but it doesn't work anywhere near as intended. I'll update this port as soon as I figure out how to fix the problem. EDIT: Fixed.

On the other hand, I've found a better solution for the pale face problem. Changing the vertex colours manually means they still work with non-default shaders, unlike lightmaps, and I think it looks better overall like this.

The preview, which, as always, is done with Blender, is a bit more boring this time because I just couldn't think of a pose that would work (the animation work in 3H was very shoddy).

Original model release by KuroKairaku
AsheΒ Β© Intelligent Systems/Nintendo
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Comments: 6

Zephyr-De-Casterly [2019-09-22 19:34:45 +0000 UTC]

Is there any way to fix the pale face through Blender outside of editing the texture file manually?

πŸ‘: 0 ⏩: 1

ShinyAegislash In reply to Zephyr-De-Casterly [2019-09-22 19:44:26 +0000 UTC]

For this preview, I used a mix shader where the original texture is multiplied by the intended skin colour, which is included with the model release.

πŸ‘: 0 ⏩: 1

Zephyr-De-Casterly In reply to ShinyAegislash [2019-09-22 20:50:54 +0000 UTC]

Thanks for the quick response. I see, mostly I use blender as a way to export models into Tabletop Simulator. I managed to edit the texture through unity, and it turned out pretty well. Thank you for the models, by the way, they're great.

πŸ‘: 0 ⏩: 0

MarkusEverfinch [2019-09-18 00:39:53 +0000 UTC]

Ashe was my favorite character mostly because of how cheerfully innocent he was. I'm happy to see someone finally fixed his model up for XPS

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Abasicwatcher [2019-09-17 16:46:17 +0000 UTC]

I still can't understand the vertex thing ....

πŸ‘: 0 ⏩: 1

ShinyAegislash In reply to Abasicwatcher [2019-09-17 16:56:03 +0000 UTC]

XPS allows the option of changing the colours of a mesh part, which will add that colour on top of what already exists as defined by the texture. I've used the blending mode of Average because that's what gave the best result on the face and skin meshes.

πŸ‘: 0 ⏩: 0