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ShoTro — Low Poly Master Chief

Published: 2008-06-12 21:55:48 +0000 UTC; Views: 3434; Favourites: 11; Downloads: 90
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Description Master Chief if he were designed with the original Quake in mind.

346 Verts
667 Faces

256 Colors for the texture, 256x256px

Master Chief is property of Bungie
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Comments: 9

makomi [2010-01-23 15:39:18 +0000 UTC]

Are you, using blender?

👍: 0 ⏩: 1

ShoTro In reply to makomi [2010-01-24 16:11:27 +0000 UTC]

Yes,exporting at the time didn't work with animations but I believe there was a more accurate export script developed a few weeks later. Someone was making a PSP "halo" game.

👍: 0 ⏩: 1

makomi In reply to ShoTro [2010-01-25 03:04:19 +0000 UTC]

im new with blender and I would like to learn with you, if you dont mind.

👍: 0 ⏩: 0

LadyMarava [2008-07-15 04:52:35 +0000 UTC]

Very nice. Was this done in Blender?

👍: 0 ⏩: 1

ShoTro In reply to LadyMarava [2008-07-21 02:19:21 +0000 UTC]

Yes, it was. It was a nice test to see how my UV skills have come along. Especially on such a small, high margin for error texture of 256x256px.

👍: 0 ⏩: 1

LadyMarava In reply to ShoTro [2008-07-21 03:09:48 +0000 UTC]

Cool.

👍: 0 ⏩: 1

ShoTro In reply to LadyMarava [2008-07-21 16:53:14 +0000 UTC]

Actual process took a substantial number of retries since the poly limit was extremely low, but I still wanted to get things right... didn't know about the UV seams until this model, which helped get the texture right after two or three failed attempts previous.

My current models are getting some serious texture work treatments now, I hope to have something in the next week or two... unless I mess things up somehow.

👍: 0 ⏩: 0

AphoticPhoenix [2008-06-14 06:28:12 +0000 UTC]

Excellent job, especially considering the limitations. ~_^

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ForgedReclaimer [2008-06-12 23:06:57 +0000 UTC]

very nice

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