HOME | DD

#anthro #closeup #fanart #furry #immobile #immobilized #meatball #mtg #muscle #pacifism #ripped #magic_the_gathering #game_design #card_games #fake_cards #magic_monday
Published: 2022-12-05 21:57:58 +0000 UTC; Views: 5497; Favourites: 20; Downloads: 0
Redirect to original
Description
Magic Monday's back everybody!
This time with a rather... quirky... pacifism effect.
One mana removal always has drawbacks and are always playable anyway, in this case, we have an adaptation of the furry classic 'getting so bloody ripped you can't move anymore' as a double edged sort of effect.
Specifically, it's a moderately ridiculous buff... that you have to actually remove before you can make use of the stats [unless you try to use thud or something that scales off power automatically but that's getting specific enough to be a quirky option more than fundamentally broken]
OR
It gets rid of a threat... with the potential for the threat to be much much worse if the opponent gets the effect off of them. Pacifism removal isn't the best at the best of times, but being ultra cheap gives it a niche usage at least.
It cuts off fighting and activated abilities to reflect being unable to move around all that beef, but leaves passive and triggered abilities intact to reflect the creature still being present and sentient and all that. It's mere COINCIDENCE that passive and triggered abilities are usually the more important ones making this a less than exceptional way for permanently dealing with a commander.
As far as using its buff aspect, enchantments are the most difficult permanent type to sacrifice, so using it as cost once you're done ENSWOLING your creatures isn't the easiest aspect, but there are still ways. It's the kind of card that's balanced between being generically useful but not the best for spikes, with a spicy edge of 'can I break this' for Johnny.
Also, come to think of it, giant walls of meat for Timmy and this explanation for Mel.
And sexy fox men in case this particular Vorthos is into Bara.
-----------------------
BTW, I initially considered making it trigger at the end of EVERY end step, which would be more on theme, but I'm wary of printing anything that results in a number that large on a card. Even if it's janky, simply doing the most of SOMETHING has consequences on balance.
Related content
Comments: 4
slaying1054 [2022-12-06 13:46:50 +0000 UTC]
👍: 1 ⏩: 1
SilenceLabs In reply to slaying1054 [2022-12-07 13:04:53 +0000 UTC]
👍: 0 ⏩: 0
memelord1991 [2022-12-06 01:59:58 +0000 UTC]
👍: 0 ⏩: 1
SilenceLabs In reply to memelord1991 [2022-12-06 04:36:02 +0000 UTC]
👍: 0 ⏩: 0