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Published: 2011-08-14 17:45:45 +0000 UTC; Views: 5398; Favourites: 73; Downloads: 225
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Description
Looking out into the free, endless breadth of Wildspace...trying to get back into art
the main scene part is "Fantasy Voyage" from Renderosity
(and yes, it's legit, yes I buy a lot of content, store it away until feeling up to using it, in case anyone wonders)
Ship model, a Dragonfly, is by me.
Rendered in Vue 9.5 infinite
"Spelljammer" was a superb fantasy space setting for D&D released about 1989, iirc.
It's therefor, somewhat responsible for "Boo", the miniature giant space hamster of computer game legend,
"Go for the eyes, Boo! GO FOR THE EYES!"
hehe!
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Comments: 18
Celban [2020-02-17 21:25:46 +0000 UTC]
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Kodyax [2012-12-25 07:37:15 +0000 UTC]
Well done as usual, Silverblade. I agree with Dave a Whaleship would be prime for what she is in.
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SilverbladeTE In reply to Kodyax [2012-12-26 00:35:21 +0000 UTC]
thanks!
yeah I does fit the Whaleship layout...just not my fave ship though hehe
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Kodyax In reply to SilverbladeTE [2016-09-30 22:53:39 +0000 UTC]
Whale ships are one of those types I really like, the other one being triops, especially if you modify it to be an actual submarine.
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DavidShepheard [2012-01-15 23:17:13 +0000 UTC]
I'm still wondering what ship this lady is looking out from. A whaleship springs to mind!
So when are you going to get around to creating a 3D giant space hamster model?
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SilverbladeTE In reply to DavidShepheard [2012-01-18 11:43:50 +0000 UTC]
Grrrr....whaleship's gonna be the LAST ship I build!
hehe!
ah 3D hamsters...*quick google*
[link]
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SilverbladeTE In reply to pendrym [2011-09-01 15:47:52 +0000 UTC]
Cheers!
Well, sort of back
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ManFromAbora [2011-08-16 10:19:12 +0000 UTC]
Umm, the only compliant I have is the glare of the star nearest the center of the main view window on the railing. Is that star in front of the planet? Or was that meant to be something really reflective?
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SilverbladeTE In reply to ManFromAbora [2011-08-16 13:21:10 +0000 UTC]
Doh, yer right!!
there's a refraction issue, too
if you use normal refraction values for glass, it warps the scene in main window way too much so I had to dial it right down
iirc the refraction moves the planet more to the right than it really is
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SilverbladeTE In reply to LBtheCC [2011-08-16 00:31:02 +0000 UTC]
*bows* Glad it was that good!
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