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sirdubdub — Atlas AS7-R

Published: 2009-02-12 02:53:33 +0000 UTC; Views: 2221; Favourites: 25; Downloads: 44
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Description The "R" variant of the venerable Atlas AS7-K design first appeared in the year 3060, at the height of Operation Bulldog. Fielded by the crusading forces of the Federated Commonwealth, the AS7-R was designed to stand toe-to-toe the technologically superior battlemechs of Clan Smoke Jaguar through sheer volume of fire. The theory goes that if the standard Inner Sphere 'mechs cannot hold their own in combat with the clan machines, the alternative is to pour as much firepower as possible in the shortest time available.
The primary weapons of the AS7-R are dual rotary ac-2's that replace the standard hip-mounted gauss rifle. Dual Magna standard large lasers support the rotaries, sacrificing the range and marginally better damage for superior durability and the ability to fire continuously with less worry about heat buildup. The final elements are dual srm-4 packs, one of which can be replaced with a 45-shot rocket launcher.
The AS7-R proved to be terrifyingly effective, gunning down Smoke Jaguar assault mech's that would have easily turned the standard AS7-K into scrap. Defeated Clan warriors have often complained that the impact of hundreds of autocannon shells shook their mech's so violently that they lost any hope of returning fire accurately. This has led the Clans to label the AS7-R as a dishonorable machine piloted by Inner Sphere barbarians who cannot stand up to an adversary that can shoot back. There have been dozens of cases where two, three, or even four clan warriors attack a single AS7-R simultaneously once their dueling-style combat system is broken, ignoring other potentially greater threats in order to bring it down. This phenomenon led the FedCom generals to discontinue production of the expensive variant. Since then the design has faded into obscurity. Only a handful survived Operation Bulldog, those that did returned to the inner sphere and saw action mostly on the side of Victor Ian Stiener-Davion during the FedCom civil war. It is unknown how many AS7-R's still exist. Though the numbers of the rare variant are surely dwindling, a few house units, along with the ComStar and Word of Blake researchers have begun to give the design a second look, perhaps giving hope for a future of this elite Atlas.
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Comments: 29

buhhhFredrick [2011-11-10 22:54:14 +0000 UTC]

Well done! TRO-quality.

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sirdubdub In reply to buhhhFredrick [2011-11-12 04:00:41 +0000 UTC]

Hey thanks man! Have you heard of mechwarrior online yet?

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buhhhFredrick In reply to sirdubdub [2011-11-13 00:06:11 +0000 UTC]

But of course! I registered my pilot name about 3 minutes after the site was launched.

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sirdubdub In reply to buhhhFredrick [2011-11-13 03:32:06 +0000 UTC]

And your house?

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buhhhFredrick In reply to sirdubdub [2012-01-10 05:00:23 +0000 UTC]

Undecided.

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sirdubdub In reply to buhhhFredrick [2012-01-10 17:39:34 +0000 UTC]

JOIN THE SPACE VIKINGS!

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6Prince-of-Darkness6 [2009-05-09 03:01:06 +0000 UTC]

I love the detail on the weapons, but sadly that is about as much as I like for the design itself. For one, the actual Atlas seems out of proportion; for an Atlas, it's head is far too large and it's torso seems incredibly thin.
As for the readout, I find it misleading in the extreme. You have a "Death by papercuts" theme going here, with your hardest-hitting guns only being twin Large Lasers. While it would be terrific as a supporter for a machine with hole-punching guns (Fafnir, anyone?) it just doesn't seem to do enough damage to me.

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sirdubdub In reply to 6Prince-of-Darkness6 [2009-05-10 00:44:50 +0000 UTC]

Yeah, the proportion bit has been brought up before. I see the errors and agree. Perhaps a redesign is in order.
The true power of this design is the ability to pour a furious amount of firepower into a target within a very short time. In the NetMech IV mod for Mechwarrior 4, this variant proved to be monstrously powerful. I tested the design by pitting a level 9 bot piloting the AS7-R against one of equal level with Victor Davion's variant of the daishi "Prometheus". The AS7-R handily won three out of five of these matches, which is impressive considering it fought a legendary clan assault mech.
In my opinion, the rotary autocannon is the most underestimated weapon in the Battletech Universe. In the NetMech IV mod (which claims to have higher fidelity to the original tabletop game rules than MW4) the RAC-2 will do the same amount of damage as a heavy gauss rifle does within a single reloading cycle. Combine this with a lighter weight, low heat, and vastly superior range, and the only thing that the heavy guass has to its advantage is reliability, the lack of which made the AS7-R an unpopular design. On this point I humbly disagree with you, the "Death by paper cuts" theory is actually perfectly accurate, given that the paper cuts would all occur nearly simultaneously, and in a relatively concentrated area, creating a potentially lethal wound.

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mstrider80 [2009-03-07 06:15:31 +0000 UTC]

beautifully drawn, though its a pretty odd atlas,

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sirdubdub In reply to mstrider80 [2009-03-07 19:05:00 +0000 UTC]

why do you say that?

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mstrider80 In reply to sirdubdub [2009-03-08 07:46:45 +0000 UTC]

oh i just meant its a bit narrow and the face is a tad different. its not too changed but just has a sort of new look. the detail on the weapons is awesome.

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sommer98 [2009-02-17 04:22:12 +0000 UTC]

I used the weapons you did in my mech program and its surrpisingly good but i took a different approach i tweeked it a bit srm 2's 2 medium pulse lasers and case system.

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sirdubdub In reply to sommer98 [2009-02-17 23:38:18 +0000 UTC]

what mech program? I use Netmech IV

So, did you get rid of the srm-4s and the large lasers?

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sommer98 In reply to sirdubdub [2009-02-18 06:51:58 +0000 UTC]

I use heavy metal pro and how many tons of ammo for the srms and the roatary AC2 did you use.

I swaped the srms4s for srms2s and added 2 medium pulse lasers. I kept the large lasers in the arms.

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sirdubdub In reply to sommer98 [2009-02-18 19:20:11 +0000 UTC]

Who made heavy metal pro? The srm-4s have one ton each, and the rotaries have three tons each.

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bettermetalbass [2009-02-16 09:34:37 +0000 UTC]

That Atlas is very very skiny. It allmost looks like a medium mech. I am a big fan of the Atlas. Its very cool to think of the diffrent Atlases over the past three hundred years.

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lucidflux [2009-02-13 00:34:46 +0000 UTC]

^-^ I'm quite jealous of your drawing skills. Machinery is very hard to do--good job!

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cyrusaccarian [2009-02-12 19:40:47 +0000 UTC]

Good job, though in MW4 Atlas sucked. Nothing could match a daishi with 3xLBX or 6 Large Pulse Lasers

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sirdubdub In reply to cyrusaccarian [2009-02-13 04:41:10 +0000 UTC]

No longer true. I made this variant and fought a bot version of it. Even Victor Davion's "Prometheus" variant of the Daishi couldn't stand up to the thing.

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cyrusaccarian In reply to sirdubdub [2009-02-16 21:25:09 +0000 UTC]

Huh? I won hacker run without getting a hit on this set. Try setting off the heat in game options

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sirdubdub In reply to cyrusaccarian [2009-02-24 04:46:50 +0000 UTC]

Of course you won like that. Heat management is an integral part of battletech, and the game becomes exponentially easier when you turn it off.

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cyrusaccarian In reply to sirdubdub [2009-02-28 13:44:09 +0000 UTC]

Och boy, this is pointless chat. Seems you know more about that stuff

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sirdubdub In reply to cyrusaccarian [2009-03-01 04:05:44 +0000 UTC]

Well, think about it. With the heat turned off, you are fighting opponents with useless heat sincs, and thus, wasted tons. You have the weight advantage with the heat off because more of the weight of your mech is dedicated to fighting ability.

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Keylime-the-Phoenix [2009-02-12 15:35:09 +0000 UTC]

Awesome job.

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Malcadon [2009-02-12 09:49:27 +0000 UTC]

Yep, the post Clan Invasion took the game away form the tactic of heat management, to maximized heat to firepower ratio.

It a is a great pic. Its definitely has an TRO look about it - hell, it looks like you scanned it from a TRO book!

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sirdubdub In reply to Malcadon [2009-02-13 04:44:28 +0000 UTC]

That seems like the only tactically possible solution to the clans. If your tech isn't good enough, just bring the bigger guns.

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Malcadon In reply to sirdubdub [2009-02-13 22:36:07 +0000 UTC]

Which is unfortunate, as Clan Omnimechs made a lot of the classic Battlemechs useless or redundant. Clan technology made things way to "cheese" for my taste.

I tend to play BT as if the Clan invasion had never happened, and IndustrialMechs (from Dark Age) have always been there (I tend to "barrow" designs from a wide range of sources - even making the Mad Cat a common IS mech).

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sirdubdub In reply to Malcadon [2009-02-14 04:52:05 +0000 UTC]

I disgree. I think that the clan invasion provided a catalyst for exponential growth in the technological development of the Inner Sphere. Besides, it created a little more diversity in faction and unit choice. Storywise, I think it was the most brilliant and innovative event that has occured in the battletech storyline. I was introduced to battletech through the "Legend of the Jade Phoenix" trilogy. So I've always connected more with them than the Inner Sphere.

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wolvensong [2009-02-12 03:53:33 +0000 UTC]

this is sooooooooooo cool! I love the detail and the perspective in this one. Simply awesome ^^

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