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Skyknightb — Japanese Room

Published: 2011-09-03 14:06:33 +0000 UTC; Views: 7042; Favourites: 34; Downloads: 856
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Description Following 3dFluff's tutorial about Radiosity now called GI (Global Illumination) I found out, as many did before me, that it can be applied to vray renderings too so I just wanted to test my group's new render engine with the cell enhancement plugin the results were astonishing since it didn't have the patching advance render has and I wasn't pushed to tweak sun light as in vray.

Our Software "Celestial Being's Render Engine", name subject to change, XD, I always wanted to say that, uses a series of chains composed of genetic algorithms to calculate physics, photon behaviour, bouncing (both light and object animation), day and night light intensity as well as antialising without the use of compositing tags, that's what the programmer said and I was able to understand :S

Anyway, hope you like it.

Japanese model room was inside 3DFluff's Radiosity Tutorial disc, I just followed the tutorial but showed the result.
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Comments: 9

ShinSanoArt [2023-09-30 02:40:52 +0000 UTC]

👍: 0 ⏩: 0

ExyleStudios [2011-11-01 05:44:38 +0000 UTC]

Wow, this is a stunning render! This engine definitely has some juice! Great job.

👍: 0 ⏩: 1

Skyknightb In reply to ExyleStudios [2011-11-01 12:28:12 +0000 UTC]

Thanks :3

👍: 0 ⏩: 0

Pendergeist [2011-09-06 12:13:08 +0000 UTC]

To me, the two Japanese zabuton cushions look far too big -- they are almost of a length with the coffee table and seem like two people could nearly share one! If you look at the average size of most zabutons they are about a quarter of the size and half the thickness of yours. Can I suggest scaling the cushions back by about 75%?

👍: 0 ⏩: 1

Skyknightb In reply to Pendergeist [2011-09-06 12:45:14 +0000 UTC]

Oh, even if the model is from 3DFluff I see what you mean, thank you very much for both the suggestion and the name . I didn't know they were called zabutons.

👍: 0 ⏩: 0

Artsoni3D [2011-09-04 10:26:10 +0000 UTC]

It's cool,the outside nature in the window looks too bright,like colored glass or something but,
you don't have glass texture there on that open window,then colors are too strong for my taste,maybe you should give less colors...and last i prefer more own 3d scene work to see,working from the ground,modeling, texturing,lighting the scene AO ,Gi,etc.keep learning...

👍: 0 ⏩: 1

Skyknightb In reply to Artsoni3D [2011-09-04 14:39:05 +0000 UTC]

Thanks, , maybe I added too much contrast in photoshop :S or adjusted the levels incorrectly; I'll try to fix that in my next render.

👍: 0 ⏩: 0

HerrWaffel [2011-09-03 14:38:10 +0000 UTC]

I like it a lot but not the green wall on the right it looks like it's not connected with the rest of the room.

👍: 0 ⏩: 1

Skyknightb In reply to HerrWaffel [2011-09-04 00:40:21 +0000 UTC]

Oh, thanks for the info, I'll ask the programmer if we can fix that.

👍: 0 ⏩: 0