HOME | DD

Sledge3 β€” Sparkster's Scrapped Animation

Published: 2014-07-11 16:01:12 +0000 UTC; Views: 753; Favourites: 18; Downloads: 42
Redirect to original
Description Here's the animation meant to be used for my last made pixel art. It was scrapped, because of the problems with looping along with the background. I wasn't planning to upload it, but since many people liked the idea after all, I've changed my mind. Some frame have been remade, especially the last one. I really hate spriting hairs, the outlines are the worst. The whole frame animation was done with Iaza.

Rocket Knight Adventures/SparksterΒ Β© Konami
Related content
Comments: 8

JPToast [2014-07-31 15:06:15 +0000 UTC]

Dude, that is awesome! you should make a sprite sheet out of this! i'll try to make a mockup version of it.

πŸ‘: 0 ⏩: 1

Sledge3 In reply to JPToast [2014-07-31 19:34:23 +0000 UTC]

Thanks. Well, I don't know if I should keep it up, the whole idea was just the demonstration of how this game would be like for portable system. I wasn't planning to do the whole sprite sheet in the first place.

πŸ‘: 0 ⏩: 1

JPToast In reply to Sledge3 [2014-08-01 22:59:32 +0000 UTC]

it's ok if you don't

πŸ‘: 0 ⏩: 0

supersonicdude91 [2014-07-12 19:21:32 +0000 UTC]

Time to port this over to the Game boy.

πŸ‘: 0 ⏩: 1

Sledge3 In reply to supersonicdude91 [2014-07-12 19:47:39 +0000 UTC]

That would be too sweet to be true, sadly.

πŸ‘: 0 ⏩: 0

thunderaxewarrior [2014-07-12 11:04:21 +0000 UTC]

Even if it didn't go with the background, that's one damn impressive sprite animation, nice work.Β 

πŸ‘: 0 ⏩: 1

Sledge3 In reply to thunderaxewarrior [2014-07-12 13:25:16 +0000 UTC]

Thanks. Actually the animation with Β some reason is playing little faster than I've set up. Also I think I've made mistake with shading in the last frame.

πŸ‘: 0 ⏩: 1

thunderaxewarrior In reply to Sledge3 [2014-07-19 23:54:27 +0000 UTC]

Just keep practicing, I've made a few animations in the past too slow or too fast, in time you'll find the right balance for you.

πŸ‘: 0 ⏩: 0