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Published: 2010-02-18 20:10:51 +0000 UTC; Views: 18009; Favourites: 302; Downloads: 1730
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Description
Hmm made a tutorial about asteroid populations in vue and I guess thats where all of this started from..The scene was rendered in terragen2. Background painted in photoshop. There are bout 3million rocks in the scene + planet.. Rendering took 1hour with 3200x1600. So what you are seeing is the actual working size.
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Comments: 83
R3V4N [2010-02-18 21:34:31 +0000 UTC]
It's gorgeous! Whenever I tried to make crater I couldn't find it..
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Smattila In reply to R3V4N [2010-02-19 13:00:58 +0000 UTC]
Thanks. Hmm what do you mean? With terragen2? Perhaps you have too small scale?
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R3V4N In reply to Smattila [2010-02-19 14:10:00 +0000 UTC]
Well, in TG1 you could move everything with your mouse, here you have to write the coordinates, and this is where I get lost
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Smattila In reply to R3V4N [2010-02-19 14:17:34 +0000 UTC]
right click and copy coordinates and paste them to the crater shader and its where you want it to be
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R3V4N In reply to Smattila [2010-02-19 14:41:46 +0000 UTC]
Oh, shit.. I didn't know you can do things like that
It looks like I've missed a lot of TG settings :/
Thanks a lot!
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tadp0l3 In reply to R3V4N [2010-02-19 15:05:15 +0000 UTC]
Had the same problem as well in tg2, did get a helluva lot easier when I found out you could copy and paste coordinates.
still switched to vue though, couldn't be arsed with the horrible interface of tg2 :-p
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R3V4N In reply to tadp0l3 [2010-02-19 15:08:41 +0000 UTC]
Yea, TG1 was way better due to interface, TG2 is horrible Although I still can't RMB to copy coordinates, dunno why.. I'll have to give vue a try, I've never worked with it earlier
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tadp0l3 In reply to R3V4N [2010-02-19 15:23:38 +0000 UTC]
It's fairly simple, and the user interface is much friendlier. Only made one scene thus far: [link] but it seems to handle terrains almost as good as tg2
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Smattila In reply to tadp0l3 [2010-02-22 22:26:28 +0000 UTC]
Hmm interface problems? All you need is the render view and node network
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tadp0l3 In reply to Smattila [2010-02-23 18:58:33 +0000 UTC]
Never got my hands around the node network, and the render view updated so slowly I had to wait for 10min for it to re-render after every small change I made Guess my computer is way too slow for terragen :/
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Smattila In reply to tadp0l3 [2010-02-24 15:01:23 +0000 UTC]
Yeah the rendering requires a rather fast computer..as for node network. Well its awesome. It's one of the things that make this software so powerful. Many other 3D applications use this system too
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tadp0l3 In reply to Smattila [2010-02-24 18:17:03 +0000 UTC]
Yeah, it's mainly the render time for the preview window that got me discouraged. I do understand the concept of the node network to some extent, and understand it can be a powerful tool, yet I do think even the node network interface could be better
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R3V4N In reply to tadp0l3 [2010-02-19 16:00:40 +0000 UTC]
Wow, that looks pretty sick! Does it take long to make it/render it?
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tadp0l3 In reply to R3V4N [2010-02-19 16:05:11 +0000 UTC]
Feels like we're invading freelancahs space a bit here, heh
The render time was 12 hours (on a two year old laptop), what you see is the original resolution: 1600x1200
Did take a while to make, though most of the terrain is procedural (an infinite auto-generated fractal terrain), so most of the work was on the atmosphere, lightning and positioning - and post work of course.
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Eruantien-Fett [2010-02-18 21:15:55 +0000 UTC]
I agree with ~MarikBentusi , the large crater oriented as it is definitely gives of a very Death Star-ish vibe.
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Smattila In reply to Eruantien-Fett [2010-02-19 12:59:35 +0000 UTC]
Yeah I'm sure it does but I must say I didnt have it in mind in the making process
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coolnetmike In reply to ??? [2010-02-18 20:23:25 +0000 UTC]
Nice work. That planet looks like it took a lot of nasty hits!
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