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Published: 2013-05-25 11:07:42 +0000 UTC; Views: 27882; Favourites: 200; Downloads: 110
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Okay now, there have been a lot of things that bother me when writing stories or looking at pictures of characters drawn with their measurements/dimensions. I have tried bringing it up with people individually but it would seem that a lot of people aren't willing to accept that wildly incorrect measurements for a character, especially a BBW, can completely ruin a story for a viewer. I have had it happen a few times that I am reading a very good story and then the author describes their 350lb, 6 foot lady as having a 26 inch waist or something equally unfeasible and I immediately lose interest in the story and stop reading. So this tutorial/reference sheet should hopefully give you all some help when it comes to considering dimensions in art or writing.And finally, I mentioned at the end of the tutorial that I don't like it when people put dimensions in writing. Weight and height are fine, but to be hip, bust and waist measurements just cry out of lazy writing. If you are a good writer you don't need to state numbers to convince people of what your character looks like and it doesn't really add very much even if you get the numbers right. Besides which, how many of you know off hand what your chest, waist and hip measurements are? So why do you think us ladies would? For example, take the two paragraphs below:
1. Jessica walked into the room, her 300lb, 5'6 body straining against the fabric of her dress as it pulled tight against her curves. All her life she had been blessed with a voluptuous figure, her F cup breasts filling out the front of all but the largest of shirts, her 60 inch hips giving her a swollen hourglass shape compared to her 45 inch waist. She had dangerous curves and she knew it.
2. Jessica sauntered into the room, head held high as she looked around at all those before her. Taller than most, she carried her extra weight in a very pleasing manner, much larger than any of the other women in the room but with a heaving bosom that called out to all but the most strong willed of men, her thick, luscious thighs spilling out of slits down the side of her dress, allowing the soft satin to encase her enormous hips and rear, seams on the verge of bursting as her belly, though dainty by comparison, pushed the front of her dress out into a most pleasingly round shape. She had to have been at least twice the size of the other woman here but she certainly knew how to work it.
Now, I tried to be fair with the amount of descriptive text in each of those paragraphs. To me, the second paragraph flows much better and allows the reader to create their own picture of Jessica and her curves in their sensual glory rather than a shorter, quicker and easier way of doing it in the first paragraph. Frankly, in my opinion if you can't be bothered to put the effort in to make a good description of your character you shouldn't be sharing your work.
Anyway, that's enough from me! Love it? Hate it? Stopped reading 20 minutes ago? Stop by and leave a comment below! <3
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Comments: 205
smile-flight In reply to ??? [2015-08-24 08:32:33 +0000 UTC]
It is true that you should always be wary of people who have hurt you in the past and try and stand up for yourself. I know I refused to forgive my ex for some of the things he did even when he tried to convince me to talk to him again. My mum is slightly better with me now, which is good. Mainly because I'm an adult now and have the confidence not to accept being spoken down to, you know?
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pyrode In reply to smile-flight [2015-08-24 18:55:32 +0000 UTC]
Yeah, a lesson I need to truly learn. People who met me and hurt me? Dead to me. But "friends" in the past who have upset me are usually too easily forgiven. I can understand how you feel though, and I'm glad you feel that way. :3
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smile-flight In reply to pyrode [2015-08-25 09:51:55 +0000 UTC]
It is always tempting to forgive people and you have to remember that your desire to forgive people is a sign that you are a good person. It is good that you have that instinct. But there are times when you need to fight it and cut people out of your life.
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pyrode In reply to smile-flight [2015-08-25 11:01:23 +0000 UTC]
Yeah. I'm too based on instinct when it comes to the internet, I guess.
I act on ideas for characters, the second I get ideas they need to be out on paper.
Friends in the past beg for forgiveness, and I too easily forgive them.
Been trying to fix both issues. .3.
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smile-flight In reply to pyrode [2015-08-25 13:24:00 +0000 UTC]
Nothing wrong with wanting to get your character ideas written down somewhere as soon as possible! I have the opposite problem, I never want to share my thoughts and keep them all close to my chest, characters included!
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pyrode In reply to smile-flight [2015-08-25 21:39:51 +0000 UTC]
Yeah, the issue comes when you are always having ideas. Like, your brain just can't turn off.
There is no such thing as a bad idea, it's just when it's put into practice. But usually it's best to see if an idea would work assuming the situation - that's what I call a bad idea. An idea, that when put into practice, just doesn't work. You DO require working on it more, but sometimes you just aren't able to.
And that's where my issue comes in: I am CONSTANTLY getting ideas, and CONSTANTLY making things, to the point that nothing seems to have much substance anymore. It's like: a rich person gets a house made. They live in it for a little while, then they get another house made because they had the money. They never take the time to appreciate what was made for them/what they made.
Simply put, the biggest example: Generation 2 Pyro. I had over 70 characters, yet I only consistently used Pyro. Of course, I'd use a character after making it, but then I'd make another, and completely forget about the one before.
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smile-flight In reply to pyrode [2015-08-26 09:06:42 +0000 UTC]
I know what that feels like, trust me. My brain is incredibly active and I'm always coming up with ideas or questions or waking myself up in the middle of the night because I just have to learn more about something or find an answer to something. Great for being a scientist, less great for living in the real world.
I have hundreds of characters and maybe 20 of them in total have ever been shared with anyone? With even a single person? For the vast majority of them they just live in my head. And my primary story characters are the same ones I had from when I was 13, even though I made so many other characters since then. So I get what you mean.
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pyrode In reply to smile-flight [2015-08-26 23:02:31 +0000 UTC]
Yeah. It has gotten a bit better, as I consider Generation 2 more of an experimental thing with Pyro. Basically, "what can I get away with?" It was around the time I made Generation 2 when I began ACTUALLY RPing. G1 RPs were short and simple: I sucked, had a mouth, and never learned from my lessons.
Generation 3 tried to tell a story for once, beginning with Pyro searching for his mother, then becoming him trying to protect his new home from "Tree Kids" while searching for his entire family to face off against his grandfather while a sidestory played out with Roxanne(probably my BEST G3 character. Tried to reintroduce her to G4, but she came out... badly ;-; ), the lone warrior, bored with not much to do after defeating the evil king of a nation called "Sliam". Stories fell apart when I couldn't use some characters - usually not out of not wanting to, it's just with the whole thing with the old chat I was in, and how fast things fell apart when people either stopped RPing or were never active.
Generation 4 is telling the story of a rivalry: Pyro the Eagle, son of soldiers killed after they returned home by monsters, and his old friend Ace, the young genius born to two hunters who died a similar fate. Ace and Pyro hang out, but when Ace grows corrupted, Pyro runs away and the fight begins. Kind of like a stupid war, to be honest. Pyro's gathering people to fight Ace, and Ace is just trying to fight the onslaught of people as best he can while coming to terms with who he became. There use to be some connections to the "Sliam" nation and this thing called Shemp, but that was all scrapped when I joined this new Chatzy group. I had an RP partner there, she hasn't been on in a while, so it's been a while since I RPed Sonic.
Recently been working out of the Sonic realm, revising and making new OCs, and starting on other fandoms(like... the FNAF fandom. Wow, how predictable .3.). Doing Sonic RPs so much can get tiring after a while, you know? It's nice to take a break.
Oh, and that's not me. If I make a character, I'm definitely gonna share it with others, and I'm DEFINITELY going to use it. At least once, then there's a high chance if I don't like the character, that it'll be sent to the chopping block. Like Jack, a snake character I made who seemed insane for the sake of being insane, despite not being written that way(I somehow could not RP him in a way that didn't feel OOC to how I wrote him), and for his purpose - always getting into trouble(apparently) by trying to take people to experiment on, he was too weak. I killed him off in the end, but he would have died anyway had I decided to keep him.
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smile-flight In reply to pyrode [2015-08-27 08:54:53 +0000 UTC]
As time goes on we all get better with rping and character creation and what not. I'm honestly not sure if it is an experience thing or an age thing. I've heard your brain is constantly developing, even as an adult. It is a shame things fell apart in the place you used to rp. What is a chatzy group?
FNAFs is always a good thing to get involved in! From what I can tell there is a pretty big fandom for it in terms of rps and character creation and whatnot. Taking a break from things every now and then is a good idea, it helps to keep you fresh. I tend to have trouble in that I flit around between story ideas/universes and end up never spending enough time making any of them good enough to share. =/
I wish I was more like that, I have so many characters that I love and that I have never shared with anyone. Yeah, some characters just don't work out the way you would hope.
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pyrode In reply to smile-flight [2015-08-27 11:21:44 +0000 UTC]
I'd say it's both, because some of my best ideas came from being more mature, but also from my understanding/reworking of many characters and how character design can work and stuff, I'd say it's experience.
Some people don't mature with age(like the aforementioned Sue), so maybe my answer is maturity. Being mature means you can take criticism, and use it, and it usually does come with age. Age AND experience. Maturity.
A Chatzy group is basically just a Chatzy chat where many people join and stay active on.
Alot of people REALLY don't like FNAF RP, and I never was interested in the things I saw(...alot of kids just doing FNAF romance crap. Freddy X Bonnie RPs abundant. If the whole point of the RP is for the characters to be forced in a relationship, not much should be happening. .3. KILLER ROBOTS DO NOT LOVE. AND THESE ARE CHILDREN FOR FUCK'S SAKE. ;-; )
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smile-flight In reply to pyrode [2015-08-28 09:10:37 +0000 UTC]
That is probably right. I know for me both experience and age played a part in it. For instance, I got better at drawing with age regardless of whether or not I practised more so I think at least part of it is to do with the changes your brain goes through as you get older. That is definitely true that some people don't mature with age. though. I know for me, I mature really slowly in a lot of ways. I'm at a point in my life now where a lot of my friends were when they were 16, and I'm 25. But I'm getting there and it isn't like it is a competition to see who becomes an adult the fastest!
Yeah, I can see why that would annoying. =/ I totally see all the relationships between the animatronics as being platonic; friends/family kind of thing. I can so imagine Foxy sitting in a room with Mangle and just sort of raising and lowering his hook whilst 'yarr!'ing at her though! xD Foxy and Mangle are, like, brother and sister in my headcannon.
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pyrode In reply to smile-flight [2015-08-28 10:49:49 +0000 UTC]
Yeah, I found those relationships to be kind of adorable. The whole thing of daily life in the pizzaria, you know, when the animatronics had their snickers and have calmed dafuq down. .3.
When Freddy/Golden Freddy is seen as a father figure over his kids, the other animatronics, things can get really cute. Though, in my headcanon things are a little closer to the games. Basically, based amongst the various comics I've seen and music I've heard, Freddy is a depressed bear sad that as a child he was killed, and he's leading a motley crew of insane colleagues out for revenge on command by the puppet. Purple Guy = Phone Guy, and jokingly Cupcake caused the Bite of 87'(that poor cupcake, it never had a chance ;-.
Ah, that may be the reason why I felt so normal talking with you and felt that you were so much younger. And yeah, if there was a race for who becomes an adult the fastest, winning would really be losing.
You probably wouldn't want to win, but you know someone would have to.
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smile-flight In reply to pyrode [2015-08-29 19:20:13 +0000 UTC]
Haha, yeah, exactly! I so think that Chica eats pizza when she is in the kitchen! Bonnie I totally see as michevious and awesome fun to be around. Awww, the cupcake wouldn't do it! Nothing based on food could be bad!
I know today I was working in the barn and really surprised a girl there because she asked if I was going back to school now (which would make me 15 at the oldest) and didn't realise I was 25! It is quite funny how often that happens! I like to think that we all mature at our own pace and in our own ways. As I've gotten older I've gotten stronger, wiser and waaaay more confident than I was when I was younger. But there are things that are harder now, too. Everything has good and bad sides, I guess.
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pyrode In reply to smile-flight [2015-08-29 21:25:13 +0000 UTC]
You sure that the cupcake wouldn't do it? That nothing based on food could be bad?
So you HAVE seen playthroughs of FNAF4, right?
Yeah, and I can agree to that I guess.
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smile-flight In reply to pyrode [2015-08-31 12:23:56 +0000 UTC]
Guilty as charged, I've only seen the few couple of nights of FNAF4!
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pyrode In reply to smile-flight [2015-08-31 21:21:04 +0000 UTC]
Yeah, but as early as Night 1 you can die to the Cupcake, and I'm pretty sure on Part 2 Nate died to it. Guilty as charged? You had no excuse. .3.
lel
BTW, I have 7 characters as sort of "main" OCs, 2 in the making. A little while ago I applied the seven sins to each character, adding a thematic aspect to them that I decided to apply especially to the last two. I've got a vampire and a more normal character(no powers, living a generally normal life, don't want to make her boring but I don't have too many "normal" characters), a fat nerd girl who is friends with MOTHY.
I've got two sins left: gluttony and lust. I am also considering what gender the vampire should be(though dark ideas enter my mind, either gender it is. Damn you Gomenne ;-; ) I was considering gluttony being the vampire(bloodthirst being very great) and lust being the fat girl being lust(desperate for love/sex, she does whatever she can to get it). But currently, I'm confused on which should be which, especially with gender STILL an issue. <_>
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smile-flight In reply to pyrode [2015-09-01 07:56:19 +0000 UTC]
Really? Oh gosh, I need to watch more! You are right, I have no excuse, I am feeling the shame!
I think that gluttony for the vampire and lust for the fat girl is a great way round of doing it. You see it the other way round so much that it is a total cliche, in my opinion. I know I have some characters that would fit the seven deadly sins pretty well. The character I associate with lust is actually a BBW. And she is one of my favourite characters. ^^
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pyrode In reply to smile-flight [2015-09-01 18:57:34 +0000 UTC]
Ah. I did think that since MOTHY was already a chubby character that making a fat nerd girl would rip off a BBW artist's character I've seen in the past. Plus, not many of the "nerd"/"geeky" types in real life, especially girls that I've seen face to face, are ever fat. May have a ittle chub, but if anything they are almost always the kinds of people who can eat EVERYTHING and not gain weight. Another idea popped in my head then, "What if she wants to be fat in a technically 'desperate' attempt to find someone who'd love her?" Then I realized that ripped off another BBW artist I've seen.
Wow, there's just no winning there is it? XD She's still gonna be lust, but this is usually just my thought process going into overdrive. .3.
So alot of things are going on in my mind about those characters, though the sins thing seems pretty easy to deal with now(gluttony for vampire, lust for nerd girl .3.).
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smile-flight In reply to pyrode [2015-09-02 07:02:23 +0000 UTC]
To be fair, I imagine geek girls have the same range of body types as the rest of the general population. Though as you are a teenager I'm guessing more geek girls your age would be thinner/be able to eat tons without gaining weight. That is pretty common with teenagers... aaaand doesn't last into adulthood, for the most part! Well whatever you want your characters to be, as long as you are happy with them that is what matters. I don't tend to take inspiration from other people's characters so I guess I am lucky that I never have to worry about ripping people off.
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pyrode In reply to smile-flight [2015-09-02 22:50:27 +0000 UTC]
Yeah, I understand that, it just made sense to me though. But I wouldn't say I'm basing her off other's characters, but I've seen enough characters to feel like it'd be too similar to two other weight gain artists' : Axel Rosered's Melissa(a fat geeky/nerdy girl, at least the way she looks. And based on the pictures I've seen, proably how she is. MOTHY and the lust character would probably feel too similar compared to Annette and Melissa) and Cakehoarder's Annie(weight gain loving girl, she made her sister fat and wants to be fat herself, but she's that kind of girl that just can't seem to gain weight).
You see, there are only so many ways I can think of going with a character like this, and I want her to be a friend of MOTHY(as was the original intention), but it'd just feel wrong going either way with that character if it turned out too similar to other people's. I can probably think of ways to make it my own, maybe tweak the concepts a bit, but as on now my brain is fried. Still got to update the apps for the others so that the mistakes caused by rushing the characters out are no longer there(such as Ten's backstory, which was COMPLETE SHIT because I had it in my head but was too tired to ever spend the time on writing it. And even that, given he's of a race my friend created, I got some details wrong. Also, he is NOT 125 IQ. He's kind of a dumbass. I have no idea where 125 IQ came from .3.)
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smile-flight In reply to pyrode [2015-09-03 08:02:27 +0000 UTC]
I kinda suck at paying attention to other people's OCs to be honest! I'm generally a really oblivious person! I can understand not wanting a character that is too much like somebody elses, though. An IQ of 125 is pretty high, to be fair. I absolutely suck at IQ tests, depending on my ability to focus on a given day I can do anywhere from terrible to amazing. My trouble is that if I don't immediately see the answer I lose interest in solving the problem.
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pyrode In reply to smile-flight [2015-09-04 01:12:04 +0000 UTC]
I can see that, though with enough time researching and studying characters and character design, RPing, and making characters as hobbies, I find it hard NOT to remember alot of characters. Still, I finished the character(it's uploaded on my DA page now) and for as interesting as it is in my opinion, the design itself... meh. It looked great at first, but maybe due to failed attempt at shading and the fact that it probably clashes with the background I put her on, her face just feels... meh. Like, the face is just... EH. I don't know how to describe it. It's either plain, ugly, plain ugly, or ugly in a plain cute kind of way(like a pug). It's due to the head shape, that's what's bothering me. ;-;
And 125 IS high, which is why it doesn't work with the character Ten. Ten is kind of a dumbass, though he has quite alot of fighting skill. While Nine is strong physically with alot of stamina/endurance, Seven is magically powerful, and Six is incredibly fast and intelligent, Ten's best skill is being VERY good at fighting, even making his own fighting style. Consider it like this: he's "street" smart, not book smart. And I guess that makes sense, for a pirate.
I remember when I was taking an IQ test(I think I took 3, actually), I got 133 IQ as my score for I believe two of them, and on the third one I got 132. I feel like something was wrong there, like the people who designed the tests weren't official psychologists and just wanted to make people feel better about themselves. Still, I take that answer happily, anyways. :3
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smile-flight In reply to pyrode [2015-09-04 09:42:50 +0000 UTC]
I guess we just go about creating characters in a different way then, because I honestly don't spend a lot of time looking at other people's characters. Or at least, I don't remember much about them when I do. Congrats on finishing the character, it is a shame you aren't 100% happy with the design though.
Nothing wrong with having a less intelligent character! One of my favourite characters of my own actually isn't very smart but he is still awesome.
Haha, I'd go with that! IQ tests are actually really flawed so I don't hold them in high regard, but they are kinda fun all the same.
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pyrode In reply to smile-flight [2015-09-05 00:45:14 +0000 UTC]
I'd say so. Not a problem, each of us are different people. I have worked on these things for quite a while, and as self-proclaimed character reviewer, I'm happy with the things I've made myself. Still, I forgot what the cartoon is called, but there was this one interesting cartoon that was about giant robot titans(not sure if it was considered anime either, but take note: Robot titans. Robot. So it wasn't Attack on Titan), and though I never saw the show before, commercials showed one of the characters was a tall, big nerd guy. Maybe Caramel was subconsciously inspired by him? "Fat nerd" probably triggered that in my head. .3.
Not saying that it was wrong to have a less intelligent character, though it may have been another incident of "playing a character OOC by complete accident" I think I was keeping in mind his fighting skill when considering IQ. A dull/below average intelligence character should not have 125 IQ. .3.
Apparently Tails and Eggman both have 300 IQ... and yet they are both kind of dumb. Of course, they are both geniuses when it comes to their respective alignments and skills(both good with technology, one is an evil genius and the other is a young fox friend of our main character. Guess who is who? (Here's a hint. The fox friend is Eggman .3.))
Like, how can Tails get tricked by Eggman with one of the oldest tricks in the book in SA2? In Shadow the Hedgehog, why does Eggman make a machine that can damage itself AND/OR power up the opponent at random? Robotnik IS pretty smart in Unleashed with the plan that turned Sonic into the Werehog before dropping him to his doom(and Sonic survives... because reasons) and he shows he is very evil in Colors when he enslaves aliens, but in Generations the plot didn't allow the ability to show either side of his personality and in Lost World, though evil, he feels more like something to laugh at.
And Eggman in Sonic Boom is just "Modern Dr. IVO Robotnik"(Imagine a Modern/Classic comparison of the Adventures of Sonic the Hedgehog Robotnik. Sonic Boom Eggman would be modern. PINGAS.)
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smile-flight In reply to pyrode [2015-09-05 18:10:15 +0000 UTC]
Do you mean Megas XLR, by any chance? It sounds like that, but it has been a couple of years since that was on.
Yeah, fighting skill is, well, a skill, but it isn't really part of intelligence. At least, I don't think so. It is more a talent, like singing or drawing, you know?
Well to be fair, an IQ that high is just for lols anyway, it is pretty much meaningless. Due to the way that IQ tests work after about 180 everything pretty much means the same thing so someone with a '300 IQ' is likely the same intelligence as someone with a '180 IQ'. Because stats. Though to be fair, intelligence and common sense often aren't correlated. In fact, in a lot of cases the more intelligent a person is, the less common sense they tend to have. I've been repeatedly told that I am 'the dumbest smart person' people have ever met for this reason; I can do complex mathematics in my head but I once wrote out 12 - 8 = 6 and didn't realise that it was wrong for about half an hour!
For Eggman at least I totally think the common sense =/= intelligence thing is true. He is clearly very intelligent, what with his ability to create huge bases and artifical intelligence and what not, but at the same time he is very single minded and focused on one thing, which leaves him oblivious to really, really obvious flaws in his plans. I've always liked Eggman because I'm a scientist too!
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pyrode In reply to smile-flight [2015-09-06 01:06:59 +0000 UTC]
I believe so, yes.
Also, you can't be much of a fighter if you aren't smart enough to learn how to fight to begin with. To know so many fighting styles, you'd need to be pretty smart.
Or that could just be a movie thing(though I expect not).
And wow, that's just... LOL.
That reminds me of two stories relating to math:
I consider myself good at math, but when I was trying to talk to dad about some sort of math thing he was asking me about, I made myself look like a dumbass. I was tired and I was doing the math in my head, and he apparently already knew the answer. I think the question was on Facebook and related to the Order or Operations(I apparently got the order wrong. .3. Maybe mixed up some numbers.)
Also, a friend told me last night/this morning that a guy was terrified of the idea of having sex with her. You see, in her math class they were doing some sort of experiment(I guess that makes sense) that required people in the class to know their measurements. She had a 41 inch waist and a guy told her that he didn't want to be ridden by her - he thought she'd break his dick.
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smile-flight In reply to pyrode [2015-09-06 10:43:50 +0000 UTC]
That is true, but learning things like physical movements and patterns in other people's movements is a different sort of intelligence to the intelligence that IQ measures. Things like spatial awareness, hand-eye co-ordination and reflexes are really important in learning fighting styles.
Ah, that kind of thing is easily done. Over here we call it BODMAS (Brackets, Orders, Division, Multiplication, Addition, Subtraction) which makes it easier for us to remember. It has been almost ten years since I did proper maths though so I'm not that great at it! ...what the hell? Hahaha, that is hilarious and ridiculous! Why on earth would she break his dick? People of all sizes have sex all the time, the only time a dick gets fractured is when partners bend at weird and sudden angles. And 41 inches isn't all that big! I don't know for sure but I imagine my ex had a waist of about 70 inches?
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pyrode In reply to smile-flight [2015-09-07 02:14:22 +0000 UTC]
I barely understand the numbers behind things like waist size and stuff, though I found it funny(his dick was too small to break, I'd bet. Not even in awkward positions would it be broken). Can you give me reference to 41 inch waist and/or 70 inch waist? I can't exactly picture it. .3.
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smile-flight In reply to pyrode [2015-09-07 06:36:55 +0000 UTC]
Well, it is kinda hard to find reference pictures in the larger sizes, but here are some women with 40 inch waists . As for a 70 inch waist... well, my ex was about 5'7 and 450 lbs, so that really is big. Think of it this way, that is almost twice the size of the women in those photos. (For reference, my waist is about 34 inches)
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pyrode In reply to smile-flight [2015-09-07 21:27:16 +0000 UTC]
Woah. I actually found some pictures of people around that size, and I can agree. Yes, that IS big.
No one exactly that size though(couldn't find anyone the exact same height). Sarah(the friend with 41 inch waist) is quite chubby, but certainly not MASSIVE.
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smile-flight In reply to pyrode [2015-09-08 07:49:22 +0000 UTC]
It is, yeah. The list of 'people I have found attractive' includes people from 100 to 550 lbs so I guess I'm kinda unusual in that I can find pretty much any size person attractive.
Yeah, that is what I figured. A 41 inch waist is quite big, but not huge at all. My hips and chest are wider than that~
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pyrode In reply to smile-flight [2015-09-08 11:03:58 +0000 UTC]
For me it's usually 100 to 400, though cartoony sizes can only look good if actually treated cartoonishly.
Still, that's interesting to know.
By the way, I've got a few stories I want to tell you based on a video I watched. .3.
The video was the last video of 5 in a series of videos about last year's Sonic Hacking Contest. The person would gather friends(and his brother) to discuss and review the hacks being played on livestream, and he uploaded the livestreams to his channel SomeCallMeJohnny(so yes, his name is Johnny .3.)
So, first thing was about one of the hacks specifically, was that in a hack called "Sonic 2 Adventure Edition". "Sonic 2 Adventure Edition" takes Sonic 2 and adds Sonic Adventure-like things to the game, such as removing the separation of acts, adding in the controls from Adventure to the character, and apparently adding in the characters(currently, only Sonic, Tails, and Knuckles are in the game, and only Sonic and Knuckles are playable). In the demo, when you beat both Sonic and Knuckle's demo stages, and screen telling you to reset the game because of it having been hacked would pop up. Johnny knew of it as a reference to a "Sonic 2 HD Alpha Controversy"
"Sonic 2 HD" was a fan game that was suppose to be a remake of Sonic 2, with remade sprites and music. The programmer for the game, LOst, was kind of a dick. First off, as he was making the engine, he ignored his team members and kept the engine under wraps for as long as possible, adding unnecessary things to the game, delaying progress on the game for about a year. When the alpha demo was FINALLY released, people heard of the story and wondered what exactly he put in the engine. So they tried to reverse engineer it... and the screen would pop up.
Given they put the fangame on a site where you hack games, people obviously got pissed off.
Another issue came along with someone took note that there may be a keylogger in the game, barely talked to the team about it, and began telling everyone else about it IMMEDIATELY. I understand why, they were scared! And if they are afraid the creators are trying to hack them, then talking to the creators to ask about the keylogger would seem kind of counterproductive, you know? It was found out that even when the game was not active, it kept track of your key inputs - similarly to a keylogger. Due to LOst's terrible character and incompetency, he was fired, but now with no engine to use and already been delayed by a year or more, they had to temporarily scrap the project until they got a new engine.
Second thing was about one of the people themself. You see, they were having sleep stories about setting their alarm and stuff like that, and one of them brought up that one night they thought they heard a whisper "I'm going to wake you up now" and then their alarm went off. It freaked the hell out of me, so when I talked to mom about it, she gave me a simple answer: he actually heard his subconscious. Finding it odd, I asked her if it's ever happened to her, and she said yes. It was during a dream, once. She was running away from SOMETHING, and her subconscious told her NOT to turn around. Well, either she's a disobedient little shit or the dream wasn't lucid(obviously), because she turned around anyways and got the JUMPSCARE OF HER LIFE in the dream.
Last thing was about the last game they showed off. It wasn't part of the contest, but a hacker that was joining this year's contest(whenever it happens... I kind of expected it to happen by now) was showing off a hack he had been working on for 8 years. It was a Youtube-Demo, as I put it. Basically, a demo that isn't open to the public, only to Youtubers(kind of like what Scott did with FNAF3 and FNAF4. Fucking asshole ;-; ), and his demo was of the FINAL-FREAKING BOSS. Of course, only the first two phases(there was another demo with 3 phases, but they both end the same way, meaning that there could be 2 other phases). And man it was an aggressive beast to behold! Mecha Sonic is out for the player's BLOOD.
Apparently, the guy is releasing his hack in 4 parts this year, mainly because he HAD NO SPACE TO UPLOAD IT ALL AT ONCE. This game is going to be MASSIVE, and I expect no less from a Sonic 3 and Knuckles hack that mid-creation was ported to 32X hardware(as in, it's still a hack of Sonic 3&K, but 32-bit instead of 16-bit).
I actually had a character planned for a friend and my story for after the current plot is done(I have a bad habit of planning too far in advance ;-; ), and it was actually to be based on that fight. The aggressiveness of that boss. Sadly, a small fight may have delayed the work on it, as I learned that ever since I lost two of my RP partners, RPing has been less interesting to me. I felt like I was reverting to an earlier point in my RP history, to a big point when the only way I could RP is if a fight was involved. Of course, he broke an RP rule(and we discussed that), but it was not right of me to nearly destroy a story for the sake of boredom. Story is not constant fighting, it's character interaction.
And that interaction is usually through speech, not constant fighting.
So yeah, gonna need to work on the character alot more before I send it off to RPs. .3.
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smile-flight In reply to pyrode [2015-09-09 08:58:24 +0000 UTC]
Cartoony sizes? What do you mean by that?
There is a sonic hacking contest? That sounds awesome fun!
That sonic 2 game sounds really cool, to be honest! I've seen a megadrive sonic game hacked to be like sonic heros and that was fun! That whole thing with the keylogger and the engine sounds awful though. That is why I prefer to watch other people play hack games, you never know what might be downloaded into your computer even through the most innocent of seeming things.
Wow, that does sound like a massive hack! Worth looking forwards to for sure! Well, it is normal to be frustrated about that sort of thing and expressing your frustration through only wanting to rp fights is probably one of the most healthy ways of dealing with that emotion, so I wouldn't worry about it too much!
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pyrode In reply to smile-flight [2015-09-10 02:17:58 +0000 UTC]
By that, I mean REALLY BIG sizes. For example, the mile wide character I mentioned before. When I say cartoony, I mean exaggerated.
I think that's called Sonic 2 Heroes(though there was a recent update to the hack. They merged the "Sonic 1 & 2" hack(that hack merged the first and second original Sonic games) with "Sonic 2 Heroes" to create "Sonic Classic Heroes"(I think that was the name of it)) The engine didn't HAVE the keylogger, but the terrible programmer wasn't working efficiently, and thus that happened. After it was found out there wasn't a keylogger was when he was hired. No hack I've ever downloaded has done damage to my computer.
Everything else has, though.
I guess that makes sense. I AM looking forward to that hack BTW(can't wait for the demos in this year's contest. I wonder if another "Sonic the Very Useful Engine" will pop up. Most likely, yes)
But yeah, what's an "unhealthy" way of dealing with the emotion I'm feeling(and is it the feeling of boredom? Not sure what you meant there, I don't remember a specific "feeling" .3.)
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smile-flight In reply to pyrode [2015-09-10 07:31:35 +0000 UTC]
Ah, yeah. There is a limit to the size a human can get in real life anyway, it isn't physically possible for a person to get that big. Thankfully!
That sounds pretty cool! I think the sonic heroes game was a cute idea and it makes me smile to see it get some recognition in the fan community. I loved how unapologetically silly and carefree Heroes was as a game as well.
Well it sounds like you are both bored and frustrated, to me. It can be really hard to recognise emotions in yourself though. I'm awful at it. And unhealthy ways of dealing with it? Anything self destructive or damaging to other people.
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pyrode In reply to smile-flight [2015-09-11 18:18:34 +0000 UTC]
In relation to the size limit that humans can go past in reality, when it comes to writing, what are YOUR limits to what can happen in a weight gain story? What will turn you away completely as you read it? Normally for me, it's mainly the size issue, terrible characters, or general terrible writing.
I liked Sonic Heroes, though it's certainly not the best Sonic game. Some described the idea behind Sonic Heroes as trying to reinvent the wheel after SA2 had already succeeded. SA2 was a great game, once again not the best(fuck Rouge(not in that way, her stages were terrible)), but it must be good enough for me to want to pay for it after I had lost the one I was gifted. Alot of the things that made Sonic Adventure 2 good was taken out of the game in Sonic Heroes, and replaced with a gimmick and slow(and at times broken) gameplay. Sonic Heroes WAS my first 3D Sonic game though, not counting demos of SA1 and Sonic Heroes I played a long time ago. I didn't pay attention to the silliyness because for as happy and carefree as the game can be, I didn't see WHY it did that. The game was marketed for kids, I guess, despite Sonic usually being marketed to a wider range, kids to young adults. The humor in the game wasn't really there, so making it so happy just seemed stupid, and became a background element. A big example is Team Sonic's theme song. It sounds like a song you would probably find in a TV show for pre-schoolers or something like that. Now, I'm not saying all games need a sense of humor, but for a Sonic game, I guess I just expected it.
But yeah... with the whole "bored" and "frustrated" thing, today I'm just very tired. I didn't get much time to reply to this comment, but now that I have, sorry if I come off as confusing, rude, or awkward. Last night was terrible for me. Basically, my mom, nana, brother, and I were going to a nearby city where dad works to talk to him and get the food card from him so we could get some stuff from Wal-Mart. The van's alternator was apparently damaged, though, and it sucked the life from our battery. We were pretty much stranded for OURS, and due to no one having a phone or knowing any helpful numbers, apparently, AND being pretty much broke at the time, we had to get the van towed, and someone had to go home with the tow to get someone who could help us.
It was a load of bullshit. ;-;
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smile-flight In reply to pyrode [2015-09-12 11:52:25 +0000 UTC]
It kind of depends on the writing style/quality and the character involved, I guess. As a general rule, anything unrealistic is a 'turn away' (for want of a better term) for me in stories. I also don't like stories that involve characters being immobile or anything like that, it turns me away completely. A pet peeve of mine is unrealistic measurements as well. Like, I read a story that talked about a chubby girl and then described her waist as being 17 inches. I kid you not. For the record, my 5'0, 85 lb friend has an 18 inch waist when wearing a corset. Most professional models have a 24 inch waist. Things like that just make me completely lose interest and stop reading.
I think Sonic Heroes was just the franchise taking a step back and trying to put some silliness and fun back into the series after the adventure games, which it needed. I loved the adventure games but the franchise would have been in danger of taking itself too seriously if they carried on in that style forever. I actually liked the humour in sonic heroes. I haven't heard team sonics theme song though. I know that team dark and team chaotics theme songs are some of the best sonic songs imo, though.
Oh wow, that sucks, I'm sorry you had to go through that. Did you get the van back or fixed in the end?
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pyrode In reply to smile-flight [2015-09-12 21:03:43 +0000 UTC]
I guess that's a sort of balance between different tastes in fetish art, especially within a single one in which people can do things INCREDIBLY wrong. I guess, the more realistic the fetish, the more fantasy the story, the worse things CAN get.
I, sadly, probably wouldn't be able to tell whether that was really "fat" or "chubby" unless someone directly told me, but if I can tell that there is something off about the story, a big nitpick can easily become a problem in the story for me. Because, seriously, someone wrote a satirical journal(I think it was a journal) on DA about the rules of weight gain stories. I felt half insulted, yet also I found it REALLY funny and it makes sense - satire, I guess. You shouldn't expect to NOT insult people when doing satirical works, but it's never the goal to outright insult people.
And... to be serious, going into something with no true understanding of it proves itself to easily insulting people. You can't say someone with a 17 inch waist is chubby, but it happened. Imagine how chubby people, or a girl with a 17 inch waist, would react to that. That's quite specific, but STILL.
In my eyes, if it's unrealistic, it's not automatically bad. After all, it's fantasy! But if the realism of a story takes such a backseat that it's no longer in the car anymore, there is a PROBLEM THERE. You can't talk about weight gain - a thing in real-life - without some sort of realism. This is gonna be brought up again, so sorry about beating a dead horse, but similarly to how a chubby girl does NOT have a 17 inch waist, people can not walk or live while being a mile wide.
I'd go as far as saying an easy way to write a relatively good story is to use as many fantasy elements as possible to explain your extremes, if you are going for those extremes, but that could most definitely turn people away.
Well, apparently it didn't matter after that, because then Shadow the Edge- I mean Hedgehog was released, then Sonic 06 was considered "rock bottom" for the series. They've been climbing up for a while since, because they realized they could NEVER take themselves seriously after Sonic 06. Sonic Heroes was on one side of the spectrum, Shadow the Hedgehog and 06 are on the other. They DEFINE those sides, and that's why I don't like Sonic Heroes style too much - it's TOO happy, TOO childish. The game is fun, but playing a game four times in a row with very little difference between each playthrough just to get to the end drags it down, and with no real story like the 2 games before it had, nor anything that was actually humorous to me, there's nothing else BUT the game to deal with. It's average, maybe below average, to me. Late-game SA1 for the main 4 characters(Sonic, Tails, Knuckles, and Amy) and Big were just bad, especially the Perfect Chaos bossfight. Sonic is the best playstyle in that game, but I liked Gamma, but sadly everything dragged it down. They were attempting to bring classic Sonic into 3D, but ironically, I find that SA2 did that job better.
In my opinion, SA2 is the best Sonic game of the Dreamcast era.
And no, we did not get the van back. It's probably being fixed, but at the beginning of the next month we'll have to get it back then, because that's when we get the money we can use to get it back with.
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smile-flight In reply to pyrode [2015-09-13 09:55:06 +0000 UTC]
I think the main thing I try a bear in mind is that everybody has (often wildly) different tastes when it comes to these things. Really? I think I've seen a satire about WG pictures before but not one about writing. That is interesting. And yeah, exactly. On a more serious level, people with eating disorders and the like seeing an impossibly thin waistline described as chubby... it is triggering for them. For some perspective, these women have some of the smallest waists ever recorded, with corsets, and they are about 16 inches. So you can see why somebody like me, who happens to have a vague appreciation of measurements and such, would be completely turned away by any story that gets them completely wrong. Sure, some lee-way and unrealism is fine, but things like that just make me stop reading completely. And yeah, I definitely agree with that. I wouldn't be able to read a story where a person got that big because all I can think about is the cube square law and how their bones would break waaaay before they got anywhere close to that size. I agree that if you are going to go for unrealistic then that is fine, as long as there is a reason for it, and things 'make sense' in that universe/story. There are a few people on dA who have pretty interesting magical/super-natural explanations for weight gain in their characters and I think they are pretty awesome.
Sonic 06 was incredibly dire, for sure. I actually didn't mind Shadow the Hedgehog that much, despite how much other people dislike it. It wasn't an especially great game but I had fun playing it and it was definitely something different. Yeah, I can imagine how playing the same levels over and over could be annoying. For me though, I consider it like a cheap thrill. It is quick, simple, not especially great quality but fun enough to spend a couple of hours on enjoying yourself. I quite liked SA1, actually. I liked playing as knuckles as tails in that one and even amy was interesting, though I couldn't complete her stages because the whole being chased thing along with the music sets off panic attacks in me. >_>; I would agree with SA2 being the best sonic game of that era, but OI also know I'm hugely biased there as that was a game I grew up playing and had so many incredibly happy memories of.
I'm sorry that happened. Hopefully you don't need the van for anything until then. =/
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pyrode In reply to smile-flight [2015-09-13 20:09:18 +0000 UTC]
pyrode.deviantart.com/art/The-…
That's the satirical writing, for your enjoyment.
But yeah, I can see that. Also, I've never really liked the idea of corsets(they sound really dangerous, and they don't look "sexy" at all).
Also, I had this... rather odd idea for a weight gain story for explaining various weight gain story ideas, based on a throwaway joke from Family Guy's "Sibling Rivalry"(episode where Lois gets fat). Basically, Stewie gets chicken pox when Lois finds him, and she takes him home. Well, while Stewie's getting mad that she's interrupting in his war with Bertrum(I think that's what his step-brother's name was, or something like that), he notices how fat Lois has gotten, saying it was like "memory foam", opens the top button on her shirt, and pressed his face into her chest, leaving a mark of his face there.
Basically, imagine a experiment which makes a person grow a memory-foam like material in place of fat, then just releasing that person into the world. Various rules in place for how it works, based on weight gain stories(reasoning why weight gain seems so quick, how completely soft they are and how it's rarely ever unhealthy for them it seems, things like that).
I never played Shadow the Hedgehog or 06, so I have no opinions on those games beyond music and story(music is average in Shadow the Hedgehog excluding main themes, which are AWESOME. Sonic 06's music is awesome in general. Both stories are pretty bad, though) And by that logic, sounds like you compare the Heroes game to junk food. It's not really good, but you enjoy it anyway because it's temporarily satisfying, I guess. A game reviewer was once asked what his favorite anime was, and he responded that "He loves DBZ, but it's anime junkfood." and that his true favorite is Cowboy Bebop(an anime I've never seen). Mine has to be Fooly Cooly, which I haven't seen in a while, but that's getting a little off topic.
SA1 felt... broken to me. I didn't hate it for its bugs(though Sky Deck, the beginning of my hatred for Sonic's gameplay at least, certainly is the very worst for that reason), but it didn't feel like a Sonic game to me. I go ahead and call it "below average", because I did get SOME enjoyment out of it(in that high I had when I just got the new games, and they were games I've been wanting to play for YEARS. Maybe it was the hype and what I saw of SA1 that made me eventually dislike it?), but it's certainly the worst Sonic game I've played in my opinion. Second worst had to be Sonic Heroes(which is average, so my opinion of the series is high/all over the place. I liked DRIFT, and didn't feel Labrynth was that bad. Those were the Gamegear games that put Sonic in a car(for the first time) and when Sonic - the fast hedgehog - got his fast taken away). SA2 however... wow. I can say I enjoy most if not the whole game, and while it has its issues, I still enjoy it thoroughly. Now, if only Rouge didn't exist.
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smile-flight In reply to pyrode [2015-09-14 08:23:51 +0000 UTC]
Ah! Now I've seen it I have read it before! Yeah, the humour was more a 'slight chuckle' than 'rofl' but it is mildly amusing.
Corsets can be super cool! In my opinion, anyway! I have pictures on here somewhere of me in one. But the whole waist training/waist cinchers thing, not so much. I think that artifically narrowing your waist like that just looks really creepy. To me, anyway. Plus if you get your waist that small, you are literally moving your internal organs out of the way in the process. Urgh. Normal corsets though, they are pretty much fine and not dangerous at all. They are quite comfortable if they are put on right as well, more like being hugged really tight by someone than uncomfortable. ^_^ And that is definitely an interesting idea for a story.
I love the shadow main themes, I have to say! They are part of my 'awesome sonic songs' playlist! I actually don't like 06s music in general, I find it very mediocre and forgetable. I like 'His World' and the remix of 'All Hail Shadow', but that is about it. And sure, that is a pretty fair comparison. I can totally understand calling DBZ that! I actually love DBZ and it is the only anime I've ever gotten my mother to watch. My big sister will watch FMA and Vison of Escaflowne but that is it.
Huh, I don't think I've ever heard of somebody disliking SA1 so much. Maybe it has something to do with you being younger, so you have more knowledge and experience of what newer, better games are like? Because SA1 was the first ever 3D sonic game and at the time it came out, it was pretty much revolutionary. I mean, the game before that was Sonic CD, which doesn't even come close in terms of story line, levels or size. It was a really, really ambitious project at the time it was made and I think they did a good job with it, all things considered. I really love SA2, especially the way the character's control and the chao garden, which I've spent hundreds of hours it. SA2 is actually the game that got me over my fear of video games and into playing them myself, which is something. You don't like Rouge that much, huh? I've actually always quite liked her. Given that the only other female character in the series up til then was Amy, who I dislike, it was nice to have somebody strong, competent and confident to identify with instead of some pink sonic-fangirl.
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pyrode In reply to smile-flight [2015-09-15 00:48:08 +0000 UTC]
Corsets just seem awkward, and I had heard that they WERE dangerous, though it may have just been people misusing them, or me mixing it all up.
06s music seems almost universally loved, and I can understand why. His World is kind of meh, and I like All Hail Shadow, but DREAMS OF ABSOLUTION. OH GOD. IT'S AWESOME.
Fooly Cooly is post-modernism done right. Apparently, the reason it's so weird was that it was specifically trying to be out of the norm for anime.
Honestly, no. I couldn't say that. By the time I had played Adventure, I had only played Heroes, Riders, and the Sonic classic series. This also applies to the systems, which I only had a PS2(very mediocre library of games, we had, excluding Unleashed), a Gamecube(Heroes and Riders were the only ones I played), and an N64(SUPER MARIO SIXTY-FOOOOOOOOOUUUUUUUUURRRRRRRR). Maybe a few Steam games here and there(just f2p ones, which weren't amazing, save for TF2), but my experience in modern gaming was slim to none it seemed, and I watched most of the games I know of on HellfireComms and BrainscratchComms, which introduced me to SA1. HellFireComms hyped it up, and I grew up with their channel. Then I shifted to BrainscratchComms, saw their playthrough, and they have some big criticisms of the game(some the exact same issues I had), though it was still not a bad game to them. That was AFTER I played and beat the game. If only I had seen their playthrough first, the years and years of hype I dealt with in before getting the games SA1 and SA2 wouldn't had ruined SA1 for me.
And, if you want a strong female character, look to Blaze for the modern day(the only Sonic couple I will ever ship is Sonaze, and I don't consider myself a shipper, so that's saying something). Blaze is a fire(favorite element) cat(I love cats) who plays just like Sonic(and is as powerful as him!) whose voice and personality isn't ANNOYING. Besides, I'm mostly looking towards the gameplay, and Rouge's most cancerous stage is Security Hall.
Why is there a time limit? Why does she need to hunt for Chaos Emeralds, instead of, you know, ASKING GUN(she IS a Gun agent in that game! They sent her on the mission to find out about Eggman's plans. If getting Emeralds is needed in doing so, than OK! DO IT!), and the absolute worst part, WHY DO THEY SEND A MECH AFTER HER?! Yes, time limit is due to bomb, but Eggman said 15 minutes, 15, 5 minutes was just a stupid challenge she put on herself that could get her KILLED. That stage absolutely ruined Rouge for me. Besides, if their strong female needs to look sexy(why does SEGA want me to fuck a bat? It worked, because I have favorites of fat versions of her, but still, why?) It's just... God damn. ;-;
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smile-flight In reply to pyrode [2015-09-15 17:19:45 +0000 UTC]
Well, as a woman who has worn corsets, I can tell you that they aren't. If they are uncomfortable or painful, you are wearing them wrong. And sure, they can be dangerous. In the same way that you can strangle yourself to death with a tie if you use it wrong. The most common example of this is 'tightlacing': basically, you are supposed to tense your stomach muscles and breath out when another person is fastening the corset. Breathing in whilst somebody fastens your corset can be uncomfortable because then your stomach and ribs have a lot of resistence when it comes to breathing out. Corsets can, and will, rip like regular clothes though is they are too tight so it isn't like you could break a rib or crush yourself or anything. Binders are actually more dangerous as most people don't know how to use them.
Dreams of an Absolution is okay, I guess? It is an alright song but it doesn't really do anything for me.
Yeah, but my point is that you grew up in a time where you were exposed to these things, and you were aware of games through watching other people's playthroughs and such. For the record, I'm a little bit young for the target audience of SA1 and never mind the PS2, I remember how amazing and mind-boggling the PS1 was at the time. Just the graphics of SA1 were impressive as all hell at the time, as daft as that sounds nowdays. Things like Steam didn't exist at that time. SA1 is on a level with the original Spyro the Dragon game, in my opinion, and they both came out around the same time. I definitely understand the feeling of hype absolutely ruining something for you, I have had that many times before.
I actually don't like Blaze, I find her very one dimensional and boring. And, like I said, back when SA2 came out, the only other female character in the series was Amy, and the idea of having an independant, powerful female character naturally endeared her to most of us female gamers. I hated Security Hall, for what it is worth. And there are a lot of plot holes in SA2 that don't make sense. My best friend actually loved Security Hall though, and was incredibly good at it, so I always got her to play that level. Practically, the reason Rouge doesn't just ask GUN for the chaos emeralds is because that would tell the player that Rouge is working for GUN and not actually on Eggman's side, which the player shouldn't know at that point. As for the whole 15 minute to five minute time limit difference that everybody loves to point out, I've actually never seen why that is a problem. Rouge has 15 minutes to break into the vault, get the emeralds, get out of the vault, and get far enough away from the island as not to be injured in the explosion. We don't even know how long it took her to get into Security Hall itself as that is never mentioned. Plus, if it takes her 5 minutes to get the emeralds then it may well take her five minutes to get back out again, which makes 10 mins total. Then five minutes to get to a flying machine/fly away. Allowing for delays and errors, five minutes in that level always seemed perfectly logical to me. *shrugs* I actually really, really hate Egg Chambers. Even now, I just can't. I hate it so much.
As for the 'looking sexy' thing, it is actually an interesting issue from a feminism perspective. There is nothing wrong with a woman looking sexy. Rouge isn't sexualised in game, she isn't treated as an object, judged on her appearance or anything like that. If she were a real person, it would be more a case of embracing and expressing their sexuality and aesthetic, which it is perfectly okay for a woman to do. However, she isn't a real person with her own thoughts and ideas, she is a creation of somebody else made for other people's enjoyment. So it is and interesting one. I actually find Amy's default outfit to be more sexualised, which makes me very uncomfortable as she is clearly a child.
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pyrode In reply to smile-flight [2015-09-16 18:28:19 +0000 UTC]
I can see that(it is mentioned alot about how the game looks. It used to look AMAZING, but it hadn't aged well, pretty much)
But yeah, I guess it's just differing opinions and points of view - and that can sum up alot of what we've talked about. Opinions and points of view are different. Realistically, I never got that Rouge wasn't suppose to be known as a GUN agent, but once again it's because I knew about SA2's story BEFORE I played it. Still, if the point of making the stage make sense was for the story, but in making the stage make sense the story rips a giant hole in said stage(by making the stage make sense... it doesn't make sense, in other words), then what was the point? I've heard more rantings than anything I've ever personally said about the stages themself, and those are by people who actually DO hate the Treasure Hunting in SA2. Yes, we can apply the time limit to how long it takes her to get out, but Shadow gets her off the island with Chaos Control anyways, and even then... time was a big issue in that part. The order of the stages seems a little confusing when I think about it itself. Sonic and Shadow take the same amount of time through their respective jungle/forest stages, and yet Shadow's stage is before the fight and Sonic's is after. Shadow saves Rouge with Chaos Control after the fight, with about 5 seconds to spare, and so... Sonic, who IS pretty fast(but actually has to go through the stage in about 5 minutes) is suppose to go through his stage in that 5 seconds that Shadow saves Rouge?
You can't have a hole after another hole, otherwise you are going to have a bigger hole. That section of the game, storywise, was completely and utterly BROKEN. You said that there were more holes in that game? Well, beyond Last Story, half the game's story is blown up on that island. Seriously, you can't just say "THIS IS FOR STORY REASONS" when the stage exists, but the stage's existence is outright stating "FUCK THE STORY". It's either Rouge gets the Emeralds directly from GUN by asking them(maybe offscreen if it NEEDS to be hidden. She is a treasure hunter, after all, we don't have to see her get every single emerald! We could just assume she got them through treasure hunting, THAN find out she actually got them directly from GUN) or the stage fails on a story point. Besides, I just... really fucking hated that stage. It annoyed the crap out of me.
There is a limit to how many things can annoy me in a stage before I say it's bad. I can laugh at deaths about 2 times before I eventually get annoyed. And due to the nature of treasure hunting stages, you would pretty much need as much time as possible to get a feel for the stage and use the hints to get each emerald. One time, I didn't know HOW to get an emerald out of the vault, and I was stuck there for pretty much the entirety of the stage before dying. I raged so hard after that.
Also, I never found issue with Egg Chambers. Don't know why.
I guess I can see that, but remember that Rouge is a female character in a game that can be given to kids. And as you stated, Rouge isn't a real person, and was made by some character designer in SEGA. So yes, Rouge as the character, it isn't wrong for characters to be sexy. But then it feels overplayed after a while(...a joke was made about Rouge's jiggle physics. And the jist of it was, why did they spend time adding jiggle physics to her boobs, when they could have fixed the camera?). I don't see Amy as sexualized BECAUSE she is a kid/preteen.
Sorry for the anger and ranting. If anything I said doesn't make sense, I just... really... REALLY don't like Rouge or Security Hall for many reasons, some I can't get out too clearly due to being tired.
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smile-flight In reply to pyrode [2015-09-17 10:02:57 +0000 UTC]
Sadly some games really don't age well in terms of graphical style. I think SA2's stages have aged pretty well though, they still look nice to me. The cutscenes... not so much. Though they never were great, even when it was first released. Me and my bff used to have so much fun mocking the cutscenes!
Nothing wrong with that! I've actually never spoken to someone who has the same take on the games as you, so I find it really interesting. I'm sorry if I have come off irritable or rude or anything, I just tend to get over-excited when I'm discussing things with people and that comes across as angry sometimes. I'm not, I absolutely swear! Trust me, at the time, it was a big/shocking reveal that Rouge wasn't really one of the bad guys. There wasn't a lot hinting towards that in the early story and the fact that she was included in the dark story made it feel like this new character was one of the baddies, like Shadow. Like I said, it makes sense to me, which is why I've always found it surprising how universally accepted it is by everyone else that it doesn't make sense. I mean, there are so many holes in the plot of SA2 it just seems odd that that is the one that is focused on, you know? With Sonic and Shadow's jungle stages, if you think about it, aren't they both about 7-8 minutes long in terms of the time limit? That itself adds up to 15, so I always figured that Shadow took 7 mins or so to get to the place where they fought whilst Sonic was being rescued by Amy, and then they fought, then Sonic had the remaining 7/8 mins to get off of the island. How he knows that he has that long? No idea, as Shadow certainly doesn't say 'yeah, we've got 8 mins, just fyi'! I also imagine that Shadow probably went back the way he came (taking 7/8 mins again to get back to the starting point) and the cutscene/narrative just skips the return journey. That is always how it played out in my head, anyway!
Egg chambers... well, put simply, I don't like that flying beetle robot thing. Alarm/sirens are very distressing to me (can't even have an alarm clock) and flashing lights aren't great for me either. That combined with being chased by something that can't be attacked, can't be outran, has almost 100% accuracy and makes and very loud noise when it attacks you... well, I don't cope well with it. To tell the truth, it tends to set off panic attacks and I have to turn the whole system off and do something calming for a while. So yeah, Egg Chambers is definitely that one level that I can't stand.
Honestly, why would children even bat (no pun intended) an eye at Rouge? Children generally aren't aware of sex or sexualised things and it isn't like Rouge is walking around in a stripper outfit. The only bit of skin she is showing is her chest/collarbone area and in comparison to the men being completely naked or Amy showing her whole legs and arms, it really isn't a lot. The jiggle physics I think are very well done for their time. I'm about 90% sure they made the jiggle physics for her ears and wings originally and just applied it to her chest afterwards. I think it is pretty subtle and realistic for a game that age... I should point out that my own chest moves much more than that IRL unless I'm wearing a sports bra. Amy is an interesting case... she is actually the poster girl for 'escher girls', a tumblr that documents unneccasary sexualisation and poor anatomy in female comic/game characters. Amy is in a boob-and-butt pose a lot, she has multiple instances in pretty much every game where you see her underwear, she wears an outfit that would be considered extremely revealing IRL... yes, it is more subtle that Rouge's skin tight outfit, but it is definitely there.
That's alright, no problem! Hope you manage to get some rest and catch up on some sleep soon. ^_^
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pyrode In reply to smile-flight [2015-09-17 19:52:55 +0000 UTC]
BTW, I didn't get that sleep. It literally just didn't work out in my favor this morning.
The many plot holes are noticed, but out of all seriousness, people are asking the most questions about that part of the game because of the enjoyment of the game. Most people agree that some stages in the game are bad(mostly treasure hunting ones. LIKE SECURITY HALL.), but when it comes to that part in particular, Security Hall sticks out like a sore thumb. The writers of SA2 probably didn't know what they were doing or something.
They were probably on all of the drugs. Mostly cocaine - they needed some FAYST in their life.
But the level designers and programmers were the ones truly tripping balls, and the testers probably didn't even get that stage. They just passed the game before they got to it(probably got annoyed by shooting stages but didn't want to say anything. Or were distracted by the Chao Garden, which would explain why they haven't put a Chao Garden in another game since).
Really, I couldn't find any enjoyment in that stage. And when people don't enjoy something, that for all intents and purposes should not be there, they tend to rip it apart. Security Hall could almost be considered the "Sky Deck" for me, but it's a good thing that unlike SA1, which rode off of Sonic's "Sky Deck" after playing that stage, the game didn't ride off of Rouge's "Security Hall"(OK, both of those just sound wrong O_O) for the rest of Dark Story. Otherwise, I'd probably feel like SA2 was also hard to enjoy, like SA1.
And I had heard many bad things about Egg Chamber, but it didn't bother me that much. I don't know why it was bad, but I also didn't know why I didn't find issue with it.
I didn't notice or even consider Amy's design sexualized, more that her redesign for Adventure was poor, that they didn't model her properly. If they had kept Amy like she was in CD, maybe things would be better.
Meanwhile, just because Rouge was better than Amy(really, I guess I can say Rouge is better than Amy in a character sense, but that's stretching it. My favorite is still Blaze ), doesn't mean Rouge is a good character anyways. She apparently wasn't sexualized to you, and I can understand that now, but I've heard so many jokes about Rouge's designs and voice actors(who all just... make the design even more obvious) that it's just awkward. .3.
"So, the programmers were asked whether they wanted to FIX THE CAMERA or make Rouge's boobs jiggle. The programmers responded, 'JIGGLE. JIGGLE. JIGGLE.'"
"So, Rouge is standing at a streetcorner... you know what that means?" - a joke about Rouge in Generations, City Escape
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smile-flight In reply to pyrode [2015-09-18 07:25:05 +0000 UTC]
Tell me about, I got about three hours sleep last night. >____>;
I actually really, really like the treasure hunting stages. They were actually what got me into playing and I can find any emerald in Aquatic Mine just from watching the radar and running in a circle around the top of the stage, no clues needed. I can find any emerald in Rouge's Dry Lagoon stage the same way as well, that is how much I played them. I imagine, given that security hall was what, stage 5?, that it was play tested pretty thoroughly. Also, all joking aside, they have to playtest all the levels before they will let it out otherwise the later levels would likely not even be playable, and Final Chase/Rush are some of the best levels, imo. I also didn't have a problem with the shooting stages, which is surprising for me because I usually hate, hate, hate and refuse to play anything that involves shooting. They aren't my favourite stages but I did play Iron Gate over 1,000 times, according to the stats! I also never really had a problem with Sky Deck in SA1, to be honest. Sonic's version, anyway. I just got lost and died repeatedly as Tails because i'm an awesome pro gamer like that. The fleshed out chao garden was the best part of SA2 to me and the thing that kept me replaying it... also, from a science nerd perspective, it has one of the best genetics systems I've seen in a game, nevermind a game that old. The chao garden doesn't get enough respect in my opinion!
Well you have to consider that 'good' is a very subject thing. Just because you don't like Rouge, doesn't mean she is a 'bad' character or that other people are wrong for liking her.
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pyrode In reply to smile-flight [2015-09-18 11:01:39 +0000 UTC]
Oh, I'm sorry for coming off that way. My personal opinion about a character doesn't decide if a character is good or not.
I didn't hate the shooting or treasure hunting stages, though they could have done better with at least Tails(who was shoehorned in. Why did they consider not putting him in at some point? He WAS a main character!). But the radar just seemed messed up in SA2 - it shouldn't have been changed, it wasn't really broken in the first place.
I had gotten a savestate specifically so I could play Green Hill(because Green Hill is a pitiful reward for A Ranking every stage), and that was mainly because I didn't want to give A ranking every stage a try. I loved the game, but every attempt I made pissed me off. I probably wouldn't survive the Security Hall missions.
I really do love Final Chase and Final Rush(especially Final Rush). Railgrinding was a pretty good idea for SA2. :3
Sky Deck was INCREDIBLY buggy. Every time I played it as Sonic, I died to the weirdest of things. In fact, I remember once when the ship tilted, I think I had fallen off a platform somehow. Well, in doing so, I landed on the SKY IN THE BACKGROUND. YES. I was just behind that section of the ship, and standing on air. At that point, I quit that session of SA1.
I really don't hate the Chao Garden, in fact, I find it very enjoyable. But to me, if an action game's main draw is a pet simulator, I feel there must be something a little off. When I play SA1 or SA2, my main focus is the stages, chao usually come second. Now, I always go out of my way to get chao keys, but I rarely ever go to the chao garden without a chao key(I really need to name my current chao, though). It gets a bit "too much" respect, in my opinion. Alot of people act like Chao Garden is Love, Chao Garden is Life, and that SA2 is synonymous with Chao Garden. When I play SA2, I probably play some Radical Highway, or some Final Rush, or fly around as Knuckles in the space level he had(Meteor Herd?) without much emerald searching. Then I find the box and deal with chao.
The game was set up specifically so you would have to play the stages before dealing with chao. Not necessarily you, but alot of people who just LOOOVE the Chao Garden need to realize that the stages freaking exist.
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smile-flight In reply to pyrode [2015-09-19 21:15:14 +0000 UTC]
I have to say, I wish they hadn't put Tails in a mech. I understand that they wanted a shooter hero stage, but tails outside his mech is a character people love to play as and it would have added something very different to the gameplay. That's probably the only thing I like about sonic 06; at least all the characters have a distinct playing style, even if a lot of them are awful. I don't think the radar was messed up at all in SA2; like I said, I could complete a lot of the stages just using the radar and not the hints. I actually thought SA1s radar was really poor.
I never got all A ranks in SA2 so I've never been to the Green Hill Zone there but I've seen playthroughs of it and it does look pretty cool. My friend got all A ranks of Security Hall. I've got all A ranks on Shadows stages, all A ranks on Sonics stages (except the last story stage), all A ranks of Rouge's levels and all A ranks on Knuckles' levels. I tried Eggman and Tails levels and managed to completely A rank a few stages but I find Tails in particular really, really hard to A rank things with. I like Final Rush as well! I loved playing as shadow and thought his stages were really cool, even though there were only a few of them. Hahaha, that is an impressive glitch in Sky Deck! I didn't spend a huge amount of time playing that stage and the couple of times I played it it seemed fine, so I guess I was just lucky?
I wouldn't say the chao garden is the main draw for SA2? Pretty much every review I've ever read only mentions it in passing. To be honest, I wouldn't know how most people feel about the chao garden. I've never met anyone who really liked it, to be honest. The chao garden is what first got me into video games and over my fear of them, so it will always have a huge place in my heart. It really is a game in itself. And, like I said, it is a really good genetics simulator, which is impressive in video games. I'm a biologist so things that accurately reflect real biological organisms really appeal to me.
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pyrode In reply to smile-flight [2015-09-20 20:26:33 +0000 UTC]
I heard the reason that Tails was put into a mech was that he was a last-minute decision. Generally, only Sonic, Knuckles, Shadow, and Eggman were confirmed playable at the time and people were realistically worried about Tails. The answers from the people working on the game varied drastically between "He will be in the game", "He may be in the game", and "He WON'T be in the game". I guess it was just easiest to use the Eggman playstyle for Tails, or something. It feels kind of odd that Tails was taken out of the mech for the Chao Garden and is fully playable(FLIGHT AND ALL!!! DAFUQ SEGA), but then you realize Eggman is also taken out of his mech and that he doesn't have much stuff going on for him besides an awkward playermodel.
BTW, I think Eggman should have been more of a mini-sandbox style, as in like, build your way to the end of stages. Use your minions to fight robots, fly in his Egg-O-Matic and use various attachments he can change inbetween for each stage. Maybe then, Tails would just get flying stages with the Tornado(which begs the question... why did either of them need mechs?! The very mechs they ride in are FLYING MACHINES!!!).
The rail-grinding that SA2 introduced is shown very well in Final Rush, and I just love the tricks you can pull off in that stage due to rail grinding(the most famous being FALLING A LONG DISTANCE AND LANDING ON A RAIL BELOW YOU. LIKE, HOLY CRAP THAT'S BADASS). Final Chase isn't as good due to heavy emphasis on cylindrical gravity gimmicks, but it's still a relatively good stage.
Sky Deck is generally very glitchy. Especially in Sonic's stage, you can just go flying off the stage at times. It had not much general direction(a bit more than normal for Sonic), and the design was not made with Sonic's homing attack in mind(someone attempted a jump-dash trick 3 times. Once, he fell off the platform before he could homing attack. Second, he hit an item box due to homing attack locking onto it. Third time it actually worked. Dafuq), and Sky Deck's "gravity" gimmicks are very faulty(YOU CAN STAND ON THE FREAKING SIDE OF A BUTTON. COLLISION DETECTION, WHAT THE FUCK).
Ever heard of a game called Yume Nikki? Somewhat old at this point(I think it was originally released in 2004), I found it sometime in 5th or 6th grade, and it was amazing. A surreal sandbox game made in RPG Maker about a young woman Madotsuki, who must travel her dream world to collect items and special abilities called "Effects" and meet the residents of her dreams. With no dialogue or cutscenes, there is no real story to be told - it's all in your head. You make up the story as you go. It's never known what anything represents, it depends on what you see it as. It's a game with beautiful graphics, rather somber and ambient music that the fans have remixed to death(I love pretty much every single remix), exploration-based gameplay(though it CAN be a tad boring searching for the effects), and the fan base in general is amazing. Sadly, it's one of those things that unless you are already among the fan base, you barely know what it is, it seems. I'll find people who have NO IDEA what Yume Nikki is, despite how famous it is over in the Western hemisphere. Like, holy crap it's rather... odd how on the edge it is of being obscure. O_O
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