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Published: 2013-05-25 11:07:42 +0000 UTC; Views: 27876; Favourites: 200; Downloads: 110
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Description
Okay now, there have been a lot of things that bother me when writing stories or looking at pictures of characters drawn with their measurements/dimensions. I have tried bringing it up with people individually but it would seem that a lot of people aren't willing to accept that wildly incorrect measurements for a character, especially a BBW, can completely ruin a story for a viewer. I have had it happen a few times that I am reading a very good story and then the author describes their 350lb, 6 foot lady as having a 26 inch waist or something equally unfeasible and I immediately lose interest in the story and stop reading. So this tutorial/reference sheet should hopefully give you all some help when it comes to considering dimensions in art or writing.And finally, I mentioned at the end of the tutorial that I don't like it when people put dimensions in writing. Weight and height are fine, but to be hip, bust and waist measurements just cry out of lazy writing. If you are a good writer you don't need to state numbers to convince people of what your character looks like and it doesn't really add very much even if you get the numbers right. Besides which, how many of you know off hand what your chest, waist and hip measurements are? So why do you think us ladies would? For example, take the two paragraphs below:
1. Jessica walked into the room, her 300lb, 5'6 body straining against the fabric of her dress as it pulled tight against her curves. All her life she had been blessed with a voluptuous figure, her F cup breasts filling out the front of all but the largest of shirts, her 60 inch hips giving her a swollen hourglass shape compared to her 45 inch waist. She had dangerous curves and she knew it.
2. Jessica sauntered into the room, head held high as she looked around at all those before her. Taller than most, she carried her extra weight in a very pleasing manner, much larger than any of the other women in the room but with a heaving bosom that called out to all but the most strong willed of men, her thick, luscious thighs spilling out of slits down the side of her dress, allowing the soft satin to encase her enormous hips and rear, seams on the verge of bursting as her belly, though dainty by comparison, pushed the front of her dress out into a most pleasingly round shape. She had to have been at least twice the size of the other woman here but she certainly knew how to work it.
Now, I tried to be fair with the amount of descriptive text in each of those paragraphs. To me, the second paragraph flows much better and allows the reader to create their own picture of Jessica and her curves in their sensual glory rather than a shorter, quicker and easier way of doing it in the first paragraph. Frankly, in my opinion if you can't be bothered to put the effort in to make a good description of your character you shouldn't be sharing your work.
Anyway, that's enough from me! Love it? Hate it? Stopped reading 20 minutes ago? Stop by and leave a comment below! <3
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Comments: 205
smile-flight In reply to ??? [2015-09-21 08:46:30 +0000 UTC]
It does seem a bit odd that they weren't planning on having Tails in the game. I would kinda been fine with him appearing but not being playable, like Amy is in SA2. I love running around the chao garden as Tails, I have to say! The fact that he doesn't get tired when flying is a bit weird though. That would have been a cool idea for eggman, I have to say! It sounds like it would be pretty tricky to implement effectively though. I'd so play an eggman game that was just that, though. I guess they needed mechs for the bullets? I dunno, it does seem weird. I would have quite liked it if Tails had a sort of 'bullet hell' feel to his levels and had to get his plane/mech etc through the stage without getting hit or something. That would make more sense, if he was in a mech because they needed it for something in some other place and he was transporting it. I love Final Chase, but the gravity cylinders are a bit glitchy, at least they are on my game. I like all of Shadow's levels, come to think of it.Β
I've heard of that game, yeah, and watched a couple of playthrough videos. To be honest I've never really been able to get into it. I find it dull. I am obviously missing something because it is really popular with the people that play it.Β
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pyrode In reply to smile-flight [2015-09-22 23:26:02 +0000 UTC]
Ah, well Tails actually was going to be in the game - just not playable. I read through my last reply and I can see where you were confused. A character as important as Tails? It'd be Company SUICIDE not to put him in the game at that point - fans would retaliate, the skies would turn red and rain fire, nuclear bombs would be fired. Mass hysteria. Meanwhile... mechs? I guess the E-102 Gamma gameplay was pretty good(I didn't hate it, wasn't the best though), but the very idea of Eggman using a mech holds a logic problem, one that is seen especially after games like Sonic 3, and eventually in Sonic Unleashed(which is a later game in the series, but still counts). Even in the very game itself, people yell "TURN IT INTO THE PLANE" or "TURN IT INTO THE EGGMOBILE" when they fall into sandpits. Why did they ever need to mechs in the first place? Alot of planes are designed with guns, and the Eggmobile already has guns built in. You actually use the guns on the Tornado AND the Cyclone(I think that's the official name? Another name for it was Tornado II) in Sonic Adventure 1, which was the last official game before SA2. There was no reason for SUDDENLY MECHS. Tails and Eggman sections could have very simply been like the Tornado levels in the first Adventure, basically make them into on-rails shooters.Β
In fact, that's something I've wondered. In SA3, if they were to use all the characters, what would their playstyles be? This is off the top of my head, take note. I may not use ALL the characters(and I'm not considering the things other then games) :Β
Sonic and Blaze are speed(with the boost), Silver gets the psychokinetic gameplay he had in Sonic 06(except fixed up and give Silver a speed boost). Rouge would get espionage and/or treasure hunting stages, and Shadow would get espionauge/vehicle/guns/speed-based(possibly with a boost) gameplay(any or all). Tails would have the on-rails shooting stages, and Eggman would have the gameplay where he uses his creations to get through levels. Knuckles would be a beat-em up style(if they want to go the way of the Werehog, make the ranking be based off of combos instead of finishers, like a normal stylish beat-em up game). Big the Cat would have fishing gameplay, Amy would be chased, Cream would either be a Chao Garden-Only character, or a speed character(when people play Sonic Advance 2, she's the only character they play Also, she'd have NO boost) Team Chaotix would be team-based with the whole speed-fly-power stuff, and would be mission-based by themself.Β
If we really wanted to go classic, Mighty would get team-based gameplay(with two member teams using the ring-leash thing from Knuckles' Chaotix) and would probably be paired with Ray, a flying character, and they would be speed-based(no boost - classic 2D style). Nack the Weasel would be a 3rd person shooter. .3.
Yay. That's all off the top of my head. I'm not meaning to sound picky - this is just the styles of gameplay I'd prefer for the characters. If a mech thing WAS required, I guess E-123 Omega(almost forgot about him)
And I can understand that. Yume Nikki isn't for everyone, I guess. But I just wish more people knew about it.Β
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smile-flight In reply to pyrode [2015-09-23 08:05:45 +0000 UTC]
Ah, okay, I get you. Like I said, I like to pretend that there is a reason they need to get that specific mech through the stages, even if their isn't any explanation given. Like maybe eggman has all his blueprints and patents and stuff in that mech and has to get them to his next base to work on something. That is true, there were guns on the planes, come to think of it. I admit I'm glad they aren't like the tornado stages from SA1 though because I hated those stages.Β
I guess for me, I'd have Sonic and Blaze play like a combination of Sonic's playstyle in Generations and the way they controlled in Rush. Silver obviously has his own gameplay style. I can imagine playing as Rouge in kind of stealth-like levels, or treasure hunting, like you said. I quite liked the idea of her playstyle in Sonic 06, even if it wasn't implemented well. I would just do straight speed levels with Shadow, more like how he was in SA2. Maybe with some of the special skills from Shadow the Hedgehog or Sonic 06, like chaos control and such. I'd give Tails levels that are similar to sonic except slower and more exploration based with the flying. I like treasure hunting stages for Knuckles, to be honest. And I liked Amy's gameplay style in Sonic 06 so a more polished version of that would be cool. Cream, I guess, would play like Tails? Thinking of Omega, I think the style of stages that Eggman has in SA2 would suit him pretty well,Β
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pyrode In reply to smile-flight [2015-09-23 11:03:07 +0000 UTC]
I can understand that, but like everything, if they had worked on the plane stages more, with more focus on them, things would have been alot better. I do feel a "Star Fox" styled gameplay for characters with flying vehicles would work well.
I'd say for Sonic, take his Lost World parkour(and work on it, obviously), then give him the boost from Generations. Meanwhile, Blaze gets her 06 moveset and the Boost. Though I liked Rush from what I played, control was a little awkward there.Β
I didn't see a "style" with Rouge in any playthrough of Sonic 06 I've watched, but stealth or treasure hunting fits her character well. People who didn't like Shadow the Hedgehog, when moving to 06, said that bringing the vehicles back was a bad idea and that if they were to bring something from Shadow, it should have been guns. At this point, it just seems to fit - plus, they'd be there to help differentiate from Sonic's gameplay. Beyond in cutscenes and MAYBE in Shadow the Hedgehog, his Chaos Control abilities are rarely used and rarely useful. Of course, if they couldn't get guns in the game, Chaos Abilities would be the next option if they DID THEM PROPERLY. Seriously, why were Guns required? They could have used Chaos Spear.
Take note, this is coming from someone who hadn't played Shadow the Hedgehog or Sonic 06. What I'm saying may be, or at least sound, like bullshit.
Tails would certainly fit that idea - one fan game designer actually did that for Tails. In "Sonic Before the Sequel", you would play as Sonic and Tails. Sonic would have mostly speed-focused stages with more open rooms for you to run around in, though he seemed to have very little level-specific gimmicks. Tails, on the other hand, got his fly ability abused to skip levels has more puzzles and level-specific gimmicks. Meanwhile, given SEGA seems to have forgotten Knuckles' needing to protect the Master Emerald, and fan response to treasure hunting not being that good, beat-em up style would be the next best thing for the STRONG character. Knuckles could have two types of gameplay stages, or some mutation of the two(after all, alot of treasure hunting characters are good fighters - Indiana Jones, for example).Β
Yeah, I'd say Cream would play like Tails, given what we defined Tails to be.
And yeah, Omega would fit the Eggman mech style.Β
There is actually a fan game who has pretty much every current Sonic game character from the series(at least, the most remembered ones, and that's STILL alot), but they all share the same playstyle, and alot of the characters don't seem to fit into it that well. Basically, they all have the speed-based style, and alot of characters carry projectiles(which I felt was a little awkward looking, for some reason) in the form of Nack's popgun, or various powers the characters possess. Generally, it seems based on Heroes, 06, and Unleashed in control and look, it's very buggy(and at times broken), and the game feels like it was designed for speedrunners, which I do not consider myself one. I still find myself enjoying it even though it's broken as hell, and everyone else who plays it doesn't seem to notice!
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smile-flight In reply to pyrode [2015-09-24 07:47:20 +0000 UTC]
I think it has more to do with me personally not liking flying/shooting stages, to be honest. I don't play a sonic game to be forced into playing a cheap starfox demo, you know? Which is kinda what random, single levels in the tornado feel like.Β
I've never actually seen Lost World so I don't know how he controls in that. As for Rouge in Sonic 06 I was mainly referring to her moves/controls... so, she had the glide, climbing, etc and also the ability to fire bombs, hover in mid air whilst firing bombs and the ability to place bombs on things like glass to blast them open. I felt it was a bit more exploration based and unique even though the levels in 06 weren't well designed for it. I have to disagree, I don't think the guns fit at all with the whole sonic style and they were a gimmick in Shadow the Hedgehog to make things seem more 'edgy'. But then again, I hate guns and shooters, so I'm bias. Um, not really? Shadow uses Chaos powers in boss battles from his very first appearance, in sonic heroes they are part of the 'Team blast' and in Shadow the Hedgehog a lot of the gameplay revolves around using Shadow's chaos powers through the two metres. Chaos Control, in that game, lets you skip huge chunks of levels and go super fast, so it is very useful. And in 06, Shadow has the chaos boost, which is neccessary in boss fights and also makes him invulnerable to certain attacks. Also, he has the Chaos Snap, which lets you teleport throughout the level and the chaos spear/lance for stunning. Sonic 06 and Shadow the Hedgehog has poorly designed levels for showing off those skills but the skills themselves? I think they fit Shadow pretty well and are useful.Β
Oooh, that fan game sounds fun! I'll have to look it up on youtube. I think that is probably the issue with Tails from a game designer's POV; it is really hard to design levels in a way that means Tails can't just completely break the level. I always loved playing as Tails in the megadrive games though. As for Knuckles, again, I'm biased in that I really loved the open exploration feel of the treasure hunting stages and hate beat em up type games. Omega is a pretty cool character, I wish they had used him more in the later games.Β
Wow, that has got to be quite the endevour, trying to fit that many characters into one game! Ambitious, for sure! What is that game called? It sounds quite fun, even if it is buggy.Β
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pyrode In reply to smile-flight [2015-09-24 11:00:31 +0000 UTC]
Hm, well, opinions. I'm not sure why you are against guns in games, though. I just thought it fit the character Shadow AFTER the game he starred in. Meanwhile, whenever I see Chaos Control used in gameplay I think "that's rare", because I've always imagined Shadow to be the exact same playstyle-wise as Sonic. Since Sonic had no Chaos abilities in-game, I keep forgetting that Shadow has them. Plus, the two main games that Shadow has the Chaos abilities, I still have not touched, and are easily forgotten because of how apparently bad they were. And Team Blast does not count, in my opinion. Saying that Team Dark's "Chaos Inferno" is an actual Chaos ability, just because Shadow uses Chaos Control during it, is cheating.
Yeah, it's the first part of a trilogy: Sonic BTS, Sonic ATS(After the Sequel), and Sonic Chrono Adventure. Those games are literally part of my fanon. .3.
BTW, when people give their platforming characters abilities that don't allow them to not platform through the level, issues arise. Game designers need to balance the flight, but even after balancing, Tails would be an easy character to play - look at Peach in SMB2 and recent games from the Mario series. She's a floater. .3.
"Sonic World" is an ongoing fangame that is being updated every so often, current release is the 6th release, "Chao Garden"(as you can tell from the name, it adds Chaos Garden). The game was originally just meh to me, but the more they add that I hate, the more I like the game. It's... really weird, to be honest. I can pretty much fly over Crisis City with Silver and Mephiles, up until the point that the stage keeps me from progressing(one of the biggest fan game glitches I've ever seen - a spring launches you into Β a wall that stops you, but due to being a scripted event, you suddenly are stuck! YOU CAN ONLY GET THROUGH THAT LEVEL AS A FLYING CHARACTER, maybe not even that! Mephiles and Silver only hover), and their mach speed stages are really stupid - in Sonic 06, you PROBABLY won't go flying off the stage if you attempt to attack an enemy. Seriously, I could go on a whole rant about mach speed stages alone... but then they did this.
Remember that stage I ranted about a while ago?
They added Security Hall to the game. ;-;
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smile-flight In reply to pyrode [2015-09-25 09:54:16 +0000 UTC]
I just really don't like shooting games, at all. Not to mention that I'm british, guns aren't something that are really around or accepted here. It is as weird and uncomfortable for me as it would be for you if Shadow just whipped out a knife and started stabbing people. Well to be honest, Shadow hasn't been a playable character in any main series games after 06, has he?Β
Sounds pretty good! I'll check them out! It is true that some characters will always be easier to play with than others, but I don't think that is a bad thing. I always liked playing as Tails because I prefer dodging and exploring than beating enemies and being able to fly over and around things helps with that!
That is really weird that they haven't fixed that. The creators must have had that reported to them a million times already. ....actually, in sonic 06, pretty much anything at all, ever, sends you flying to your death in mach speed sections, including jumping, turning or attacking. Such a messed up game.
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pyrode In reply to smile-flight [2015-09-25 11:01:55 +0000 UTC]
If SEGA wanted to pander to a more mature audience, they should have given Shadow a knife.Β
Take note: knife effect in Yume Nikki. I'd probably not be bothered if Shadow did it, compared to if Madotsuki did it. But I see your point.Β
I wasn't saying it was bad(though I didn't enjoy Sonic BTS as much as ATS. Never even finished it ;-; ), but when you make a platformer, you want to be wary about level-skipping characters. I'm dead serious, first few stages, all acts for Tails, I just flew over the stage because "I want to get to the Sonic parts". And yet, I didn't like the Sonic parts as much... I liked the Tails sections more - especially when they kept me from flying over things. Flying characters, in that sense, should only be allowed to fly when absolutely necessary, but kept it closed rooms otherwise.Β
Hm. Maybe people I've watched are too good at such a supposedly bad game - which brought me to one point about 06, and why I think I'd probably enjoy it somewhat. If someone didn't slightly enjoy the game, why would they spend so much time on it?
In the Sonic World Mach Speed sections, movement is very stiff and it seems all characters move the same way. All characters also have all their moves, unmodified(I guess the spindash could be used for attacking without flying off? The game will find SOME WAY for me to fly off, though. Still, it doesn't speed me up. And what's the use of the drift in mach speed sections?!) I played Jet the Hawk on a stage with a bunch of open spots to fall into pits. That was a bad decision. Jet has Homing Attack/DIVE for his double-jump ability, means when near items or enemies, he attacks(and promptly launches off the level) and when not, he commits suicide off the stage.
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smile-flight In reply to pyrode [2015-09-26 17:55:45 +0000 UTC]
You thinks knives are more 'mature audience' than guns? That's interesting. Over here it is very much the other way around.
Well a lot of people like to play rubbish games just so they can laugh at it. And also, just because you can enjoy something it doesn't mean it isn't bad. I loved playing Spyro: Enter the Dragonfly even though it was absolutely awful, and even 100% completed it. Spyro: A Hero's Tail isn't exactly stellar either. Ah, it sounds like they tried to fix the issue of sonic 06's mach speed stages being so twitchy and made it stiff instead, which is a shame. And yeah, they should probably disable abilities like that, or at least code the levels to account for it.Β
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pyrode In reply to smile-flight [2015-09-26 19:44:02 +0000 UTC]
Ah, I see. And I agree completely, they should have made it so that characters' abilities are disabled or changed depending on the level.Β
I watched the creator play his game for his channel - and I can see why my game is so buggy(just not how). He never came across any of the bugs I came across. When I watched him play his game, I'm just like, "FUUUUUUU-" because of how annoyed I was that he was able to complete it. Now, why WOULDN'T he be able to? He made it, after all! But, the fact still stood, I wasn't able to because of glitches. How those glitches occurred, I don't know.
I remember trying to get all characters in Sonic Riders. I stopped before getting Super Sonic(because first, Super Sonic is OP in any racing game, and second, FUCK GETTING SUPER SONIC. A RANK EVERY MISSION? NO! I had enough trouble just getting through the missions!)
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smile-flight In reply to pyrode [2015-09-27 11:05:14 +0000 UTC]
I guess that is the problem with not having a lot of testers, especially when you are testing something you have made yourself. You know how you intended people to play the level so you miss a lot of problems people find when they are wandering around. It is kinda the same thing that makes it hard to proofread your own writing.Β
I never played Sonic Riders. Racing games aren't really my thing, I get frustrated too easily.Β
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pyrode In reply to smile-flight [2015-09-28 02:31:56 +0000 UTC]
But, in game development, whether you are your own tester or not, you must do EVERYTHING. Try EVERYTHING. Think ahead! In writing, you've got shortcuts you can take(spellcheck, anyone?), but then you still need to look over it. For games, there are no shortcuts. Testers need to do everything they possibly can.
Did you know that Scott Cawthon's testers were his children? One kid was really good at finding the secrets, the other one good at finding bugs.Β
I like racing games and fighting games, but they are usually designed to be played with others, which I usually don't have an other to play with(forever alone ;-; ) Doing the missions of Riders was HORRIBLE though. If you ever play the game, go through the main story, play with friends, and CHEAT to get everything else. FUCK. THE MISSIONS.Β
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smile-flight In reply to pyrode [2015-09-28 09:57:30 +0000 UTC]
Yeah, but what I am saying is that if you made the game yourself, you are naturally biased towards going through it in the way you intended people to do so. It isn't something you can control. In the same way that you will never catch all your own typos in writing. I didn't even know he had children, to be honest! That is pretty cool that they were the testers, though having kids test a horror game is a bit odd.Β
I don't have anyone else to play with either. I can't imagine I will play through Riders, but I'll bear that in mind if I do!
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pyrode In reply to smile-flight [2015-09-29 00:04:59 +0000 UTC]
Ah, I see. And about the FNAF thing... yeah. There's a story about Scott's creation of Foxy. Basically, he made Foxy on a car drive to a family members, where his nephews(I think?) were the first to see Foxy... I could only imagine the screams of terror at the jumpscare.Β
It's a fun enough game, though I can understand if you don't want to play it. Apparently, it was released around the same time as 06 and Sonic Genesis, and not many people like it(though the people who do, like always, LOVE IT, not just like it. I just... like it. I'm different )
BTW, Smash Bros Melee for the win. Roy's our boy!
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draugel In reply to ??? [2015-07-03 20:25:50 +0000 UTC]
Thank you for the clarification, this will hopefully help with the story I'm working on.
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smile-flight In reply to draugel [2015-07-04 10:52:03 +0000 UTC]
I hope so! I'm really glad you found it helpful and I'm sure your story will be great!Β
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AirBorneWolf In reply to ??? [2015-03-25 14:09:15 +0000 UTC]
So if I may ask, what is your bra size? (Sorry if I missed it). 34E? 34EE? Not really sure what cup size that would be. Thanks for the tutorial it was really an eye opener.
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smile-flight In reply to AirBorneWolf [2015-03-28 03:23:09 +0000 UTC]
Back when I made this tutorial my bra size was a 34G (is it bad that I had to go back and check? It's been a while!). I admit I am tempted now I am a couple of years older and a fair amount heavier to do a comparison thing at some point to show people how weight gain actually looks on people. *shrugs* And you are more than welcome, I am really glad you found it helpful!
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AirBorneWolf In reply to smile-flight [2015-03-28 17:57:09 +0000 UTC]
Ah okay. Thanks a lot that's really helpful and no I don't think it's bad you had to go back and check. In fact I'm kinda impressed you could figure it out if it's from a while back. Well if you did do a comparison that would be cool, gosh you're so confidant! Which is nice. Thanks again.
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smile-flight In reply to AirBorneWolf [2015-03-30 22:12:41 +0000 UTC]
That's okay! Come to think of it, in order to do a comparison I'd have to actually, you know, get a camera. I keep forgetting my old webcam broke! And you are welcome. ^^
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ValerieMcQueen In reply to ??? [2015-03-15 04:24:21 +0000 UTC]
hummm... sorry for my ignorance butΒ what is BBW? and why characters on this stories worry about clothing sizes and that stuff? O_o
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smile-flight In reply to ValerieMcQueen [2015-03-16 11:59:21 +0000 UTC]
BBW stands for Big, Beautiful Woman and is a term often used in certain communities to refer to a lovely but heavy lady. For instance, at 5'2 and 180lbs, I would be considered a BBW, though of course the first B there is down to personal taste!Β
As for why I emphasised measurements and clothing sizes and such, for a lot of people who write stories around larger ladies they get these things completely wrong. And it can be very annoying for said larger women reading stories where the clothes sizes etc don't add up right. For instance, if I described a woman as being 6'0 and 300lbs and a size 0, you would automatically know that didn't make sense. So this tutorial is to help people who want to write about bigger ladies to avoid these mistakes.
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ValerieMcQueen In reply to smile-flight [2015-03-18 08:44:59 +0000 UTC]
Ohhhh! I see, well I think is nice to promote all shapes of beauty, thanks for the explanation Β
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smile-flight In reply to ValerieMcQueen [2015-03-18 11:05:06 +0000 UTC]
You are more than welcome!
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Hypnokat91 In reply to ??? [2014-01-11 02:19:34 +0000 UTC]
Wow, girl, you look great! Unless...
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CitrusGem In reply to ??? [2013-12-30 22:52:18 +0000 UTC]
Incredibly helpful, this'll help me with my characters more than you could imagine. Thank you!
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smile-flight In reply to CitrusGem [2013-12-31 08:14:21 +0000 UTC]
You are more than welcome, thank you for the lovely comment! ^^
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CitrusGem In reply to smile-flight [2014-01-02 00:15:05 +0000 UTC]
My pleasure, anytime! : )
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smile-flight In reply to ultimatrix925 [2013-10-10 19:37:35 +0000 UTC]
Thank you, glad you found it helpful! ^^
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ultimatrix925 In reply to smile-flight [2013-10-11 04:13:26 +0000 UTC]
btw is that u in the pics? your thick lol
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smile-flight In reply to ultimatrix925 [2013-10-11 09:07:59 +0000 UTC]
Yes it is, I am the only person I know who would pose for such things!
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Kairuk In reply to ??? [2013-09-26 21:41:49 +0000 UTC]
This is really great! I've tried my hand at writing, and received a few comments about including more measurements. I'm personally not a fan, and I agree with you in thinking they detract from the story, but it's great of you to set the record straight, anyway!
I also haven't seen a lot of tutorials specifically targeted at BBW writers, so this certainly fills an interesting niche.
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boogapig55 In reply to ??? [2013-09-18 21:19:23 +0000 UTC]
Oh this IS helpful. Wow. Yea I'm glad I didn't get more specific on my character like clothing (bra) sizes and what not. I'll revise my descriptions of my character for sure. I'm keeping this in my favs for future reference. Thanks again
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smile-flight In reply to boogapig55 [2013-09-22 20:42:37 +0000 UTC]
Thanks, I am glad you found it helpful! ^^ There is a lot of strangeness when it comes to girls and weight because a lot of girls either lie about their weight or only say their weight when they are very slight so it gives the impression that anything over 130lbs is big which really isn't the case! It is best to stay clear of measurements and the likes really in my opinion just because they are so easy to get wrong! You are more than welcome, I am glad to be of help! Β
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MrWrong1 In reply to ??? [2013-08-18 11:31:17 +0000 UTC]
Brilliant, and long overdue! Maybe it's time for an "Elements of Style" for BBW/WG fiction? I actually like reading about numbers, but it should be in context, I.E., the character is trying on outgrown clothes, etc.Β
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smile-flight In reply to MrWrong1 [2013-08-18 15:51:49 +0000 UTC]
Thank you very much! ^o^ I am not sure really what I would put in an Elements of Style type thing to be honest! I agree completely, I think I came off a bit aggressively anti numbers in this tutorial but there is nothing wrong with them and they can add to a story but only if they are used correctly and are believable. I am just really pleased that people seem to like this tutorial, thank you so much for your comment!Β
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BZ-Fresh In reply to ??? [2013-07-10 05:33:13 +0000 UTC]
Wow! I'm very glad I found this! I've been here for a few years, but I've only recently tried my hand at writing myself and after watching some popular authors, I'd thought I'd had a pretty decent grasp on what it took to create a believable character.
I've yet to actually delve into the use of practical measurements, and I'm not sure I will for quite a while, particularly because of the points you've done an excellent job of making. I too share your views on how inaccurate and unrealistic numbers in a work of fiction can degrade a story into oblivion; so much so, that I'll even stop reading a piece as soon as I see any at all (there are more out there that do that than either of us have seen, I'm sure).
But being as I'm still developing my writing bones, I hope you won't mind me using this as a reference whenever I find myself eventually needing to include the proper measurements of my characters. My own research aside, I feel that the honest point of view and opinion of someone giving a first-hand account is worth far more.
It's so rare that the community gets a legitimate female voice on matters such as these, especially in this community, and for that, you have my thanks.
Excellent work! Consider yourself faved!
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smile-flight In reply to BZ-Fresh [2013-07-10 09:42:41 +0000 UTC]
Hi there! Firstly, thank you so much for taking the time to write such an amazing comment, it makes me so happy!
It is great that you have decided to start writing, I know that for me sharing my stories is pretty scary compared to sharing my art work but I guess that is just what you get used to! Yes, delving into the numbers can make a story seem awkward and difficult to get into, the way that I would get around things like that if I was really keen to add measurements to a story would be to either have the character or somebody else measure her for clothes or talk about her trying on clothes with specific measurements. A lot of european clothes, for example, have the sizes referring to the hip measurement in centimetres. It isn't a perfect way of doing it but it is less jarring than just throwing numbers about I think!
I don't mind at all, I made this tutorial/reference for this reason, so that it can act as a base for people who want to write realistically. I am actually really flattered that you find it so helpful! I know that you can research body size and such but I agree that it is useful to be able to look at an actual picture of a person and see the measurements.
Thank you very much for you comment and I'm glad you found it useful!
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BZ-Fresh In reply to smile-flight [2013-07-11 03:10:55 +0000 UTC]
Thanks for the tip; I need all the help I can get!
I can't draw to save my life so writing's my only real avenue of expression. And being anonymous as I am (see what I did there), here on the grand ol' interweb, its easier to take things at face value. I'm always open to criticism, however, as I make no assumptions of possessing any excess of skill with regards to literary know-how.
Speaking of which, that little snippet you provided near the end there shows an aptitude for WG prose in your own right. If I may be so intrusive as to request a favor, and if you find yourself not too busy at some point, I'd be thrilled to have your opinion of my take on the portrayal of a slow, but steady progression of weight gain. I've been taking my time with it, but like I said, I'm still learning. Just a thought.
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smile-flight In reply to BZ-Fresh [2013-07-12 16:18:14 +0000 UTC]
I am sure that you are better than you think you are!
I actually didn't used to be able to draw at all, when I was a kid I was the worst artist in my class! So don't be discouraged. ^^ You seem to have a really great and refreshing attitude towards criticism and writing. I am sure that you will do really well as a writer!
Oh, thank you very much! I know that I don't really submit writing to deviantART but that is just because I'm awkward about people reading my writing. I do write quite a bit and although I am no expert I have a background relating to literature so I do know about the theory. I will look through your stories for sure!
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Geetas-Comics In reply to ??? [2013-06-23 07:58:57 +0000 UTC]
Thanks for this. It's very helpful.
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smile-flight In reply to Geetas-Comics [2013-06-23 15:39:26 +0000 UTC]
You are welcome, I am glad you found it useful! ^o^
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Geetas-Comics In reply to smile-flight [2013-06-28 02:25:24 +0000 UTC]
Hopefully I can put this and other reference materials to good use. I also hope that you'll give me an honest, constructive critique of my next vignette about βZaftig Romanceβ when I get it done.
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smile-flight In reply to Geetas-Comics [2013-06-28 14:23:06 +0000 UTC]
Sure thing! I am glad to be of help and I will look forwards to your writings!
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smile-flight In reply to DragoSaiyn83 [2013-06-16 20:59:55 +0000 UTC]
Thank you very much on both counts! ^^
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Analog-AI In reply to ??? [2013-06-03 02:11:15 +0000 UTC]
Bravo! I'm always in favor of measurement accuracy in character descriptions.
Also, I had no idea that bra measurements were taken in such a way. Seems like doing things by surface area or volume would be more accurate.
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smile-flight In reply to Analog-AI [2013-06-03 09:34:24 +0000 UTC]
Thank you very much for your comment! And yes they are taken in that way. There are rare methods that involve measuring the bare breast from one side, across the nipple, to the other side but honestly measuring the difference between then over and under bust is just as accurate. Of course, if you were to have yourself professionally fitted then they would use the difference in measurements as a starting point to find the best fit for you rather than the be all and end all.
....also, your avatar makes me feel like I am being mocked.
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