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sneksperl — Vampire vs Damsel Part 2 3

Published: 2011-05-06 21:14:24 +0000 UTC; Views: 44160; Favourites: 249; Downloads: 1006
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Description Vampire vs Damsel Part 2 3
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Comments: 8

romangirl [2016-12-15 16:47:27 +0000 UTC]

Yes, awesome!

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av8r1 [2013-12-08 20:42:42 +0000 UTC]

Awesome work! Would love to see more monsters!!

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gnublu [2013-06-13 10:26:51 +0000 UTC]

i love how he lifts up from feasting, shows his teeth smeared with her blood and goes back to dining on her warm human blood.

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Torqual3D [2011-05-06 21:24:18 +0000 UTC]

The top one is beautiful. I don't see why her mouth closes by the bottom one - it should stay open.

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sneksperl In reply to Torqual3D [2011-05-06 21:26:55 +0000 UTC]

if my rendering was faster, I would have changed it but, I didn't feel like it had to be done, was just doing it for the hell of it, but yea, the actual render with the mouth open was rendered after the bottom one

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Torqual3D In reply to sneksperl [2011-05-06 21:47:05 +0000 UTC]

How long are these renders taking? I usually render things 5-15 times before I am happy to go onto Photoshop. But then that's not an issue when a render takes 5 minutes. I don't like the way that huge render times are forcing you to compromise on the quality of your poses... Because your work is close to excellent. You shouldn't need to accept flaws that you can see yourself.

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sneksperl In reply to Torqual3D [2011-05-06 21:51:53 +0000 UTC]

sometimes renders go from 35 mins to 1 hour 30 mins, I'm using uberenvironment which renders everything in the scene rather than in front of you, and the options are set to detail so its gonna take longer but quality is better.

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Torqual3D In reply to sneksperl [2011-05-06 22:05:08 +0000 UTC]

For this kind of scene, you could use a couple of spotlights.

First, above, with 75% intensity, and deep shadow map, with 20% shadow softness. Second, with 25% intensity and no shadow, beaming from the same position as they active camera (select Apply Active Viewpoint Transforms) when you create Camera 2. The effect of the second camera is to avoid the shadows becoming pitch black, and give the impression of a small amount of light bouncing from the floor and filling the darker areas.

See [link] for an example of these exact settings on a very similar scene. The type of render is not quite the same - it's somewhat crisper than UE light which I find a little grainy. But the key point is that the image takes 5 minutes to render, allowing for multiple retried and adjustments.

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