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SnowmanEX711 — Robot Masters Set 1

Published: 2019-01-19 05:34:15 +0000 UTC; Views: 3297; Favourites: 44; Downloads: 7
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Description Oh man, what a time to finally get this done. I think I've been waiting to see this drawing more than anyone else here (even though it may not seem like much). XP

Well here it is, the complete revised set of my original set of Robot Masters. Six of these have been around here for half a decade now, and their designs have been constantly changing since then. It was time to for all of them to have updated bios and references so everyone can refer to.

Anyways, Here's each Robot Masters individual bios.
Pyro Man (2018)
Polar Man (2018)
Plasma Man (2018)
Rocket Man (2018)
Sound Man (2018)
Tropic Woman (2018)
Clay Man (2019)
Spout Woman (2019)

This series isn't done completely now. Expect one more drawing in an hour.

Let's do something fun to celebrate. If people can answer this correctly, they get a free request for any kind of drawing from me (as long as no NSFW or specific Fetish)

Here it is: Guess the Boss Order for these guys

Hope you guys like.  
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Comments: 33

pulmonox [2019-03-12 21:26:11 +0000 UTC]

Polar beats Tropic- No tropic plant can survive in a polar environment.
Tropic beats Radio- Plants are reported to enjoy music.
Radio beats Rocket- Radio interferes with rocket control. 
Rocket beats Clay- Explosives are used for tunneling and mining.
Clay beats Plasma- Plasma Man is predominantly electric based. Clay does not conduct electricity.
Plasma beats Spout- Water conducts Electricity
Spout beats Pyro- Water is commonly used to extinguish fire.
Pyro beats Polar- Fire is used to keep warm in a Polar environment.

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SnowmanEX711 In reply to pulmonox [2019-03-13 09:48:12 +0000 UTC]

You got more than half of them right. Wanna go at it again.  

👍: 0 ⏩: 1

pulmonox In reply to SnowmanEX711 [2019-03-13 15:49:39 +0000 UTC]

Hmm... more than half you say? That means at LEAST five are correct, so I'm going to go with the idea that Polar, Rocket, Pyro, Clay, and Tropic's weaknesses are correct.

I suppose the ones I'd most like mix up are:

Tropic beats Plasma- Plants generally don't conduct electricity very well.
Then I'll change Plasma to beating Radio- Electricity fries and overloads his circuits. Too much power will blow out the speakers.
And finally, Clay then beats Spout- Dirt and clay absorb water.

So, new order

Polar > Tropic
Tropic > Plasma
Plasma > Radio
Radio > Rocket
Rocket > Clay
Clay > Spout
Spout > Pyro
Pyro > Polar

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SnowmanEX711 In reply to pulmonox [2019-03-13 23:31:49 +0000 UTC]

Ha ha, You were more correct the first time actually. Keep it up.  

👍: 0 ⏩: 1

pulmonox In reply to SnowmanEX711 [2019-03-14 03:29:59 +0000 UTC]

Geeze... Maybe I should ask if there were any correct ones on my second guess that were wrong on the first one? This could take a while. Alright, let's revert back to my original and try something else. Let's say Spout beats Clay as water is often used to wash away dirt. We'll then say Clay beats Pyro as dirt and clay aren't very flammable. This, of course, leaves Rocket to defeat Plasma for lack of anywhere else to put him.

With a bit of shuffling we get:

Polar > Tropic
Tropic > Radio
Radio > Rocket
Rocket > Plasma
Plasma > Spout
Spout > Clay
Clay > Pyro
Pyro > Polar

I KNOW That Polar is Tropic's weakness. I'm certain you've said as much in the past. Hmm... but what if Tropic was strong against Spout, since plants like water?  That could also work...

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SnowmanEX711 In reply to pulmonox [2019-03-14 09:58:13 +0000 UTC]

Well, you're certainly right about the Polar and Tropic part, so you know that's some good news. On the not so good news, you were still more right the first try. XP

Don't want you to get stressed too much on this, so to be generous on my part, would you like a hint on where you may be wrong?

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pulmonox In reply to SnowmanEX711 [2019-03-14 19:37:04 +0000 UTC]

No no... I'll run out of combinations eventually. On the other hand, I think it's about time I stopped calling Sound Man 'Radio Man'.

I think my biggest hangup is 'Who is Tropic Woman strong against?'  There's a few options, but none of them feel really 'natural'.  Plants don't generally conduct electricity, but enough voltage will still kill them. Plants like and consume water, but too much isn't good either. Plants love dirt, but 'clay' is usually too hard to grow in and flourish. 

Rocket is another one. Rockets are generally 'unguided', but he hates too much 'air traffic' and Sound Man would fit that niche by being able to fill the airwaves. However, his design literally has a bunch of dynamite (complete with fuses) strapped to his chest, which would give the visual imagery that hitting him with a flame-based attack could set them off, thus implying that Pyro is his weakness.  Rockets and explosions are pretty universally destructive, but nothing in this list really 'stands out' as being particularly vulnerable to explosives except Clay Man, and if Rocket is Clay Man's weakness, then that rules out any connection between Clay and Tropic. 

Hmm... but what if Tropic is strong vs Pyro?  As Tropical plants and forests are known to be very moist and wet, it would be difficult to burn.  

And then there's Radio Man. Nothing in this bunch seems particularly powerful vs sound, or weak to it for that matter.  There's the aforementioned Rocket Man connection, but if that's wrong there's no where else to go with the possible exception of Radio being strong against Clay, as conventional sci-fi tends to use crumbling rocks and dirt as a visual image to prove how 'powerful' any sound-based weapon is.

Clay just has too many possibilities. He could be weak vs Spout, Tropic, Pyro, Rocket and Sound for various reasons, and he could be STRONG vs Pyro, Plasma, Spout, and Sound for other reasons. To figure THAT out, I have to get inside your head.

So... maybe I'll take that hint after all. Give me ONE example in my first group that was incorrect. Don't tell me how or why, just mark it.

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SnowmanEX711 In reply to pulmonox [2019-03-14 23:19:10 +0000 UTC]

Wow, it really surprises me how much time you're putting into this. I wonder if I may have made this a lot more difficult than it appears.

I won't lie, I kind had a hard time thinking of the weaknesses myself because I tried to make them too literal when I thought about it. This what a lot easier back when Shark and Mist were part of this set, but then after I introduced Clay Man, things got out of hand. Heck, I'm starting to think some of ideas you listed probably make more sense then what I went with in the end .  

As for the hint about which one being incorrect, I'll put it like this (I won't state it directly): Two of my RMs are meant to be viewed as even rivals because their powers can essentially cancel each other out. Wouldn't be much of a rivalry if one had the clear advantage over the other now.  

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pulmonox In reply to SnowmanEX711 [2019-04-02 20:50:02 +0000 UTC]

Oof... this is starting to bruise my pride in my deductive reasoning ability.

I just can't really find what it is you have Pyro be strong against. I KNOW it's not Tropic, and if not Rocket or Polar, nothing really makes sense to me.  I've brought up the possibility of Clay being weak to Pyro, but it just doesn't seem ideal to me. I guess it's all I've got to go with though.

Polar > Tropic
Tropic > Sound
Sound > Rocket
Rocket > Spout
Spout > Pyro
Pyro > Clay
Clay > Plasma
Plasma > Polar

I'm not sure where else to go with this! Here's hoping.

👍: 0 ⏩: 1

SnowmanEX711 In reply to pulmonox [2019-04-03 09:39:42 +0000 UTC]

Lol, you know when I first put this together, I personally felt like this would be a pretty clear set of weaknesses to determine considering a lot of the patterns I based here are from trends in previous Megaman games. But, I guess I didn't take into account the amount of possibilities I can take with these guys (heck I'm even beginning to reconsider some weakness changes with some of the ideas you've mentioned ). Though, I think I should hold off on that idea until someone guesses this set correct first, speaking of

From this try, you got 4 correct, on less form you're last try. Sounds like you need another hint, this time, would you like to know which idea was correct from your previous answers?

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pulmonox In reply to SnowmanEX711 [2019-04-03 19:28:10 +0000 UTC]

Well... if you're basing things off previous games... I guess I can run through that.

Let's start with Polar, who is ice based. We have Ice Man, Blizzard Man, Freeze Man, Cold Man, Chill Man, Frost Man and Tundra Man as precedent. Of those seven, three are weak to electric attacks, two are weak to fire attacks (though in two other cases, fire does elevated damage, even though it's not the primary weakness). One breaks ranks and is weak to a Shield Attack (Freeze Man) and one is weak to an explosive attack (Frost Man).  Since you've hinted that Polar is not weak to Pyro, being that those two are clearly the 'rivals' of group, that would imply that his weakness is Plasma Man, who is electric based in his description.  We know Polar is strong vs Tropic, so no need to analyze strengths.

Plasma is Electric themed, placing him in the same groups as Elec Man, Spark Man, Cloud Man, Clown Man, Dynamo Man, Plug Man, Sheep Man, and Fuse Man (probably the single most used element in the series). Their weaknesses are all over the place. Two are weak to cutting instruments (Elec and Spark) two to non-conductive attacks (Fuse and Sheep) and the rest all have rather... unique weaknesses. Cloud is explosive, Clown is wind, Dynamo is... some holographic copy ability, and Plug is jewelry (or stone/mineral element).  Since you have no 'cutting' or rubber style themed robots, this likely puts his weakness at either Rocket (explosive) or Clay (Mineral/stone).  

Electric themed strengths also vary, but given precedent, we've decided that it's likely towards Polar. However Electric is strong againts a variety of other types as well. Magnet, Junk, Grenade, Tornado, and Pump are all weak to electric-based attacks. Since you have no 'metal-based' or 'wind-based' and IF he's not strong against Polar (who is the most likely candidate) he could ALSO be strong vs Rocket (explosive) or Spout (water). We'll stick with Polar for now.

Clay Man is rock/mineral based. There aren't a whole lot of stone based robots, but if we throw Guts Man into the mix, that gives us Guts, Stone, [maybe] Dust, Ground, Jewel, Concrete, and Block.  We'll get rid of Dust since he's not 'true' stone/rock.  That leaves five weak to explosives (Black Hole Bomb more of an implosion, but a bomb nonetheless) and one to laser/water.  I'm pretty confident that Clay's weakness is Rocket. Where stone is STRONG however... varies greatly, as no two robots weak to stone element share an element or even a passing similarity. Cut, Charge, [Skull], Tengu (MM&B), Plug, Galaxy, and Acid are all VERY different robot types, which leaves Clay's strength kinda up in the air. Perhaps 'Sound' as a curve ball. The only 'matching' element in your list could be Plasma, who matches the 'Jewel > Plug' dynamic of Mega Man 9.

Rocket is clearly an explosive/flying type. Precedent there is Bomb, Crash, Drill, Dive (kinda), Napalm, Burst, Grenade, Search(kinda), Commando, Pirate (kinda), and Blast. Not all of these are truly 'explosive' themes but have weapons that might fit the bill. Their weaknesses, however, are kinda all over the place but fire definitely comes out as the only recurring element here with five of the explosive types having a weakness to it: Bomb, Search, Pirate, Blast and Burst (Burst is a unique example, in that both fire and ice deal equivalent amount of damage to him, being both water AND explosive themed).  This was another of my reasoning for having Rocket be weak to Pyro, but since you claim that I'm overthinking the 'fire' weakness... I don't really know where to go from here, which is why I generally leave him with Sound being his weakness.  As for what he's strong against, well, the explosive type weapons tend to be most effective vs the 'big' robot masters. You don't really have a 'large' style robot, which makes me lean more towards the 'stone' type of Clay being weak to Rocket.

So far we have Rocket > Clay, Clay > Plasma, Plasma > Polar, and Polar > Tropic (which we know).

Let's talk about Tropic. She's plant-based. That really leaves only Wood Man and Plant Man as precedents. We know her weakness is Polar (Matching the Blizzard > Plant dynamic) but what could she be strong against? Wood Man is strong vs. Air Man, but you don't really have an Air-themed robot in here.  That leaves Plant Man... who is strong vs Tomahawk Man, who is a cutting type with a Native American theme. You don't really have one of those, either.  The closest equivalent MIGHT be Clay Man (who seems to have an 'ancient pottery/Aztec' theme) but that just throws my ENTIRE previous order out the window as it closes the loop leaving three of your robots out in the cold.  Unless.... you're using a double-loop system like Mega Man 3 did.

.....if you're doing that, you suck. Just gonna say that outright.

In the end, I have no real idea what Tropic might be strong against. Maybe some further deductions can help.

Moving on to Spout. Water-themed. There aren't very many water-based robots out there. Bubble Man, Wave Man, Aqua Man, Burst Man (kinda), Splash Woman (kinda), Pirate Man (kinda), and Pump Man.  Three of those may be water-themed robots, but don't actually have water-themed attacks so can only really be considered for weaknesses. Water weaknesses are also all over the place. Metal, Charge, Astro, Freeze/Turbo, Hornet, Burner, and Sheep (electric).  This doesn't really set much of a precedent. Her weakness COULD be Pyro. It could also be Rocket, Polar, or anyone, really. I could think of reasons EVERY SINGLE ONE of your robots might be strong vs Spout Woman (poor girl...).  But if we go with the idea that 'Sheep' and 'Hornet' are both 'nature' themed robots, and you only really have one of those (even if they're both animals, and yours is plant) one might argue that her weakness would be Tropic Woman.

But who is she strong against? Well, Wave Man beats Star Man, but Bubble, Aqua, and Pump all are most effective vs the fire element (Heat, Sword and Solar respectively). One could also argue that Stars are fire in nature, which puts her strong vs. Pyro.

So then... Pyro. Loooot of fire-based robots. Fire, Heat, Flame, Sword, Turbo, Solar, Magma, Torch, and Burner.  Most of them have a water, ice or wind based weakness with three being weak to ice (Burner, Fire, and Torch) three water (Heat, Sword, and Solar), two wind (Magma and Flame), and one Sound (Turbo). Discarding Turbo for having a fire-themed weapon but not necessarily being fire-based, and the two wind-weak robots due to the fact that you don't have a wind-based robot in the lineup, that leaves Polar or Spout. We know it's not Polar, so Spout it is.

So who is he STRONG against? You've hinted it's not Rocket (which Fire, Turbo, Sword, Burner, and Blast would imply) and we know it's not Polar (which Flame, Solar, and Turbo would imply). We also know it's not Tropic (which Magma and Heat may imply, both being strong against nature-based robots). What does that leave?

Well, it leaves Sound Man, who is really the wild card in all this. There are no 'official' Sound-based robots, and only one robot that has a sound-based weapon, and that's Shade Man.  Shade Man, however, is strong against Turbo Man, who is a mechanical robot with a fire-based weapon.  And he's weak against the Wild Coil... which has no real element to it other than being 'springy'. This essentially means that we have to throw Sound Man in where the gap is, which means he must be strong vs. Rocket Man.

And with that, it leaves us with the following order:

Polar     > Tropic
Tropic > Spout
Spout > Pyro
Pyro > Sound
Sound > Rocket
Rocket > Clay
Clay > Plasma
Plasma > Polar

If this is the order, then I just have to ask about the 'Sound/Pyro' connection. I cannot think of any real reasoning as to why fire would be effective vs sound, and that is the MAIN reason I've been having so much trouble with guessing this!

👍: 0 ⏩: 1

SnowmanEX711 In reply to pulmonox [2019-04-03 23:04:18 +0000 UTC]

That's a lot of reasoning (and don't worry, I'm not pulling a Mega Man 3). Like I said, I might need to change some of these around after some of the ideas you mentioned.

Out of this, you are still at 4 correct weaknesses. It's clear to me that Pyro Man is giving you the most trouble since I think you're looking in to too deep about my earlier hint. To hopefully put your mind at ease a bit, you actually guessed who he was strong against before in one of your earlier and more correct tries. Would you like to know which ideas you've guessed right at this point?

👍: 0 ⏩: 1

pulmonox In reply to SnowmanEX711 [2019-04-04 02:43:14 +0000 UTC]

But... but if I accept hints, then I won't feel like I've earned the request!

At this point, though... I don't know if I'll ever get it right. I suppose I'll take that much, then... see where I'm on the right track.

👍: 0 ⏩: 1

SnowmanEX711 In reply to pulmonox [2019-04-04 10:05:28 +0000 UTC]

Well at this point, I don't think anyone else will try honestly . And besides, the effort your putting into this is worth rewarding in itself.   

As for the ones you guessed correct so far include.
-Polar   > Tropic
-Tropic  > Sound

-Spout  > Pyro
-Pyro    > Rocket


-Clay     > Plasma

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pulmonox In reply to SnowmanEX711 [2019-04-04 16:05:27 +0000 UTC]

Oh. Well, shoot... then what DID you mean when you said I was 'overthinking the fire weakness' earlier?

Also, this means that Plasma is NOT Polar's weakness... which does put another wrench in my gears. If it's not Plasma, and it's not Pyro... the only other feasible option could MAAAAAYBE be Rocket with the whole 'Frost Man is weak to Flash Bomb' but I always thought it was the light element of the Flash Bomb more than the explosive element that Frost Man didn't like.
And Clay's weakness isn't Rocket... which is another wrench.  

I'll have to think about this a little more.

👍: 0 ⏩: 1

pulmonox In reply to pulmonox [2019-04-04 19:12:52 +0000 UTC]

Well, with this evidence I must now figure out:
-Weaknesses for Polar, Spout, and Clay
-Strengths for Sound, Plasma, Rocket

Which stands to reason that strengths of the latter three are the weaknesses of the former three. Thus, with a much reduced pool of robots to work with (and the assumption that all non-confirmed past guesses were incorrect) I'll have to do some mental gymnastics here.

If Clay's weakness is not Rocket (a theory that I've been plugging for some time now) and he's strong vs. plasma, that means that his weakness, logically speaking, is then Sound

So we now have:

Polar > Tropic
Tropic > Sound
Sound > Clay
Clay > Plasma

If Plasma is not strong vs Polar (something I've been holding on to for a while) OR Sound (who is weak to Tropic) then that leaves only Spout, which is something I've hypothesized in the past, but it's the only option that's left. This then leaves Rocket to be Polar's weakness, leaving us with a final list of:

Polar    > Tropic
Tropic   > Sound
Sound  > Clay
Clay     > Plasma
Plasma > Spout
Spout   > Pyro
Pyro     > Rocket
Rocket  > Polar

I admit, I don't fully understand the relationship between Rocket and Polar, but by simple process of elimination, this is all that I can think would be feasible.

👍: 0 ⏩: 1

SnowmanEX711 In reply to pulmonox [2019-04-05 09:53:44 +0000 UTC]

My point on the overthinking of "fire weakness" was meant to be kind of a hint that simply because I didn't plan Polar to be weak to Pyro, didn't exactly mean that his weakness wasn't exactly fire related in some way still (Megaman always likes to separate fire and explosives from each other most of the time, evemn today with Blast Man and Torch Man in the same game. Though I guess it can also get confusing with what I said since Plasma is also seen as a "fire" element sometimes to).
But I guess that doesn't really matter now since; You finally nailed it! 
(will go over my reasoning later since it's really late at night). 

👍: 0 ⏩: 1

pulmonox In reply to SnowmanEX711 [2019-04-05 16:05:45 +0000 UTC]

While explosives DO tend to generate heat (and thus, fire) it's really the concussive force that does the most damage (that and the shrapnel they generate). The Heat/fire is secondary, which is why they separate 'fire' themed robots from 'explosive' themed ones. The damage they deal is more kinetic in nature, but explosives tend to be unstable and susceptible to heat, which is why they're often weak to fire-based damage.  This is also why they tend to make them strong vs. armored and larger, solid opponents, since a large enough concussive force can actually deal damage underneath the armor, even if the armor itself doesn't break.

Besides, if he was actually susceptible to the 'heat' nature of an explosive, wouldn't that mean that Pyro- who deals damage entirely based on heat- would be just as effective against him?

👍: 0 ⏩: 1

SnowmanEX711 In reply to pulmonox [2019-04-06 04:21:08 +0000 UTC]

I guess there's that. Anyways here's reasoning for each weakness, at least how I saw it:

Polar > Tropic: Pretty self explanatory, cold kills plants.

Tropic > Sound: The idea I had going is that the fruits she uses, when opened, the juices would seep and mess with his sound system. Plus there's the whole fact that she's a dancer and music wouldn't really be a problem for her when fighting. Though I think I honestly prefer the whole idea of plants responding well to music you brought up better.

Sound > Clay: There's the idea that a large and forceful blast would break something as brittle like a pot, but there's also the way that Clay Man's body works. He can essentially separate himself like the Yellow Devil, so a in order to stop him from reforming quickly, a large and sudden blast with screen clearing range is needed to send his body in all directions.

Clay > Plasma: Electricity ain't going to conduct on something as early as clay.

Plasma > Spout: Water conducts electricity, pretty simple.

Spout > Pyro: Pretty self explanatory, though there's one catch I've thought for him. When he goes Blue Fire mode, half of weapons wouldn't work on him as the heat would burn through pretty much any physical projectile, including water, which would evaporate. The only way to hurt him is through a Charge Shot or an energy-based/non physical-based weapon.

Pyro > Rocket: Like I said before, fire detonates explosives. Won't bode too well for a guy literally strapped in them.

Rocket > Polar: You can think this one similar to Grenade Man and Frost Man in 8 (fireworks are basically flashy explosions), but there's more to it. Polar Man is someone who uses his environment to his advantage in a battle. If you clear out his surroundings, he won't have a lot to work with. Plus an explosion has more power behind it to burn and destroy things faster then say, a flamethrower. Basically, a bomb will burn faster than Polar Man can freeze, which is why I didn't plan to make Pyro Man his weakness.

Like I said, I might change these around since I think you brought up better reasoning for some of these. But anyways, what would you like for your request?  

👍: 0 ⏩: 2

pulmonox In reply to SnowmanEX711 [2019-05-29 15:22:43 +0000 UTC]

Alright, after letting this stew for.... nearly two months now, I've decided that since I can't decide, we'll just go with something basic. How about a picture of Dollwoman's reploid OC Yuki?

She needs more love.

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SnowmanEX711 In reply to pulmonox [2019-05-30 10:04:01 +0000 UTC]

An excellent choice. I need to expand on my MM X pics after all.

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pulmonox In reply to SnowmanEX711 [2019-04-07 06:32:05 +0000 UTC]

Ah yes... the most difficult deduction of all.... what I want for a request.

Give me a few days. I'll have to actually think about it. XD

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pulmonox In reply to SnowmanEX711 [2019-03-15 17:13:44 +0000 UTC]

Alright, well... with Polar no longer being weak to fire, that leaves only one logical weakness which is Plasma. And since you want these two so much to be rivals, they're probably as far apart from each other as possible on the 'weakness' chart. So with that in mind, we go with the following:

Polar   > Tropic - This hasn't changed.
Tropic  > Sound - Also hasn't changed.
Sound  > Spout - First of three modifications. I've done this before, on the reasoning that sonar is often used for water location because water conducts sound very well.
Spout  > Pyro -Unchanged.
Pyro    > Rocket - Second modification, for reasons stated in previous replies.
Rocket > Clay - Unchanged.
Clay     > Plasma - Unchanged.
Plasma > Polar - In the same vein that Ice Man was weak to Elec Man.  The is the only feasible weakness that Polar could have if it's not Fire-Based.

I could also swap Sound and Spout (Spout being weak to Tropic makes sense, and Sound being weak to Spout makes sense, since he's essentially a giant speaker, which you should not get wet) but that would mean Pyro would have to be weak to Sound and that.... doesn't really have any logical reasoning behind it.

👍: 0 ⏩: 1

SnowmanEX711 In reply to pulmonox [2019-03-15 23:19:24 +0000 UTC]

Hmm, you may be over thinking it on the whole "fire" weakness.

With this you managed to guess one extra one from your first attempt. However now, you swapped your new answer with a correct answer from your first attempt, so this means you're still at 5 correct. 

👍: 0 ⏩: 0

pulmonox In reply to SnowmanEX711 [2019-03-15 04:23:04 +0000 UTC]

Alright, so Pyro is NOT Polar's weakness. Got it.  Back to the drawing board.

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imbisibol [2019-01-22 03:14:49 +0000 UTC]

Again, awesome seeing these all lined up and complete! Very nice showcase of your best RMs IMHO. Congrats again!

👍: 0 ⏩: 1

SnowmanEX711 In reply to imbisibol [2019-01-23 00:04:56 +0000 UTC]

Thanks! It was time these guys got an update after all. ^ ^

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JordanLovesLizards [2019-01-20 11:06:35 +0000 UTC]

I don't know how someone hasn't made a fangame with your RMs yet. They would all fit so well, even if I would feel sad having to destroy them all. 

Great characters! Spout is my favorite, mainly because she's just so damn cute!  

👍: 0 ⏩: 1

SnowmanEX711 In reply to JordanLovesLizards [2019-01-21 00:42:56 +0000 UTC]

Haha, thanks (she's a lot of people's favorite)! Well, people probably prefer to make games based on their own ideas so that's why these guys have been pretty much unheard off in those circles. That plus I have very little programming skills to go on and make my own game revolving any of my characters right now . Who knows, maybe they will get the attention of someone and they would be interested. 

Also good point (I don't think anyone wants to make a game where they have to blow up Spout or Tropic now). XP

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Midday-Mew [2019-01-20 02:36:56 +0000 UTC]

Doing this because I think it'd be fun! Not for the free request. ^^

Let's see...Polar freezes Tropic. Tropic absorbs Spout. Spout short-circuits Plasma. Plasma electrocutes Sound. Sound shatters Clay. Clay puts out Pyro. Pyro ignites Rocket. Rocket blows up Polar.

Hm....Polar is probably good against one of the following: either Tropic, Spout, Clay, or Pyro...

Rocket is probably good against one of the following: either Tropic, Clay, Sound, or Polar...

Tropic is probably good against one of the following: either Clay, Spout, or Plasma...
Spout is probably good against one of the following: either Clay, Sound, Plasma, Rocket, or Pyro...

Pyro is probably good against one of the following: either Polar, Rocket, Tropic, or Sound...
Plasma is probably good against one of the following: either Clay, Polar, Sound, or Spout...
Sound is probably good against one of the following: either Clay or Rocket...
Clay is probably good against one of the following: either Pyro, Plasma, Sound, Rocket, or Spout...

Ahahaha, too many possibilities for me to figure out easily. ^^

👍: 0 ⏩: 1

SnowmanEX711 In reply to Midday-Mew [2019-01-20 11:15:57 +0000 UTC]

It's a nice guess. Keep trying, those ideas you listed below can help you (and others who might want to solve this as well).  

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antfed [2019-01-19 07:52:30 +0000 UTC]

They definitely worth their own MM game!

👍: 0 ⏩: 1

SnowmanEX711 In reply to antfed [2019-01-20 11:12:55 +0000 UTC]

Thanks. Maybe someday.

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