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Published: 2017-09-04 22:11:25 +0000 UTC; Views: 2254; Favourites: 45; Downloads: 0
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Description
The Marines are the sole infantry force of the CDF; as spacefaring nomads, they have no need for a conventional army or maritime marine force, and any air force needs are a part of the CDF Marine Corps. The Marines are a quiet, well-disciplined military force that has proven invaluable in keeping the peoples of the Cosmite safe. Marines are found in their greatest numbers aboard carriers and mobile stations, as these are the best targets for boarding, though many CDF warships possess a few Marines as well.BDU
Suit: The base suit of the Marine BDU is a powered suit composed of electro-reactive synthetic fibers, bypass nodes set throughout, encased in an environmentally resistant layer. Over this is the uniform proper. A thick suit of multiple soft armour layers designed to stop shrapnel and blades, absorb the shock of explosive blasts, and stop some small arms--including thermal dispersion netting to stop energy weapons--fire forms the body of the Marine's BDU. This suit is also radiation-resistant to protect from the hazards of space, and the innermost layers are self-sealing to quickly deal with suit breaches, as well as lined with cooling and heating systems to adapt to temperature changes.
Armour: Over the suit, CDF Marines wear hard armour plates designed to stop shrapnel, and is much better suited to stop small arms fire than the suit it is worn over. The armour is a ceramic composite designed to minimise fracturing when impacted, and behind it is a series of gel packs that burst when the armour is damaged, filling the gap and hardening as a rudimentary repair system. Built into the helmet is a HUD displaying vitals, air, and important tactical information such as a topographical map of a landscape or ship interior, 3d map for space manoeuvring, IFF markers and navigational waypoints. The backpack integrates the standard fusion power cell for the powered suit and other systems the Marine carries that does not have a battery or power cell.
The helmet of the suit, one of the toughest armoured sections along with the chest and back possesses multiple systems to help the Marine adapt and survive, such as optical and audio dampeners, infrared and other optical and night vision systems and a targeting assist displaying crosshairs, ranges and other such modifiers inside the visor.
EVA Manoeuvre Gear: Not shown. Many Marines carry an armoured version of the standard Cosmite EVA Manoeuvre Gear, relying on a controller usable with one hand to move, freeing the other for a weapon.
EQUIPMENT
OSA-M1: The standard CDF handgun, the OSA-M1 is an ETC-propelled pistol firing relatively high-calibre rounds. While it possesses an integrated automatic mode of fire, this has a notable pause between shots to allow for aiming. Instead, the fastest way to operate the OSA-M1 is to set it to semiautomatic and squeeze the trigger as fast as the user can. The OSA-M1 loads a 13-round magazine, and is respectably powerful for a handgun.
OCS-A2: The current standard-issue rifle amongst the CDF Marines, the OCS-A2, known to most simply as the A2 or Midgun, is a kinetic weapon firing using gauss coils concealed under the cooling shroud. Designed for use in vacuum environments, the weapon is bulky but well built to stay cool, with heat sinks and coolant tanks keeping the weapon at a moderate temperature even after extensive use. In cold environments these are often removed, or even replaced with heating systems. The A2 loads a standard 36-round magazine and a Grade 1-A power cell, which will last three magazines on average. Alternatively, the rifle can be attached to the suit's fusion cell using a cable, allowing it to operate until the suit runs dry.
OCS-A1: The original electromagnetic gauss rifle the Cosmite developed, the OCS-A1, also known as the A1 or Longrifle, is still in use as a SAW. Longer and heavier than the A2, the A1 is built for much longer periods of sustained fire, and thanks to its larger supply of coolant and heat sinks, it is more than capable of this. The A1 by default loads an 80-round drum and a Grade 1-B power cell, which lasts three drums on average. Like the A2, the current model of A1 can be linked to the user's fusion cell via cable, removing the need to replace batteries until the suit runs dry.
TCWS1: The CDF's current standard issue shotgun, the TCWS1 is a potent close quarters weapon and a favourite of Marines on guard duty. Able to switch between pump action and semiautomatic modes of fire, the TCWS1 loads 20 6-gauge ETC shells and is receptive to a variety of ammunition, from slugs and spreading buckshot-type shells to taser slugs, phosphorous shells and flechette shells. Another reason for the TCWS1's popularity is thanks to its ETC propellant, meaning no batteries have to be replaced.
OCS-A3: Despite its name, the OCS-A3, or the A3 or Shortgun, is the smallest of the OCS family. Compact, automatic and reliable, the A3 is designed for shipboard combat, filling a hallway with lead to catch hostile boarders in the open. Loading a modified version of the TCWS1's magazine the A3 loads 42 rounds and a Grade 1-A power cell. As the weapon possesses less kick than the A2, the A3 will last four magazines per battery, which lends to its popularity amongst Marines. The A3 performs less well in open environments however, as its comparatively low power and inaccuracy makes it ineffective against the heavier infantry enemy forces can often bring to such firefights.
OCS-B1: This is the real heavyweight of the Marine small arms. Known to most as the B1 or Boulder, this weapon is, in effect, a rotary rifle, possessing three rotating barrels to assist with cooling, a necessity considering the blistering rate of fire the B1 possesses. Rather common on carriers, stations and on celestial bodies, the B1 is rarely seen elsewhere as its power and speed can prove hazardous to the hulls of Cosmite craft. The B1 is, however, employed sometimes in EVA combat, where its rate of fire is used to drive off or rip apart hostile targets. The B1 loads a 120-round drum and a Grade 1-C power cell, which will often last around 3 drums. While the B1 can be linked to the suit like the rest of the OCS family, doing so is not recommended, as the B1 is known for putting the suit's fusion cell under significantly higher stress than the rest of the rifles, notably shortening its lifespan.
TVEL02: This reusable multi-purpose launcher is designed for use against armour both light and heavy as well as low flying aircraft. The TVEL02 is only seen sporadically, as even with the strength provided by the BDU's powered suit, it is notably rather heavy. The TVEL02 is designed to accommodate a variety of warheads to tackle a variety of targets and armour types, thicknesses and densities, as well as utility ones such as drone launching rocket motors and anti-personnel heavy airbursts. The weapon can lock onto targets and feed data to the missile either through a radio link or, if that is impeded, a wire that can be attached. The onboard computer can account for velocities, gravity and other such modifiers to make for a better hit chance.
Grenades:
>Frag: Conventional hand-thrown explosive to take out enemy personnel within a radius or flush them out of cover. The design has changed little for centuries, and has even been adopted by a variety of alien forces, proving its combat worth.
>Smoke: Deploys a trail or cloud of photosensitive fog that blocks sensors as well as providing visual cover. While useful for manoeuvring in comparative safety, smokes are a double edged sword, as they allow the enemy to do the same.
>Stun: Cosmite stun grenades operate in two rapidly executing stages. The first is a burst of submunitions fired off similarly to a frag, the flash of light and EM waves momentarily blinding or, preferably, confusing sensors. The second is a series of armour-piercing spikes fired off within a radius, designed to pierce armour. Those that do have a capacitor battery inside the grenade dumped down them, electrocuting enemy targets and frying suit systems.
>AT: Known to some as the 'Heavy Frag' this grenade possesses a much smaller explosive charge than the frag, as it is intended to have a smaller AoE. Instead, impact-reactive charges inside the shrapnel are armed upon detonation, and the intended use is to roll or throw them under enemy vehicles to blast at the soft underside. In a pinch, these grenades can be used against heavy infantry as well, sometimes to grisly effect.
>HE: This anti-structure explosive possesses little in the ways of dispersed shrapnel, however the sheer explosive force is often enough to bring down buildings and damage vehicles. Infantry caught close enough to an exploding HE grenade are often reduced to pulp inside a mangled suit, and as such HE grenades are sometimes used to clear out small positions such as machine gun or sniper nests.