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sobaku-chiuchiu — Structures exploration

#conceptart #eveonline #scifi
Published: 2016-12-08 14:03:00 +0000 UTC; Views: 2814; Favourites: 97; Downloads: 138
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Description

Don’t know where do I even begin with all the work we’ve done for EVE’s Citadel expansion almost a year back. Main challenge here was probably the sheer size of these structures - the biggest Citadel is 150km tall and at that scale there just aren’t many real-life man-made objects to use as references. Ended up looking at things like satellite photos of cities and airports for the most part. Also making sure that they look ok up close, as they are actual in-game objects that you can fly around and get really close to, so another challenge was to make the textures work without turning into a blurry mess of pixels and populating the surface with details without blowing the poly budget. Big thanks to the graphic programming guys for coming up with some solutions to that, I think it worked out very well in the end considering all the technical limitations we had to face.

So yeah, here are some explorations and building blocks for these huge space things.

Will post the actual citadels later, s t a y  t u n e d ~~

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Comments: 3

Danarogon-AP [2016-12-09 00:48:24 +0000 UTC]

Beautiful designs. Love the blend of brute and delicate forms.

👍: 0 ⏩: 1

sobaku-chiuchiu In reply to Danarogon-AP [2016-12-15 20:15:44 +0000 UTC]

thank you!

👍: 0 ⏩: 0

exarobibliologist [2016-12-08 19:06:12 +0000 UTC]

The 2nd on the top row reminded me of the resurrection ship from Battlestar Galactica.

👍: 0 ⏩: 0