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Published: 2018-04-28 19:28:08 +0000 UTC; Views: 713; Favourites: 47; Downloads: 0
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Description
Cherries were modeled and textured in 3ds max and rendered with vray renderer. I decided not to prepare textures in photoshop as I always do.. I used color ramp for the stems and vray sss shader with noise map in over all color and a bump map for the cherries.I modeled large water drops by myself and used both particle system and scatter for small ones.
Photoshop used for editing and compositing render passes.
WIP : www.facebook.com/sofia.farhan.…

























