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Published: 2014-05-28 14:44:08 +0000 UTC; Views: 11935; Favourites: 57; Downloads: 0
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Description
So here I am with more MGS2 models. Here we have Fortune with her coat, Snake in his intro outfit aka the raincoat which by the way shows his face. The shadow on his model is just an effect on a separate model. So thus he has a full face under that shadow. The we have good old classic PS1/PSX MGS1 Polygon Snake and finally Solidus with his eye patch. So like the last pack, just give credit if you do rig them. Also like the last pack all the characters textures are bunched in to one or two big textures. So no long times spent for you to texture every little bit. So yeah enjoy!Link: www.dropbox.com/s/3nlwm7pybravβ¦
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Comments: 22
Chem-pro94 [2017-02-28 05:43:19 +0000 UTC]
COOL!
IS there is away to extract thisΒ
drive.google.com/open?id=0B72sβ¦
from mgs2
i really need his helmet
thanksΒ
and happy good times
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SOLIDCAL In reply to Chem-pro94 [2017-02-28 11:27:54 +0000 UTC]
You don't need it. You want it. Anyway yeah if you use ninja ripper on a scene it appears in, in MGS2 or find and use the Solidus Tool to extract the model once you find it's folder.
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Chem-pro94 In reply to SOLIDCAL [2017-02-28 12:33:58 +0000 UTC]
hahahahahah
learned something new thanks for correcting my words (my EN too bad)
i don't have the skill to rip so i tried to make it by my self (need a lot of work)
i thought it will be easy for you to rip it. Anyway thanks !
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SOLIDCAL In reply to Chem-pro94 [2017-02-28 17:55:45 +0000 UTC]
You literally just download a tool called Ninja Ripper and then follow a tutorial in your language. Then you should be good from there.
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HandsomeBum In reply to SOLIDCAL [2021-01-09 23:45:32 +0000 UTC]
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RayAfgrond [2016-09-08 05:16:34 +0000 UTC]
can't seem to access the site for some reasonΒ :/
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SOLIDCAL In reply to RayAfgrond [2016-09-08 09:59:58 +0000 UTC]
It's on your end then it seems, as it is working well here for me and others.
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jordanbelfort1 [2016-08-25 09:38:52 +0000 UTC]
Solidcal. If u ever come pass emma emmerich then plz post. Need her model but i cant rip her at all
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jordanbelfort1 [2016-08-03 22:33:56 +0000 UTC]
aye. How did u compile the materials? You have multiple textures under 1 file. How?
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SOLIDCAL In reply to jordanbelfort1 [2016-08-04 11:02:13 +0000 UTC]
The ripper joined all those multiple textures in to one texture itself. So that's how it was done.
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jordanbelfort1 In reply to SOLIDCAL [2016-08-25 16:50:37 +0000 UTC]
Are u aware of the ripper?Β
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SOLIDCAL In reply to bonnieta123 [2015-12-05 11:14:48 +0000 UTC]
Mhm. No point to this model now as I helped my friend Kazu extract the GZ MGS1 Snake. So if you want polygon snake for xps check out Kazu-maru.
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bonnieta123 In reply to SOLIDCAL [2015-12-05 12:13:02 +0000 UTC]
oh, i use gz mgs1 snake model xnalara from kazu, it's very awesome, i just get good ol time.
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SOLIDCAL In reply to bonnieta123 [2015-12-05 13:50:33 +0000 UTC]
Mhm I hlped him out with that and Kaz did a good job with the simple rig.
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James--C [2014-05-28 15:42:55 +0000 UTC]
Oh great !
Thanx !
Do you have environments too ?
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SOLIDCAL In reply to James--C [2014-05-28 15:55:13 +0000 UTC]
No not yet. The environments are more of a challenge to rip out properly. Maybe in the future I'll get some out.
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James--C In reply to SOLIDCAL [2014-05-28 16:32:43 +0000 UTC]
When you'll have it, I'll make a MGS2 render
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SOLIDCAL In reply to James--C [2014-05-28 16:46:16 +0000 UTC]
Well when I have you won't be able to pose it since the models need rigging. Hence why the word "static" is in the title. Also I'll have it when I can get it. It may be today, tomorrow or next week yet.Β So wait and see.
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Oo-FiL-oO In reply to SOLIDCAL [2014-05-28 19:28:31 +0000 UTC]
MMHH..Β i'm really curious about extract sceneries from this game...
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SOLIDCAL In reply to Oo-FiL-oO [2014-05-28 20:00:20 +0000 UTC]
Well if you wanna get them with all the textures split in to like 20 or 30 textures for an area I suggest using the Solidus tool to extract the models and textures directly. If you wanna use the same method I do. I'd us 3dx ripper. It is terrible in places but I find going in to first person view in MGS2 and then ripping models that way seem to get the areas out in a more decent state. Down side is it only rips what is on screen. So if you only see, let's say the bridge to shell 2 from in game. It'll only rip that part and everything else it sees. But if you are willing to get multiple rips and piece the maps together like I am. It will be worth it and a lot quicker.
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