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Published: 2020-12-04 20:49:26 +0000 UTC; Views: 12185; Favourites: 144; Downloads: 15
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Description
The second of the two tables of Magical Elements as depicted by the three parts of The Trilogy of The Almighty Guardian. With this table lie elements so rare and legendary that many may not even witness in their lives. These are the elements from top to the bottom. Mechanical, Blood, Toxic, Healing, Lava, Explosion, Sound, Force, Order, Chaos, Crystal, Air, Necro, Dark Matter, Dream, Nightmare, Fusion, Fission, Dimension, Abyssal, Almighty, Nether, Null, and Void.Elemental Differences:
At first glance, some of these elements may seem to overlap with others seen in the first table, like Crystal and Air. However, each of these elements have their distinct properties from each other. Here is are these differences.
Even though Blood is a liquid, it cannot be controlled by those with water capabilities unless blood is mixed with water.
Toxic comes in molecular forms of both liquid and gas, but it is also distinct from Air, Wind, and Water due to how the harmful particulate matter reacts with living entities.
Lava is indeed molten rock, but does not act in the same way as its original source. Due to being able to melt through most substances, it cannot be controld by Earth users.
Explosions are made from the reaction of atoms and quarks, making it distinct from being a fire element. (That is made obvious by the one wizard we all know that cultivates this element. Happy Birthday Megumin.)
Crystals is a unique sources that hold forces of different magic within themselves, granting them different properties compared to normal gemstones found by the Earth Element.
Sound Requires enough mass to be present in the area in order to take effect. The particulate elements are not enough to transfer sound. Force however manipulates the particulate matter to control anything in existence. Force is exactly what it sounds like.
Wind and Air may sound and look similar to each other, but they aren't the same. Wind only controls the aerodynamic circulation from the rotation of the world. Air however controls the density of the air, the elements in the air, as well as its temperature across the different layers of the atmosphere. In other words, a lot more dangerous.
Abyssal, Darkness, Hell, and Nether also seem similar to each other but are radically different. Darkness reference the shadows and total darkness itself. Hell refers to the attributes found in the Underworld. Abyssal refers to the powers of the ancient gods, like those of Azathoth. Nether refers to the very core of animate destruction for new life. It's also the opposite in properties to Aether.
Necro is at the basic level the manipulation of living beings even if they're dead while Spirit grants new life to living beings.
Null can form into many different things for resources and is not affected by any other element.
Almighty and Void are the strongest forms of magic and cannot be stopped by any other element in both tables.
This is every form of magic.