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#3d #animation #autodesk #maya
Published: 2015-08-28 19:33:40 +0000 UTC; Views: 1705; Favourites: 22; Downloads: 0
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Description
finished project for character animation.Mery rig provided by meryproject.com
Animated in Autodesk Maya
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Comments: 16
SiJePuis [2015-08-30 04:53:40 +0000 UTC]
I'd love to comment on this, but I can't see it. I'll have to find a different machine.
Just wanted to let you know that I'm not ignoring your stuff!
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SOSArtStuff In reply to SiJePuis [2015-08-30 05:36:05 +0000 UTC]
no worries ^_^ Sometimes you just need to refresh or wait a while. unless you're on a phone or something, then swfs just don't work
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SiJePuis In reply to SOSArtStuff [2015-08-31 01:41:39 +0000 UTC]
I mostly use an iPad to come here. I guess that's why. I'll come again on a proper computer next time.
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SiJePuis In reply to SiJePuis [2015-09-04 04:56:32 +0000 UTC]
Okay, I'm on my laptop. I can see it now.
I like it. The girl is nicely rendered, and the movement is smooth. I think it would have been just a bit more effective if her face was angled a little more towards us during the "take", when she sees the bouquet. I also noticed that she glanced off into the background for a split second immediately afterward, which obscured her reaction more. So, just some posing related bugs, but otherwise, this is great! I'd like to go check out your other clips soon, except that it's one in the morning right now. See ya.
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Neonwave47 [2015-08-30 03:13:03 +0000 UTC]
Good: The poses and how the character moves is well done. Additionally the reaction and how the character expresses emotions through the flowers, etc...
Cons: some motions are a bit jerky (Especially that part when the fully cross her arms), plus the ending, the motion is a bit slow.
Conclusion: If the animation is a bit smoothen up and not as stiff, it will make the animation better, so far is quite good.
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SOSArtStuff In reply to Neonwave47 [2015-08-30 05:39:51 +0000 UTC]
thanks If you remember I was really tired of working on this xD and I tried to smoothen up where she crosses her arms but it's a difficult motion and probably needs to be frame by framed cuz Maya sucks as an inbetweener
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SOSArtStuff In reply to Neonwave47 [2015-08-30 17:39:41 +0000 UTC]
yeah, thanks for the comment ^_^
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GeetBhatt In reply to SOSArtStuff [2015-08-30 05:14:33 +0000 UTC]
lol, everything is good just try to keep the model facing toward a public a lot more.
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SOSArtStuff In reply to GeetBhatt [2015-08-30 05:34:59 +0000 UTC]
Because she turns completely around and back this particular scene called for profile views.
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