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Soundwave3591 — MM! AU: Pathmaker Guards

#rwby #rwby_au #new_path #mm_au #mother_maiden
Published: 2017-03-08 03:49:18 +0000 UTC; Views: 6606; Favourites: 104; Downloads: 0
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Description Here are the forces of the New Path's State Security, who will make times VERY difficult for the Sweeney...so say nothing of other activities they will be part of...
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Comments: 70

Soundwave3591 In reply to ??? [2022-06-14 09:08:28 +0000 UTC]

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BlusynYarkos [2022-04-07 18:21:31 +0000 UTC]

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Soundwave3591 In reply to BlusynYarkos [2022-04-07 23:57:25 +0000 UTC]

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gornintheusa [2022-01-27 04:42:10 +0000 UTC]

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Soundwave3591 In reply to gornintheusa [2022-01-27 17:52:40 +0000 UTC]

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gornintheusa In reply to Soundwave3591 [2022-01-27 20:50:57 +0000 UTC]

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Davinci975 [2018-01-19 20:08:06 +0000 UTC]

do they have ships

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Sandbagger1105 [2017-06-12 19:08:51 +0000 UTC]

Nice. I especially appreciated the commentary.

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pattontank12 [2017-03-11 20:02:27 +0000 UTC]

Wonder what Butler and Hitler would think of each others regimes if they were able to visit them before their respective wars started. JJ would find the similarities disturbing.

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Darkhalf-breed [2017-03-10 06:56:46 +0000 UTC]

His Rifle reminds me of the Gyrojet Carbine

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Artgust [2017-03-09 21:01:57 +0000 UTC]

They kind of look like inquisition stormtroopers

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GrampyDurendin [2017-03-09 15:55:05 +0000 UTC]

Cool, i wonder how my specialized Military team would fare...

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123456789JD [2017-03-08 14:25:11 +0000 UTC]

So these guys are like a Not-Schutzstaffel? If that's the case, are they composed of Humans and Faunus alike or are they more-or-less human? 

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Arandompokemonfan In reply to 123456789JD [2017-03-10 04:01:27 +0000 UTC]

New Path members comprise of both Humans and Faunus. I imagine they'd also have Faunus members in this divisions ranks. As the New Path persecute and demonize Huntsmen/Huntresses. Rather than race-baiting their enemies like the Nazis did. 

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123456789JD In reply to Arandompokemonfan [2017-03-10 12:49:16 +0000 UTC]

Interesting............but to be fair, the Huntsmen and Huntresses had it coming. 

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Arandompokemonfan In reply to 123456789JD [2017-03-10 13:22:13 +0000 UTC]

While the Hunter System has its flaws, and despite their lack of input during the Battle of Beacon, and later on the Vacuo Massacre, the New Path are quite extreme in their Anti-Hunter agenda. When you demonize a group of people, due to where they come from, or from the practices they preach, you'll open the door up for yourself to commit atrocities. 

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123456789JD In reply to Arandompokemonfan [2017-03-11 04:30:48 +0000 UTC]

No arguments here.

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The-Port-of-Riches [2017-03-08 13:01:21 +0000 UTC]

Scifi-licious! 

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Emilion-3 [2017-03-08 12:33:44 +0000 UTC]

The second legion would be a better choice. A squad of Astartes is more dangerous to a huntsman and huntress team. One Astartes is worth a thousand unaugmented soldiers and well I'd say a primarch with sisters of silence could deal with a maiden. Put the maiden in a cage and all the morale would leave the enemy.

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gh22 [2017-03-08 09:50:10 +0000 UTC]

So these guys are basically the Waffen SS of Remnant in this AU?

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Soundwave3591 In reply to gh22 [2017-04-01 03:15:11 +0000 UTC]

pretty much. While the Pathfinders are sort of a mix of the SA and the Army, the PG's are specifically an Anti-Huntsman Special Task Force.

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TheLazilyInspiredOne [2017-03-08 06:34:50 +0000 UTC]

I can just imagine them marching to the tune of:

www.youtube.com/watch?v=-b5X69…

On another note, is it safe to assume there are also plainclothes Pathmaker Guards used for undercover/wetwork operations?

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Soundwave3591 In reply to TheLazilyInspiredOne [2017-03-08 20:01:12 +0000 UTC]

why go with the obvious? www.youtube.com/watch?v=pJxBW7… ;


and yes, plainclothes agents are a major part of their organization. 

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Nakama-Kai [2017-03-08 04:23:35 +0000 UTC]

Hey, mind if I draw a fan art of this? This looks 
very interesting!  

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Soundwave3591 In reply to Nakama-Kai [2017-03-08 20:01:50 +0000 UTC]

sure! i'd love to see what you come up with. let me know when you do!

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Nakama-Kai In reply to Soundwave3591 [2017-03-08 23:49:56 +0000 UTC]

Okay, thanks! 

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Davinci975 [2017-03-08 04:23:04 +0000 UTC]

so the new path are nazis

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Soundwave3591 In reply to Davinci975 [2017-03-08 20:02:01 +0000 UTC]

militant extremists, yes. 

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Davinci975 In reply to Soundwave3591 [2017-04-25 02:38:43 +0000 UTC]

so the next named P.M.G. are going to be based off SS members and are you going to do them like a war crimes records or new path au weapons

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OCArtist [2017-03-08 04:00:30 +0000 UTC]

Oh yippee, the obligatory SS analogue. With all the new tech you're introducing I'm finding hard to believe that the Huntsman are actually going to be able to win this.

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Soundwave3591 In reply to OCArtist [2017-03-08 14:45:58 +0000 UTC]

Rebellions are built on hope.

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OCArtist In reply to Soundwave3591 [2017-03-08 15:33:44 +0000 UTC]

True, but hope doesn't change the fact that these guys basically have anti-super power guns. And while hope is very good for starting a rebellion it doesn't help much when you're trying to counter an enemy the advanced equipment of the NP. Unless JJ "accidentally" sends the Sweeney a list of way to counter anti Aura technology then I honestly can't see this story ending well for the heroes.

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Soundwave3591 In reply to OCArtist [2017-03-08 16:22:45 +0000 UTC]

Not everyone in the Sweeney has an active aura. That reduces the effect of the Aura scanner and the aura disruptor. And the over shield, like aura, can be worn down. Not to mention where super powers fail, guns can still succeed. Butler basically throws so many resources at the threat of the Huntsmen that he neglects conventional wisdom.

I was at a loss for a time as to how I could give the Sweeney a fighting chance, and then the canon helped.

I got the idea in V4: Qrow did more damage to Tyrian punching him in the face with bare knuckles than he did using his training, skills and weapon. Tyrian clearly felt too, as he grabbed his nose and cried out in pain.

This showed two things:
1: aura does not protect you from feeling direct blows.they still hurt.

2: basic hand-to-hand combat is just as important as all the fancy Huntsman moves:Ruby's inability to fight without her weapon is another piece of evidence.

Conclusion? If fighting like huntsmen won't work...stop fighting like huntsmen.

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OCArtist In reply to Soundwave3591 [2017-03-08 16:38:25 +0000 UTC]

True, but then you're vulnerable to guys like those pseudo-Astartes I saw in your picture of the NP's new weapons (when are we going to learn more about those guys)

Also, I don't mean to change subject but I recently put up a basic file for team CRNO, do you think you could take a look at it and tell me what you think?

ocartist.deviantart.com/art/Te…

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Omega719 In reply to OCArtist [2017-03-08 16:20:21 +0000 UTC]

You're thinking about fighting the wrong way. Even with the tech advantage, they still have little protection against good old fashion guerrilla warfare. 

Sure, you can't stand and fight directly against them, but disrupt supplies and their ability to support the advanced tech goes with it.

Taking out a factory or a mine is easier than fighting an army after all. Any fight will be more along the lines of the Maquis and Partisans of France and what would later be known as the Bloc nations, sabotage from within like the Arbeitseinsatz of Germany, espionage, propaganda, even economic warfare like the plans on both sides of WWII to flood the other with counterfeit currency.  

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OCArtist In reply to Omega719 [2017-03-08 16:30:33 +0000 UTC]

I'm very familiar with the concept of guerrilla warfare, the only problem is that they can't use it since most of the NP's production is on Solitos, the northern continent, which happens to be covered in military encampments, counterfeit money won't work because Lien are electronic cards, and propaganda won't work because Butler controls the media. All they can do is screw up his infrastructure on the other continents, and even that won't fully put a stop to the NP's war machine.

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Soundwave3591 In reply to OCArtist [2017-03-10 02:40:51 +0000 UTC]

you'd be very surprised how effective sabotage can be in impacting the effectiveness of an army: A US tank division needed 55 trains to move all it's men and Equipment during WWII. just derailing ONE TRAIN (and i mean like a catastrophic derailment, not just the engine falling off the tracks) immediately compromises the effectiveness of that division, to say nothing of the effect on anything behind it. As a result, the Division may end up going in at half-strength, as one train's worth of equipment is lost and anything behind it is stuck. 

all from blowing out a few lengths of train track or a bridge. just the sort of activity guerrillas excel in. 

I mean, look at this: www.youtube.com/watch?v=-cGz3B… you're not just losing a train, all that equipment will likely have to be written off, to say nothing of the casualties in men.  

as a result, MORE men will have to be tied up to patrol the tracks for sabotage, compromising the front-line forces. 

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OCArtist In reply to Soundwave3591 [2017-03-10 03:17:16 +0000 UTC]

True, but sabotage can only do so much. It'll hamper the enemy for a little while but they start cracking down, not to mention the NP has access to giant airships with lots of guns that I'm certain could both move and defend a substantial number of troops and material.

There's also the fact that Solitas itself is, from what is heard, completely untouched by any form of partisan activity. That's an entire continent of resources and production centers that is likely cranking out war machines faster than both Mistral and the resistance can wreck them.

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Soundwave3591 In reply to OCArtist [2017-03-10 03:56:17 +0000 UTC]

a bunch of tanks and Paladins sitting in an Atlas freight yard are about as useful to the war effort as a beach pail is at fighting a forest fire. if those resources can't get to the front, if they're tied up protecting the lines of communication, if they're constantly having to pull men and tanks back to Vacuo to secure their beachhead and the railway line, it weakens the assault on Vale. 

if they dispatch troops and ships from Atlas itself, they are left exposed to attacks from Mistral, which has a war machine of its own by the time this scenario arises. Butler doesn't have unlimited troops and he's poured a lot of resources into "Anti-Huntsmen" weaponry. He can't put all his pawns against one Knight, because the Rook can still outflank him. 

Where there are Atlesian technologies, there are those who know their weaknesses: plenty of Atlesians fled the Rise of the New path. 

and let's not forget that these ships are 
A: Able to be taken down with only a few hits and

B: have apparently no armor, given that Ruby was able to slice through the deck with Crescent Rose and the bulk of a Griffon was able to completely destroy the bridge. 

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OCArtist In reply to Soundwave3591 [2017-03-10 04:22:56 +0000 UTC]

Wait, I thought Vale got knocked out and the only thing left is the Sweeney's and other resistance groups?

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Soundwave3591 In reply to OCArtist [2017-03-10 04:33:03 +0000 UTC]

BEACON got knocked out. Butler made sure his forces concentrated on Beacon, and made sure Vale received no damage. 

that said, Vale has no standing army, and given that it shares a landmass with Vacuo, it was the natural progression from the New Path occupation of Vacuo. Mistral, on the other hand, has been building up it's military ever since the Siege. Its strength now rivals that of Atlas before the Fall of Beacon. 

however, Mistral is on the other side of the Planet, and Butler isn't ready to take them on yet. of course, Mistral might not wait....

as for Vale, the Surviving Huntsmen pulled back to the ruins of Beacon for a secret meeting, while the Vale Rangers and a few wild armed bands (which would form the core of the Sweeney) sought to organize some sort of defense. 

The city of Trobruk in Vacuo refused to surrender to the New Path, and was eventually reduced by round-the-clock bombardment. Once there, the PG's began rounding up any Aura-users and shipping them back to Vacuo for reasons unknown. 

Aside from cutting the rail line and blowing a few bridges, Vale could do little to oppose the NP's advance at the border between their and Vacuo's territory, instead trying to organize a "fighting withdrawal" that would harass, distract and delay the NP advance. the Sweeney operated behind the lines, derailing trains, switching road signs, sending NP convoys into Grimm nests, sabotaging fuel supplies, etc. 


Meanwhile, with help from Mistral and the Huntsmen, Vale began trying to organize a militia to stand at the border. 

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OCArtist In reply to Soundwave3591 [2017-03-10 05:01:02 +0000 UTC]

Okay, now I've got a better picture. I thought Vale got knocked out after Vacuo rolled over (not hard to imagine the NP launching a giant pincer assault from Vacuo and Vytal)

I would also like to admit that better at thinking defensively then I am offensively; give me a point to defend and I'll make sure no one gets through, but ask me to push forward and the best I can do is throw infantry and armor at the target while raining down artillery and air strikes. I'll win eventually but there will be a lot of casualties and a lot of friendly fire. (I've been told the Death Korps of Krieg would be the perfect place for me, and the fact that I play Wehrmacht in Company of Heroes doesn't help to disprove that theory)

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Soundwave3591 In reply to OCArtist [2017-03-12 05:16:49 +0000 UTC]

Sure you don't mean Red Army? I think "Throw bodies at the fire until it smothers" is the definition of "tactics" there. The German Heer had a great deal of innovative tactics on hand for offensives.

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OCArtist In reply to Soundwave3591 [2017-03-12 05:27:04 +0000 UTC]

I meant that me playing Wehrmacht doesn't dispel the illusion of me being a Krieg commander, but yes, I agree that the Red Army's love of smothering their enemy in corpses is very akin to me on the attack.

Like I said my strength is defensive warfare: set up bunkers, Anti-tank guns, and snipers, then sit back and watch the silly American and Brits charge screaming into my defenses until the opposing player rage quits.

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Soundwave3591 In reply to OCArtist [2017-03-13 00:41:31 +0000 UTC]

eh...Kreig is more Imperial Germany WWI. the Mordian Iron Warriors are more Heer. (FYI, "Wehrmacht" refers to all three branches of the German armed forces, Heer (army) Kriegsmarine and Luftwaffe) 

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OCArtist In reply to Soundwave3591 [2017-03-13 01:18:57 +0000 UTC]

I know that, but in Company of Heroes the Axis factions are identified as Wehrmacht and Panzer Elite (which is really the SS but they were rebranded as Panzer Elite to be less offensive) so when I say "I play Wehrmacht" I'm identifying the faction.

But you are right; the Wehrmacht faction is composed entirely of army elements with zero support from the Luftwaffe or the Kriegsmarin, the SS has access to a Luftwaffe doctrine but that only gets them some perks and access to the (incredibly overpowered) Fallschirmjager infiltrator squads (though they may be short Astartes considering how powerful they are)

As for the Krieg connection... it's a joke amongst friends, accuracy isn't much of a concern. But it's the best connection we could get; they use high attrition tactics and they're obviously supposed to be German so they just jokingly say "You're a Krieg commander" and leave it at that.

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Omega719 In reply to OCArtist [2017-03-08 16:50:33 +0000 UTC]

"which happens to be covered in military encampments"
Hence the comment about hitting them from within.

"counterfeit money won't work because Lien are electronic cards"
Counterfeit electronic currency is a serious problem. Plus, by being all electronic that means that funds can be hacked or the servers hit with an EMP and all of that economic data is lost.

"and propaganda won't work because Butler controls the media"
That's the thing about living in an information age, it's nearly impossible to actually control all of the information. In real life, people use VPNs to bypass things like the Great Firewall of China so they can access information from the outside world without a filter.
Plus, that doesn't stop analogue media such as fliers being circulated. 

"All they can do is screw up his infrastructure on the other continents, and even that won't fully put a stop to the NP's war machine."

But it would disrupt their ability to project power.
Doing that would be the first step into taking down the New Path since it reduces the number of fronts they have to fight along and the resources that the New Path has access to.

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OCArtist In reply to Omega719 [2017-03-08 16:53:32 +0000 UTC]

You win this round, but I shall return *lighning bolt effect*

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Omega719 In reply to OCArtist [2017-03-08 18:15:40 +0000 UTC]

...Freaking drama queens.

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OCArtist In reply to Omega719 [2017-03-08 18:45:39 +0000 UTC]

*dramatic bow*

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