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Published: 2018-10-09 01:11:10 +0000 UTC; Views: 4626; Favourites: 76; Downloads: 210
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Description
Wow, this took a LONG time to render... It didn't help that I needed to restart it about 3 times... Anywhoo...
A couple weeks ago I felt like doing something a little different and this is what I came up with... Enjoy!
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Comments: 73
GafftheHorse In reply to ??? [2018-10-11 19:00:07 +0000 UTC]
Cheers for tip 1. I'd seen Headlamp blocker mentioned and even loaded with a light set on occasion but had no idea what it was. I wonder where it is in the Daz RT...
Tip 2 is also welcome, but I've yet to get my head around the details - I can't recall the different times and light sets where I've hit render and gotten a seemingly 'flash lit' scene instead of the painstakingly set up moody one. Whether I was just running with photometrics, an HDRI or both....
Cheers anyway.
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LmAnt In reply to GafftheHorse [2018-10-12 07:51:29 +0000 UTC]
The headlamp blocker isn't an individual prop in DS. It loads as you say with some HDRI sets.
I 'isolated' one by deleting everything else from such a HDRI scene and saved it as my 'default DS scene', so it loads every time when I am opening a new scene.
Light sets usually shouldn't change the render-settings (in the render-settings you change the environment time of day/night).
By default the render-environment is set to "Dome" using that default HDRI picture. Only if you change that from "Dome" to "Sun-sky only" the day-time has an influence.
If you set this now to any value after midnight, your scene will be dark except for the lights you add to it (meshlights for instance) and the camera-head-light will not show, if in automatic mode.
If you use Dome+HDRI this does not work, as DS doesn't interpret the HDRI as light (yeah, it's weird).
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GafftheHorse In reply to LmAnt [2018-10-12 18:43:15 +0000 UTC]
Good idea, I'll have to do that, currently I only have a default camera in default DS Scene.
If you load up an HDRI as a light source, it'll switch the Environment settings in Iray though. Don't think I use day-time or even sun-sky much on it's own (apart from through using the likes of dawn to dusk product.
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soup-sammich In reply to ??? [2018-10-10 10:54:55 +0000 UTC]
I’ve never heard of the “light blocker” prop, or thought to try a “midnight” render... Turning the headlamp on/off is such an integrated part of my workflow anymore that I almost do it subconsciously... If you’ve got any tips for making a non-perspective view camera always the active render window, I’d be ever so grateful! part of the reason my renders often take longer than they should is, “click render, watch a little tv while it starts, get sucked in, check after 20 minutes, cool, I rendered from the perspective view again and only see toes...”
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LmAnt In reply to soup-sammich [2018-10-10 12:18:17 +0000 UTC]
Well, this tip is rather for GaddtheHorse then
No idea regarding the render-camera except for what I use to do: Wait for the first interations to show up and only then leave the render alone
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soup-sammich In reply to LmAnt [2018-10-10 12:36:50 +0000 UTC]
Yeah, when I’m on my game I usually notice that I’ve left the perspective view active and change it over pretty quick... I just wish we had a static field where we could “set it and forget it.”
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LmAnt In reply to soup-sammich [2018-10-10 14:11:35 +0000 UTC]
Yeah, one of the lovely features of Carrara that I am missing
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soup-sammich In reply to LmAnt [2018-10-10 15:07:12 +0000 UTC]
Agreed. Thankfully they ported just about all of the features from Carrara into Daz (in one form or another)... Otherwise I’d have had to shill out STOOPID amounts of $$$ to get a software that can perform comparably to Carrara...
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LmAnt In reply to ??? [2018-10-09 04:15:28 +0000 UTC]
Centuries of progress in science and research, but there will never be a decision-bot that's going to tell us what to wear and when!
It's a very crispy render, so it's no surprise it took its time!
About 'restarting' renders:
I made the experience that it sometimes blasts the render-time if you re-start a complex render without saving the scene, closing DS and re-opening it.
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soup-sammich In reply to LmAnt [2018-10-10 02:00:31 +0000 UTC]
Nice! I’ll have to try to remember to do that in the future... This one took about 1.5 weeks to get close to right... I wanted to do one with DOF, but at 24 hours it was somewhere around 3% complete, sooooooo....
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LmAnt In reply to soup-sammich [2018-10-10 04:50:39 +0000 UTC]
3% after 24 hours??
Your patience is admirable! Seriously!
That's in deed way beyond my own experiences regarding render-duration!
So, I don't know whether my tip has any effect for you. The maximum I have - in very rare exceptions - is a render-time of two, sometimes three hours. But mostly we're talking about 60 minutes or less.
(and DOF or not doesn't have that much of an effect on the duration in my renders, though I seldom do something without it, so I can't really tell).
What machine are you working with?
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soup-sammich In reply to LmAnt [2018-10-10 12:01:13 +0000 UTC]
It's not so much patience as it is an overall lack of time for checking on render completion... I typically set up a scene between work and sleep, click render, then sleep for 6-8 hours, get up, go to work for 10-12 hours, and then check my render when I get home. The more complex scenes are usually done by the time I get home (typically less than 20 hours or so), but I usually have no idea what my actual render time is...
As far as my machine specs, they could be better, but they're not completely terrible... I've got a GeForce GTX970, an i7 processor, and 32GB DDR3 RAM. I initially set this up for Carrara (which, from my understanding, does its rendering in RAM), so that's why the heavy RAM presence.
I've noticed a lot of additional render times with certain types of objects, hair (especially LAMH which this scene has), DOF, and complexity of scene. The latter is a big part of why so many of my renders are just a model, a prop or two, and a white background... That, and I like the way those renders look... Hair can add about 25% more time, and DOF can usually add 50% more time to my base "test" renders. This one, for some reason added 150% more time... Maybe it's the additional settings I tweaked, I know the bloom filter has been a tax on my system in the past, but I really liked how it looked in my preview renders...
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LmAnt In reply to soup-sammich [2018-10-10 12:34:02 +0000 UTC]
Greetings from a former Carrara-user!
Your machine really isn't bad for rendering, so even if it's a rather complex scene it's quite amazing that it took one and a half week.
And I don't think there's much I could add. DS, or rather the iRay render engine has some crazy characteristics and ever little move of a slider can change the time for a render from normal to 'totally crazy long'!
I've made a series of pictures recently, where nothing changed except for some poses and expressions (was for a 'comic') and the camera. Average rendertime per frame was roundabout 45-60 minutes.
Then I changed the focal length of the camera from the default 65 to something around 80mm, nothing else.
First the scene took ages to load into the engine and then I saw the first iteration popping up in the history window...and then...nothing....for 5 minutes... and only then the second was calculated...and so on.
I stopped the render, changed focal length back to 65. Moved the camera a bit closer to the characters again.
And: Render time: 35 minutes for 2900 iterations.
And there's more thinks like that.
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soup-sammich In reply to LmAnt [2018-10-10 15:12:06 +0000 UTC]
Hurray Carrara! I still use mine for vertex modelling and basic UV mapping. Even though Hexagon is free, and basically a port of Carrara’s modelling room, I still haven’t gotten it to do what Carrara can do without crashing...
Yeah, the actual render only took about 36 hours, but I had to restart it waaaay too many times... The environment complexity (and if it’s 3Delight textures converted to Iray) is a big stumbling block for my render times...
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grazerone [2018-10-09 01:55:29 +0000 UTC]
very cool piece nice work
everything looks great from the bedding to the light. looks very good.
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soup-sammich In reply to grazerone [2018-10-09 02:02:06 +0000 UTC]
Thanks! I had to do a bit of post work on the clothing and a couple of her "seams" but other than that, no modifications! It was a little weird going into photoshop and clicking on any of the "auto" options and seeing basically no changes...
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Dangerguy01 In reply to ??? [2018-10-09 01:39:49 +0000 UTC]
"I have nothing to weeeeeaaaaaarrr!!"
Love the slippers.
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soup-sammich In reply to Dangerguy01 [2018-10-09 01:46:17 +0000 UTC]
Thanks! They were quite fun to make!
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