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Published: 2012-03-18 19:31:51 +0000 UTC; Views: 884; Favourites: 22; Downloads: 9
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Description
It's finished and submitted to the workshop[link]
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Comments: 18
goodboy95 [2012-03-22 08:12:52 +0000 UTC]
Sounds a bit OP, a WM1 can pull out this out when he's done WM1ing
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goodboy95 In reply to SoylentRobot [2012-03-22 20:16:55 +0000 UTC]
It's not that easy when the dude has a speed boost like that. Hell he could take down a Heavy if he doesn't notice him until its too late.
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goodboy95 In reply to SoylentRobot [2012-03-23 02:49:44 +0000 UTC]
Yes but a Pyro's flames can cut through LP a lot faster than a scout can, even when close up.
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SoylentRobot In reply to goodboy95 [2012-03-23 08:57:38 +0000 UTC]
but if he's getting a significant speed boost from the turnpike, he wont have much fuel left to attack with, and he's also taking a bit more damage from the heavy's gun
also, spies. spies are faster than heavy and can kill him if the heavy doesnt notice the spy in time. so can demomen, snipers and soldiers
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goodboy95 In reply to SoylentRobot [2012-03-23 19:40:58 +0000 UTC]
Ah that is true, the Turnpike's damage is low. I guess I was thinking more of the Equalizer, which boosts speed and attack when the Soldier is low on health.
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SoylentRobot In reply to goodboy95 [2012-03-23 23:11:23 +0000 UTC]
haha, yeah. having the health boost as well as the speed boost would be insanely OP, as the pyro could get crazy damage by having no fuel but still be on max HP
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FlamesUnleashed [2012-03-19 10:40:32 +0000 UTC]
It's nice but only the gradient from the sharp part to the handle should be more "smooth" the brush strokes are still quite visible or is it supposed to be like that?
very nice work thoug!
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SoylentRobot In reply to FlamesUnleashed [2012-03-19 23:04:56 +0000 UTC]
yup, its supposed to be like that ^^
its the style of tf2!
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