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Published: 2015-01-29 04:30:11 +0000 UTC; Views: 30995; Favourites: 561; Downloads: 695
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Description
* MECHWARRIOR ONLINE - FANART * ...visit -> mwomercs.com
"mechanized infantry of the Federated Suns, 3rd Crucis Lancers deploy to defend a critical passage in rocky terrain"
Note1: I'll lower the resolution/detail depth a bit for the next few artworks, at the moment I have just not enough time for huge 4k stuff...
Note2: the Armored Personnel Carrier in the pic is my redesign of the "Tracked APC" -> www.sarna.net/wiki/Tracked_APC
!game models used as reference!
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Comments: 18
Heart-und-Seoul [2016-05-21 03:22:11 +0000 UTC]
I love these kinds of scenes where you get a little of everything. Vehicles, infantry, spacecraft...
👍: 0 ⏩: 0
Nevaron [2016-01-15 19:39:50 +0000 UTC]
Makes me feel fro my own infantry in BT. Wonderful job, you may not consider yourself masterful, but this is solid work m8. Thanks for sharing!
👍: 0 ⏩: 0
Tyrranus [2015-02-04 21:22:50 +0000 UTC]
always nice to see the mudbugs and crawlers get some art in addition to mechs
👍: 0 ⏩: 0
ViridiaGaming [2015-02-01 10:47:43 +0000 UTC]
Love it. I'm always curious to see what Mechwarrior infantry look like.
👍: 1 ⏩: 0
somerandomguy459 [2015-01-30 09:14:12 +0000 UTC]
Awesome and really detailed, interesting to see a mechwarrior piece with infantry and tanks in it, I love everything about this.
👍: 0 ⏩: 0
Gremlich [2015-01-30 01:00:26 +0000 UTC]
More people have 1080p than any other resolution. Make much money off of 4k owners.
👍: 0 ⏩: 0
xechon [2015-01-29 06:56:10 +0000 UTC]
This is really good! It's so rare to see a mixed unit drawn well like this.
👍: 0 ⏩: 0
HomerJr [2015-01-29 05:13:58 +0000 UTC]
Incredible work! It's great to see some flesh 'n blood grunts in action alongside the mechs. Love your Armored APC redesign too, and the UAC/5 on the Shadow Hawk is a nice touch.
👍: 0 ⏩: 1
GermanPete In reply to HomerJr [2015-01-29 05:32:46 +0000 UTC]
And if they would allow this stuff in the game: Boom! Mind blown.
Right now it's a very enjoyable mech stomp but sometimes I think that leading a squad of (AI)infantry through the terrain or driving a tank would be sooo cool.
But then: It's MechWarrior Online, not GroundPounders Online
👍: 0 ⏩: 1
SpOoKy777 In reply to GermanPete [2015-01-29 20:27:10 +0000 UTC]
It would be such an awesome addition for sure...and if the engine would be optimized (PGI srsly, call Crytek and fix it), it shouldn't be a big problem...just let them even fight alongside the mechs controled by a simple script...background noise for the big guys so to say
Another thing that really bugged me...PGI had this Space-sim in development (on ice by now, afaik)...why not tying that in to MWO...hmmmmm...so many options...think eve-online translated to Battletech...
👍: 1 ⏩: 1
GermanPete In reply to SpOoKy777 [2015-01-30 05:44:01 +0000 UTC]
Nice idea. After all there's this often overlooked layer of space strategy in the Battletech universe.
Maaaaaybe they're able to tie that into community warfare (which was, when I tested with some friends, a thing of "too many battles, too little players to launch one of them").
Having infantry "along for the ride" would be awesome. Mechs walk to a capture point, an APC crests the hill and closes in, the infantry takes up shop in the structure and ta-daa: Point taken!
That'd be much more visual than a bar slowly creeping from side to side...
👍: 0 ⏩: 0
KojimaStorm [2015-01-29 04:57:46 +0000 UTC]
Wow, amazing detail and theme. How many hours did you spend on this piece? It's masterful
👍: 0 ⏩: 1
SpOoKy777 In reply to KojimaStorm [2015-01-29 05:11:38 +0000 UTC]
Thx, much appreciated...though personally I think I'm an eternity away from "masterful" ...this one took around 20-25 hours...
👍: 1 ⏩: 0