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Published: 2015-02-25 10:50:58 +0000 UTC; Views: 15412; Favourites: 133; Downloads: 189
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Description
Art byI've never really liked how lizardfolk have been treated in D&D and other countless games. For some reason people seem to assume that their ectothermic metabolisms would make them inferior next to the many mammalian races, when in fact it would probably be their greatest strength and would likely lead them to completely dominate those very races.
This variant race is my example of just such a scenario.
Note: I'm currently struggling with writer's block but I'm planning to add much, much more.
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Lizardfolk
Description: Lizardfolk, or "sisranu" as they call themselves, are powerful and intelligent reptilian creatures whose technological superiority have made them a force to be reckoned with.
They are omnivorous and universally enjoy sun-basking, bathing, and swimming. Although they are ectotherms, or cold-blooded, the large body mass of a lizardperson enables them to retain heat much longer than other smaller reptiles, which enable them to not be as dependent on external heat sources to regulate their body temperatures once they have heated up. Being ectotherms, lizardfolk consume much less food than the other races, and eat only one third of the amount that other humanoids need to get by.
Sunbasking in the mornings is an activity which can be found in all lizardfolk cultures, but this is not required to function normally. Because of their intellect and use of tools, lizardfolk have other important heat sources such as fire, cloth, and furs which serve crucial roles to control their body temperatures.
Lizardfolk have tetrachromatic vision and can perceive colors within the ultraviolet spectrum. This enables them to perceive a far greater range of colors than most other races, and distinguish between colors which to most other races appear to be identical. To lizardfolk, most other races are colorblind.
Physical Description: Possessing a muscular, lean, and agile build, lizardfolk look like large, bipedal lizards. They typically stand just a few inches taller than most humans, with an average height of a little over six feet, and are covered in blue scales with black stripes. Lizardfolk jaws are lined with sharp teeth, and they possess claws capable of rending a human to pieces.
A row of soft spines run down their backs from the top of their heads to the middle of their tails.
Eye colors range from amber, blue, green, and yellow.
Lizardmen are slightly more muscular than lizardwomen and their spines, especially the ones on their backs, are distinctly longer than those of the lizardwomen. Their scales are slightly darker than those of lizardwomen, and they have markings on their noses and foreheads; and stripes that go all the way down their tails, as well as thicker stripes in general.
The reproductive organs of lizardmen, called hemipenes, are somewhat different from those of the males of the other races and are held inverted within the body.
Lizardwomen are slightly thinner than lizardmen and their spines are barely visible on their backs. Their scales are slightly brighter than those of lizardmen, and they have markings around the eyes as well as thinner stripes.
They have a cloaca, a posterior opening that serves as the only such opening for the intestinal, reproductive, and urinary tracts.
Moulting: Like other lizards, lizardfolk shed their skin regularly during a period that can take one to two weeks. Adults only shed once per year, while children shed several times a year as their old skins are outgrown.
Bathing in warm water or applying oils to their skins are methods used by the lizardfolk who are able to, as this brings down the shedding period to only one week instead of two.
Shedding is a very uncomfortable process, which causes the lizardperson to feel both itchy and slightly restrained as the old skin is replaced by fresh, tender skin. This in turn leads them to be both irritable and grumpy.
While shedding, lizardpeople often request their companions, friends, family, servants, or slaves to rub or massage areas that they themselves cannot reach in order to relieve the itching and assist with the shedding process.
Once the old skin has been fully shed, lizardfolk who follow the religion of their people will take the skin to a local temple dedicated to Ushwaduri, the flayed goddess of renewal, and burn it as an offering. Though, those who are too far away from one of the goddess's temples may burn it as an offering anywhere.
Sex and Reproduction: The sexual behavior of lizardfolk are quite different from those of the other races.
A lizardwoman has multiple mates and produces clutches of eggs with multiple paternity. What this means is that if a lizardwoman has mated with more than one male, the eggs within a single clutch will have different fathers, which helps increase variation and survivability. This is thanks to the ability of the lizardwoman's body to store the seeds of her mates for up to six years to fertilize her eggs.
Males do not exhibit any sexual rivalry as all potential rivals help contribute to their mate's clutch, and it is often nearly impossible to identify the paternity of their individual children.
As long as her body holds the seed to fertilize her eggs, a lizardwoman will lay a clutch of about six eggs every four years. These eggs are kept somewhere warm and cared for by her mates, children, or servants for a period of six months, until they are ready to hatch.
As with most other reptiles, an egg's temperature will determine the gender of the hatchling, with a low temperature resulting in a female. Since lizardfolk society has a great deal of gender segregation, families often plan out the genders of their children in advance to serve their own needs.
Rape is virtually non-existant among lizardfolk, as they are incapable of even conceiving having sex with anyone who does not appear to be receptive. The rare occasion when it does occur, however, it is usually due to one party misunderstanding another.
The success of their species have made overpopulation a problem, and because of this lizardwomen often attempt to limit the number of clutches they have over the course of their lives. This leads them to find alternate means of sexual gratification in order to avoid conception, and some lizardwomen even dable with interspecies relationships to satisfy their needs.
Society: Lizardfolk societies tend to be incredibly sophisticated and successful, and this success is due to their ectothermic metabolisms. Because they are cold-blooded, lizardfolk eat much less than the other races, which lead them to produce a much larger food surplus than those of other societies, which can in turn support a larger number of specialists. What this means in the long run is that lizardfolk societies can afford more extensive bureaucracies, larger professional armies, a larger aristocracy, as well as more doctors, teachers, and scholars than any endotherm civilization. For these reasons, lizardfolk tend to dominate their warm-blooded neighbors. Of course, ectothermy does have its downsides, as lizardfolk are suceptible to cold, which limit their expansion in colder regions.
Due to their biology, lizardfolk are universally matriarchal and practice polyandry, a form of polygamy whereby lizardwomen take several husbands at the same time. In a typical lizardfolk household, there is a matriarch who rules the family, her husbands who work for the household, and the children who are raised by both the matriarch, her husbands, and their older siblings. A household also includes any servants or slaves of the family.
The lizardfolk family unit differs somewhat from that of the other races, in that it includes the matriarch's adult daughters and their husbands, as well as the freedmen of the household.
While the matriarch is the absolute head of the family, she is also expected to provide for all of its members, including their slaves and animals (even though they are considered to be property).
Lizardfolk societies tend to have a good deal of sex segregation. This begins at an early age as the lizardmen provide the majority of the parenting of the male children, while the lizardwomen provide most of the parenting of the female children. While educational institutions tend to be open to both sexes, the education of males and females tend to differ greatly: males are primarily taught labor- and service-oriented skills, while females are primarily taught leadership and administrative skills.
While most occupations are very clearly dominated by one sex or the other, some are more mixed, for instance the military. However, even there sex makes a difference as females are trained as officers whereas males are not.
Magically or artistically talented individuals are the exception to this rule, as such individuals are seen as too valuable and in demand to waste. Instead, these lizardfolk can look forward to a prestigious education and apprenticeship.
Racial Traits
+2 Strength, +2 Dexterity: Lizardfolk are both strong and agile.
Humanoid (Lizardfolk)
Medium: As Medium creatures, lizardfolk have no special bonuses or penalties due to their size.
Normal Speed: Lizardfolk have a base speed of 30 feet.
Bite: Lizardfolk have a natural bite attack, dealing 1d6 damage.
Claws: Lizardfolk have two claw attacks, dealing 1d4 damage each.
Cold-Blooded: The body temperature of lizardfolk fluctuate with the temperature of the environment. They are initially less susceptible to damage from high or low body temperature, gaining a +2 Fortitude bonus on their first hourly roll against hot conditions or cold weather, and they take a -2 Fortitude penalty against non-environmental cold effects. However, this penalty is negated if the lizardfolk character wears a cold weather outfit.
Because of their cold-blooded metabolism, lizardfolk consume only 1/3 the amount of food other Medium-sized races eat, and require only 6 ounces of decent food per day to avoid starvation.
In conditions of severe cold, exposure, or if unprotected in cold weather, lizardfolk move 10 feet slower, take a -2 penalty to their Dexterity, and take a -2 Fortitude penalty to fight the cold. In extreme cold conditions, lizardfolk move 20 feet slower, take a -4 penalty to their Dexterity, and take a -4 Fortitude penalty to fight the cold.
Hard Scales: +1 natural armor bonus.
Public Education: Lizardfolk gain Skill Focus as a bonus feat at 1st level.
Swim: Lizardfolk have a swim speed of 30 feet and receive the +8 racial bonus on Swim checks that a swim speed normally grants.
Languages: Lizardfolk begin play speaking two languages which are based on the region. Lizardfolk with high Intelligence scores can choose from a pool of seven languages.
Related content
Comments: 20
snakes35 [2024-03-20 18:49:07 +0000 UTC]
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Aristodes [2019-07-13 06:33:12 +0000 UTC]
Would it kill you to have a single race with the males in charge?
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Sriseru In reply to Aristodes [2019-07-15 09:57:51 +0000 UTC]
No. I just don't commission art for those ones. xD
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Bazil3282 [2019-02-25 10:04:22 +0000 UTC]
For some reason people seem to assume that their ectothermic metabolisms would make them inferior next to the many mammalian races, when in fact it would probably be their greatest strength and would likely lead them to completely dominate those very races
Oh, there are many, many reasons why people assume that. Just like there are many, many reasons why warm-blooded animals dominate the Earth (sans its oceans) for millions of years. Ectothermic metabolism does have some advantages over the endothermic one, but at a greater price - and would definitely not be any sort of "strength" for the lizardfolk. Should we go for the hard science, we may wonder - for starters - how the hell did they even become sentient in the first place.
What is much more jarring is that people creating various lizardmen races seem to universally and uncritically assume, that should they exist, they must be cold-blooded - just because animals that they're based on are such. This is particularly egregious in case of human-lizard hybrids (like Lizard from Marvel comics), which you would think would take what's the best from both parts of the deal - human intelligence and endothermy, animal's strength and resilience. Instead, they're cold-blooded. Just because. So my own lizardmen, for change, are warm-blooded (because they're not actually lizards nor have anything to do with them - they are highly evolved, erect theropods).
While I like the idea of lizards dominating other races, the way you describe it makes no sense.
Because of their intellect and use of tools, lizardfolk have other important heat sources such as fire, cloth, and furs which serve crucial roles to control their body temperatures.
Cloth and furs are not heat sources - they are merely insulators. Which would make them useless if a given lizard accumulated no heat to begin with. Also, they would not save them from the fact that they still need to utilize that accumulated heat to sustain their bodily functions - something that the bodies of birds or mammals do by themselves.
Lizardfolk societies tend to be incredibly sophisticated and successful, and this success is due to their ectothermic metabolisms. Because they are cold-blooded, lizardfolk eat much less than the other races, which lead them to produce a much larger food surplus than those of other societies, which can in turn support a larger number of specialists. What this means in the long run is that lizardfolk societies can afford more extensive bureaucracies, larger professional armies, a larger aristocracy, as well as more doctors, teachers, and scholars than any endotherm civilization
So... you claim that food availability is the one factor that determines the development of a civilization? Interesting theory...
Of course, you just blatantly ignore major problems they would have to face, being cold-blooded and eating little food. And no, being susceptible to cold is not one of those problems - actually, it would arguably be the LEAST of their concerns (ever heard of the law of conservation of energy?), especially if we assume that they live in hot regions anyway.
And how exactly does the larger number of scholars allow them to develop? A hundred scientists with medieval level of knowledge would still have only medieval level of knowledge. As would a thousand of them. Or million of them. It's the brilliant, gifted and exceptional individuals - not numbers - that allowed the real-world human civilization to develop that much.
Come to that - you never described, how does the lizardfolk civilization look like nor how exactly advanced it is. You speak of "technological superiority", but in fantasy setting it may mean just as well that they have bows where other races have only blowpipes.
The body temperature of lizardfolk fluctuate with the temperature of the environment
I understand that this is a part of in game rules and you probably copied that from a manual, but still... cold-bloodedness does not work that way. You seem to take this ridiculous belief that ectothermy is some kind of miraculous ability to adjust your body temperature to whatever the temperature of the environment is, apply it to your lizardfolk lore-wise and claim that they use it to dominate other races due to being able to survive while eating much less food with zero consequences.
Still, there is one very refreshing thing about this after all. At last, I get to see lizard females without goddamn mammaries. However, the really hard deal is to make lizard females that lack strictly human attibutes but appear feminine anyway.
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Tenkokukutiw [2018-03-04 15:08:31 +0000 UTC]
In me called human female attention without tempting to be based on retilino. I liked it, you seem to be every humanoid being to have a structure, to be a mammal, despite this, it is understood when you hybridize something like that. general strange female species not based mammals tits.
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FangLeToucan [2018-01-03 22:10:43 +0000 UTC]
Hellow, im currently working on a rp, and i was wondering if i may use these as a species in my rp. I would also wish to use most of the detail you provided but ill be sure to give credit for all of it.
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Sriseru In reply to FangLeToucan [2018-01-08 20:53:08 +0000 UTC]
Hi! See the reply I made to your other comment. Same thing applies with this one.
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Gunhercanelo [2017-07-01 05:06:39 +0000 UTC]
A good references and descriptions i like really the female
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Bazil3282 In reply to DJcroc2016 [2019-02-26 14:08:24 +0000 UTC]
Firstly i'm very glad someone finally understands what ectomorphic means
Kind-of, sort-of, not-really. Both you and the author seem to take only the benefits of cold-blooded biology while totally ignoring its drawbacks.
Not only variable temperature, but also withstanding drastic changes in temperatures
"Withstand" does not equal "thrive". Cold-blooded animals need to be capable of functioning in various temperatures, because they have to survive in conditions where they can't accumulate heat from surrounding environment (for example, during the night). That does not change the fact that they still must regularly "recharge their batteries" - usually by sunbasking - in order to maintain that heat to begin with. If you cut them off from heat sources, they will die in time - and their ability to withstand temperature changes won't help them one bit.
A warm-blood's heart typically stops if it reaches below 30°C. A cold-blood's? Nope.
Whoa, ho. If you are talking about conditions in which mammal's body is no longer capable of maintaining its temperature (as an example, think of those poor bastards who jumped off the Titanic into that freezing cold water), then reptile is as good as dead too. How in the devil's name cold-blooded creatures are at an advantage here?
Their lowered demand for food also confers an excellent survival advantage for hard times when supplies are low
See - this is what I'm talking about. You take a specific, critical situation where it is easier for a lizardfolk to survive, totally ignore the fact that lizardfolk is toast in every other situation, and try to use it as a "proof" that they are at an advantage. Another thing you totally ignore (as the author does) is that a cold-blooded creature doesn't just have lower demand for food - it is incapable of digesting as much food as we do. They eat little, but as a result, they get little energy. And they can't get more. This is not too problematic for real-world reptiles who spend most of their time idle anyway, but it is a very, very bad thing if we're talking about sentient lizardfolk, trying to build their own civilization - which requires A LOT of sustained, heavy work. And thus - providing workers (especially physical workers) with a lot of food. Survival advantage, you're saying? Well... no. Just no.
See, another advantage of being non-placental. Other people can care for the eggs while the female does whatever!
So they still need someone to care for the eggs - and that someone cannot do "whatever" at the same time. Where is the advantage?
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Sriseru In reply to DJcroc2016 [2016-06-07 12:18:56 +0000 UTC]
Wow, thanks for taking the time to write this review.
I got the idea of creating this variant of the classic lizardfolk race when I realized how beneficial ectothermy might be for a creature with a human-like intellect.
Yes, they do have scleras like mammals, but they're barely visible.
The gender roles in their society is an outgrowth of their polyandrous family structure. In their opinion, it is a female's place to lead and a male's place to serve.
Yes, the traits are what come into play in Pathfinder, a D&D variant.
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RestrainedRaptor [2016-01-10 22:12:16 +0000 UTC]
What a lovely species. So much blue, and I'll admit I'm a bit of a fan of that color. Lots of interesting details in the description. You put a lot of thought into that, so good job!
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Sriseru In reply to RestrainedRaptor [2016-01-11 22:15:43 +0000 UTC]
Yeah, blue is my favorite color and I think it looks great on reptiles.
And thank you for your kind words. I've actually written a lot more about this species that I haven't posted online yet, and I've also created a language for them. So you might see more of them in the future. :3
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Azrael9986 [2015-04-02 08:40:36 +0000 UTC]
The main issue with D&D Lizardmen is the fact they are tech retarded/ forced into small tribes by the lore that they couldn't take on a small group of gnomes. Unless you are in Eberron then they are in a massive group that has held back humanity for a few hundred years. Still I hate how they are always treated as primitive. Either amazon, Mayan, or some other kind of primitive group. Usually using bones and stone as their main weapons and armor. When in all honesty they would have less distractions then most mammals. maybe less artistic and cultural advances but more useful things. at least if you didn't give them mammal like mental features. diplomacy might suffer from a more reptile like view but they would more easily intimidate others with their almost alien ways of thinking.
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