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SteveRowlands — Harry Ran 'walk'

Published: 2006-05-26 12:17:44 +0000 UTC; Views: 3007; Favourites: 20; Downloads: 582
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Description Harry Ran, the lead character from Burnt Out Cop (2003/unreleased)

Character design: Dan Malone [link]
Modelling: Nick Lee [link]
Hierarchy/Animation: Me!

Produced with 3DSMAX
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Comments: 23

jakehunter [2009-11-09 19:25:21 +0000 UTC]

looks good!

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dahonglagas [2006-10-31 01:50:31 +0000 UTC]

wow!can you teach me?pls...

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achromatic-cycle [2006-07-05 12:37:03 +0000 UTC]

Incredible walk cycle. Superb secondary motion. Where did you go to school?

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SteveRowlands In reply to achromatic-cycle [2006-07-05 13:36:19 +0000 UTC]

lol... all self taught mate. done so many walk cycles over the years it becomes second nature ;]

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achromatic-cycle In reply to SteveRowlands [2006-07-05 13:42:18 +0000 UTC]

wow. you are truly gifted. I am an animation major at scad ( one of the u.s. colleges for 3d animation) and that is better then 70% of the stuff i've seen from students. Great detail with the pant leg etc.

Keep up the good work.

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gsuk1 [2006-06-23 20:15:50 +0000 UTC]

amazingly smooth and realistic! great digital work here mate, nice one!

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mlizcook [2006-06-23 17:47:13 +0000 UTC]

O_O OMG YOU ARE MY HERO!!!!

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R4PTOR-89 [2006-06-23 07:38:52 +0000 UTC]

Pretty damn good though his legs seem to shake as he walks..

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jdzero [2006-05-26 16:18:05 +0000 UTC]

Cloth, or Flex? o_0;

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SteveRowlands In reply to jdzero [2006-05-26 16:27:46 +0000 UTC]

How d'ya mean? for the jacket?

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jdzero In reply to SteveRowlands [2006-05-27 18:20:10 +0000 UTC]

Yeah, the jacket. <.<

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SteveRowlands In reply to jdzero [2006-05-28 05:42:22 +0000 UTC]

I made tags for the jacket (from bones) and used Skin. Then they are just keyframed with the rest of the animation.
piccy here: [link]

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jdzero In reply to SteveRowlands [2006-05-30 17:28:36 +0000 UTC]

Huh. Never though of using that before.. of course then again, I usually try to be more "overwhelming" with my clothing on models.. I suppose that solve a lot of issues in retrospect when animating character cycles. (Something I need to work on for future referencing.)

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danmalone [2006-05-26 13:48:54 +0000 UTC]

wha-hey there he is +) nice one Steve, good to see the old geezer up and at em!

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SteveRowlands In reply to danmalone [2006-05-26 14:23:45 +0000 UTC]

it was only a matter of time ;D

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Silverleaf91 [2006-05-26 13:28:12 +0000 UTC]

Very smooth animation.

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colinMedia [2006-05-26 12:20:06 +0000 UTC]

this guy has some business to take care of
nice and fluid...very well done

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BratticusPsychosis [2006-05-26 12:19:57 +0000 UTC]

Really nice!

However, he looks slightly bowlegged; is this intended?

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SteveRowlands In reply to BratticusPsychosis [2006-05-26 12:24:01 +0000 UTC]

cheers guys!
yeah, the bowleggedness is intentional, part of his character ;]

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BratticusPsychosis In reply to SteveRowlands [2006-05-26 12:32:29 +0000 UTC]

Kay; sweet. A quick gallery check confirmed that I should be ing you.

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SteveRowlands In reply to BratticusPsychosis [2006-05-26 14:39:41 +0000 UTC]

nice one dood xD

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rollinghair [2006-05-26 12:19:42 +0000 UTC]

Wow! Very nice! n__n

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xTOXICxEMPIREx [2006-05-26 12:19:36 +0000 UTC]

omg, did u do that!! thats amazing!!!!!!!!!! great job!!!!!!!!

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