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Published: 2020-02-01 19:46:41 +0000 UTC; Views: 3470; Favourites: 40; Downloads: 28
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Description
Here's the story of the development of a new character for you. From top left to bottom right:-
1. After 6-8 hours of morphing my base character and trying a lot of different hairstyles, I finally get a character I'm reasonably happy with. I set her up with an HDRI for lighting and background with some extra front lights and see how she turns out.
2. She had too much blusher, so I changed that. I didn't like the original texture of the outfit, so I just used a lace shader on the first picture, but it didn't look right. So after a couple of hours in Photoshop, I made a new texture using lace but with proper edging and JUST the right amount of transparency. I changed the HDRI as I didn't like the first one.
3. The lighting in picture 2 wasn't right and didn't show off the texture well enough, so I fixed that and she's just about right.
4. Her eyes are a bit too black so I changed one of the two layers of eye shadow I normally use to a lighter colour (Yes, that's the correct spelling. It's not my fault the USA decided to use someone who couldn't spell to write it's first dictionary ) and added a bit more texture to her lips. Add depth of field to blur out the background and put her in a more sultry pose and that will do for another day.
About 16 hours work from start to finish
Daz Stdio and Iray. Outfit textures in Photoshop
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Comments: 2
Stevie3D In reply to ThessianCG [2020-02-02 15:42:19 +0000 UTC]
Yeah, I had four pictures sat there, so I thought - why not?
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