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Published: 2014-07-17 13:34:20 +0000 UTC; Views: 1298; Favourites: 26; Downloads: 6
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Description
I finally modeled a cloud random enough to not look fake, and got a material that looks good for clouds.The material is very simple, it's just a transparent node mixed with a Subsurface Scattering node.
I know the lighting in the scene isn't too great, but I was focusing on the clouds, not the scenery xD
Programs Used: Blender 2.71 using the Cycles engine with Branched Path Tracing at 1,000 samples. Render Time: 4 hours 11 minutes
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Comments: 10
owlmaddie [2014-07-18 16:58:18 +0000 UTC]
This looks amazing, what are you talking about!? Great job!!!!!
👍: 0 ⏩: 1
Alloci [2014-07-17 13:41:47 +0000 UTC]
not great?
nOT GREAT?
WELL GUESS WHAT FCK YO AND YO FABULOUSITY
👍: 0 ⏩: 1
SupahPOW31 In reply to Alloci [2014-07-17 15:30:21 +0000 UTC]
IDK. It just looks off to me for some reason...
👍: 0 ⏩: 0
ELGURITCH [2014-07-17 13:37:20 +0000 UTC]
dude
dude
you're saying the lighting isn't great.
YOU THINK THIS ISN'T TOO GREAT
WHAT IS WRONG WITH YOU THIS IS EPIC
👍: 0 ⏩: 1
SupahPOW31 In reply to ELGURITCH [2014-07-17 14:10:15 +0000 UTC]
I STILL THINK EVERYTHING BUT THE CLOUD LOOKS BAD.
👍: 0 ⏩: 0