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SwanCake β€” Devonia

Published: 2012-12-21 09:39:05 +0000 UTC; Views: 179; Favourites: 1; Downloads: 4
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Description The magical world which you live in is called Tierra Duchais. In Tierra Duchais, there are 5 big continents: Aezellum, Bezillum, Cidia, Devonia and Equillia, while the continent where you live in is Devonia. In Devonia itself, there are 8 different countries which has been remain side by side in harmony: Quillium, Ceszira, Liberca, Domhain, Hallel, Dallia, Kharos and Sharaz.

Most of these countries have their own specialties and areas where they are better than the other neighbor countries.


Country Description

Quillium:

Quillium is the coldest country in Devonia. A lot of snow is a common sight here although it's still far from the coldest country in the world. The summers are chilly, while the autumn is filled with rain. There are a lot of wild animal, therefore Quillium is highly proficient when it comes to hunting and animal related activities such as butchering, fur peeling, etc.

True Quilliumians are known as tough peoples who can work in any weathers and harsh environment. They’re stong and highly dependable as a warrior. Usually, Quilliumians are highly favorable to be hired anywhere in Devonia. A little fun fact, If you meet a mercenary or a bodyguard, the chance of him/her being a Quilliumian is about 70%.


Ceszira:

This is the country where our Academy is placed! Ceszira is a little Island between two big countries. Nevertheless, this small country is the most proficient when it comes to trading goods and ships. Ceszira also has one of the biggest harbours in Devonia.

Because of the well-functioning trading activities and its famous harbour, many merchant and also tourist all over the world travel to the famous Ceszirian daily markets because of the exquisite goods and food. This is the reason many people calls this Harbor "The Capital where ends meet" because literarily people from all over the continent, and some even from all over the world, meet here. The local people mainly work within fishery or ship and trading industry.
Ceszira is neither a cold or warm country. But the wind near the coast is extreme; amazingly the locals are able to do their daily chores even in the most extreme storms.


Liberca:

A long time ago, Liberca territory belonged to Quillium. After a harsh liberation war which was led by the noble family of Liberca, they owned the victory and declared their independency from Quillium. The declaration was accepted by the United Tierra Duchais World Forces (UTDWF), also with the help of Kharos Country. Amazingly, since then there has been peace between Liberca and Quillium.

Liberca is a country with a lot of mountains, and that's why they rely on their mining industry. For a long time, this young country has been specializing itself in blacksmithing and fine weaponary art. It is said that many famous sword wielders come from Liberca.

Liberca's weather is almost like Quillium but less cold.


Domhain:

Domhain is the biggest country in Devonia. Almost of its territory is covered by a thick jungle. The locals here live humbly, side by side with nature. Some of the big and industrial cities in the other countries perceive Domhain as a stone-age country because of the "primitive" and simple living standards, although in fact there is little known about Domhain, it's truly a mysterious country. The magical force in Domhain is the strongest in Devonia, which highly influence the people and animals living there.

This country is very wide and therefore very undiscovered. Little is known about what exact races or creatures which actually populate the territory. Record said that most terrans and chlorans are seen in and around the woods, but there are also rumors that Flons may dwell on this place as well, although none can prove their existence. However, a lot of magical and mysterious monsters can be found. For a daring nature explorer, Domhain is the place to go!

Domhain imports a lot of woods to Quillium and the rest of Devonia. The wood from Domhain is said to be magical; a great material for magic devices. The wood is also an incredibly strong wood material, almost unnatural compared to other countries' wood. Some of these woods may be taken from Chlorans-- they are willingly to help with the supply as well as long as the countries respect nature and use them wisely, avoids illegal hunting and nature exploitation.

People of Domhain have all they need to survive within their own country borders. The weather there is mostly very humid and rainforest-like. There's never snow, and rarely drought.


Dallia:

Dallia is a small country which focus on fishery. It lives through selling its fish recourses to Sharaz which is the closest neighbour country by ship. The people of Dallia is known for being very kind, trustworthy and hardworking. If you ask anyone about the Dallia's locals, there will only good words. There are also a lot of plant species in this country. The locals are amazingly skilled at craftmanship and able to make the most bizarre artistic things out of these plants. If you like art and handicraft, Dallia is the place for you.

Dallia is a warm country. Because of the unisolated buildings and houses, the winter can get a bit chilly but not cold enough to complain about. The warm underwater stream that runs right next to Dallia and Hallel brings on the pleasant warmness to this territory.


Hallel:

Hallel is called Dallia's "little brother". This is because Hallel is such a small country, population-wise and economically, so in both export and import Dallia shares the goods to Hallel. The alliance started when the Princess of Dallia fell in love with the lazy King of Hallel. She promised that she will do anything for him and his country if he agreed to marry her. And so they did.

After that, Hallel has been taking it way too easy and supports itself on (or better said: take advantage of) Dallia. Recently the relationship between these two "sibling" countries has started to become awkward and a bit unstable. No one knows how long Dallia's leaders will cope with the laid back Hallel.

Hallel's natural resouces is... well... fruits. And that's about it. It'll be interesting to see how long Hallel can survive without Dallia.


Kharos:

Kharos is mostly known for its strong military, although it hasn't been active for many years. Kharos is also the only country that allows free use of dark magic. It is said that the King of Kharos has his own elite force of dark magic wielders, but no one has ever been able to prove its existence.

Kharos imports metal and weapon from all over the world, especially from Liberca. Those two countries have had a firm alliance ever since Kharos helped Liberca in the liberation war.
Kharos natural resource is coal, and the coal from Kharos is known for being a top quality!

The weather in Kharos is different from place to place. This is because of the warm stream that barely hits the end of Kharos which close to Dallia. Here, the weather is warm and comfortable. Other than that, Kharos has a quite strange weather and climate. It has all the possible forms like: strong wind, snow, drought, warmth, cold and rain.

A little fun fact, the men in Kharos are known for being unnaturally handsome or beautiful, so many ladies travel to Kharos for the sole reason to find a handsome, strong mate.


Sharaz:

Sharaz is the only country in Devonia where most of its territory is covered by desert. Drought is normal, but not too harsh on the population. In the middle of the country, there is a famous "sand beach" with only sand and no water. There, the "sand sailing" sport has become very popular. Beside minor competitions which held here almost everyday, the international sand sailing competition is held here annualy.

Sharaz is also the number one honeymoon spot because of its romantic green areas by the clear water sea. The food is known for being amazing while the natural view is breathtaking!

Unfortunately, there isn't only happiness and forever tourist enjoyment which embellish this country. Monsters exist in almost all over the territory and there is a place deep into the desert where humans usually don't go. The place is called Tenebris Canyon; the world of marhaens. Now both the marhaens and humans have respect on each other and therefore it's not necessarily dangerous for either parts to meet, but they usually stay away from each others territories, especially for the old generation. The young generation of marhaens and humans aren't strictly obligate to the old rules; they are more friendly to each other. Sometimes, in a rare ocassion, they held an inter-race marriage, even though it's actually forbidden for marhaens; they will be banished forever from the Tenebris Canyon if they do so.

Sharaz natural resources are tourism and sun power. Yes, you read right! The people of Sharaz are adept at using the sun for their advantage. It is normal for them to use the sun power for washing clothes, cooking food, etc. They have found magic that can gather the energy of the sun for a whole day, then use it whenever they want to. Sharaz is also the first country which able to make ships run with a motor-like instrument, driven by sun power. But it's only for tourism purpose, because long journey are still impossible.

(Now that you've read this, where does your Dev. academy student come from? Feel free to draw pictures of their home towns/houses)
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Comments: 21

S4r17 [2012-12-26 14:17:53 +0000 UTC]

OH MY GOD. SWanny I love this

But now I got one big problem.
I don't know where my OC's come from.

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Bischeglie [2012-12-21 14:47:54 +0000 UTC]

Okay, first..........

ASDFGHJKL SWANNIE THIS IS WONDERFUL YOU'VE DONE A VERY GREAT JOB ON THE DESCRIPTIONS OH GOD I'M SO THRILLED

Ehem~

Start with Quillium, I think we can add that many mercenaries is coming from this country?

For Ceszira, it's wonderful already, maybe I can add later that Serluscian Race origin is from this country...

LIBERCA! I love your description about this country I will make sure Corby came from this country and was joining the liberation war, I want to design the royal family for this country too...

I love your description about Domhain too, maybe we can add this country is a mystical country where magic influence is still so strong... I think Terran, Flon, and Chloran came from this country. Ah btw, we won't have elf in our world...

Dallia and Hallel relationship is incredible! You've done very well with those countries!

Kharos is well-made too, I don't have any objection on this country~ It's kinda mysterious too~

Sharaz... I think Marhaen will came from this country, since Tenebris Valley where they resides is like a white desert. Sand Sailing is pretty interesting too, love the idea! LALALA I want to go for traveling in this country...

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SwanCake In reply to Bischeglie [2012-12-21 15:24:31 +0000 UTC]

OMGOMGOMG!! YOU MADE ME SQUEEL OF JOY !! I'm so happy that it was good!!! Thank you QwQ

Okey dokey, I'll fix on the elf thing and add The other races ;D for the other things I'll write it down when we know exactly how the story goes~

oh and for the mercenaries part, I have no idea what it is but I can add the exact sentence you wrote~

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Bischeglie In reply to SwanCake [2012-12-21 17:53:58 +0000 UTC]

You can copy-paste the description to forum so we can edit this together...

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SwanCake In reply to Bischeglie [2012-12-22 02:47:35 +0000 UTC]

okey dokey~ I've probably made the forum the wrong place (never made one before Q__Q) but anyway here it is [link]

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Bischeglie In reply to SwanCake [2012-12-22 11:26:00 +0000 UTC]

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SwanCake In reply to Bischeglie [2012-12-22 13:18:54 +0000 UTC]

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Fortranica [2012-12-21 12:44:10 +0000 UTC]

I loooove this

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Bischeglie [2012-12-21 10:34:15 +0000 UTC]

I LOVE THIS SWANNIE

Btw, it's Quillium, not Quillum...

So what're you planning to add later? The name of the sea?

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Fortranica In reply to Bischeglie [2012-12-21 12:44:33 +0000 UTC]

and so where's exactly the city that the academy is? 8D

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Bischeglie In reply to Fortranica [2012-12-21 12:47:30 +0000 UTC]

Ah, it will be in Ceszira country, but still dunno the city name...

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Fortranica In reply to Bischeglie [2012-12-21 12:56:52 +0000 UTC]

so we'll use gondola ships / aquatic animal transports to the academy!

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Bischeglie In reply to Fortranica [2012-12-21 13:32:35 +0000 UTC]

It will take months if we use Gondola...

Yes, we will use ships, aquatic animal, or flying animal~

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Fortranica In reply to Bischeglie [2012-12-21 14:07:58 +0000 UTC]

eh by the way, revo, can I make a pet for someone that is exclusive for a family bloodline only? example, like a guardian animal / monster that serves for a certain bloodline family and there's only 1 in the world?

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Bischeglie In reply to Fortranica [2012-12-21 14:52:08 +0000 UTC]

Ah, I think that's no problem... since we are the admins...

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SwanCake In reply to Bischeglie [2012-12-21 10:39:11 +0000 UTC]

I'll fix it right away

Oh the sea? didn't think about that OwO I was thinking about adding some small mountains and you know, something that shows that each country is diffrent~ What do you suggest for the seas? (oh btw, the dots are sea routs made by ships. I thought that for some countries where ship trading things are important there would be big cities and such, but it's so difficoult to draw 'em QnQ)

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Bischeglie In reply to SwanCake [2012-12-21 11:09:30 +0000 UTC]

Adding mountains is a nice idea! Well *cough* I don't have any idea for the seas for the time being *cough*.

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Reedpiper [2012-12-21 09:43:33 +0000 UTC]

TROLOLOLOLOL
LOLOLOL
LOLOLOL

OH DONT MIND ME

IM JUST A WANDERING SPIRIT

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SwanCake In reply to Reedpiper [2012-12-21 09:45:53 +0000 UTC]

What? you could see this QnQ oh my... Made it as a scrap though so that no one would get it in their inboxes... OTL

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Reedpiper In reply to SwanCake [2012-12-22 06:53:21 +0000 UTC]

//TROLOLOLOLOL
LOLOLOL
LOLOLOL

//watches your scraps

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SwanCake In reply to Reedpiper [2012-12-22 13:19:51 +0000 UTC]

Okai, I see.

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