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Published: 2009-01-02 22:38:45 +0000 UTC; Views: 6752; Favourites: 66; Downloads: 0
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Description
Here is WIP of a female mage in zbrush.I was really inspired by Sze Jones and her work on the Dark Elf Sorceress character on the Warhammer cinematic trailer.
Programs used:
Maya 2009
Zbrush 3.1
Photoshop CS3
Related content
Comments: 36
B00TH1E [2010-05-03 00:37:18 +0000 UTC]
This looks great.
Only major critique I have is the pose. She has her weight on her right leg but her centre of gravity is in the middle. Her straight left arm also looks unnatural.
Like I said nice model just need to spend a little time posing her.
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SybexMed In reply to B00TH1E [2010-05-03 17:08:10 +0000 UTC]
Thank you! Yes, i struggle with posing sometimes.
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YukeraYasha [2009-10-09 21:19:26 +0000 UTC]
really great! i really wish i could find zbrush for mac (my boyfriend ordered it and they never sent it!)
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SybexMed In reply to YukeraYasha [2009-10-09 23:24:48 +0000 UTC]
Hmmm, i have a free copy lying around here some were, if only i could send it .
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YukeraYasha In reply to SybexMed [2009-10-11 13:50:17 +0000 UTC]
yaaaaa it would take forever LOL.... thanks for the thought. Maybe if you happen to remember where you found it you could just let me know and I can get my own
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Opeca64 [2009-07-03 18:58:59 +0000 UTC]
This is pretty interesting. I've been working with human characters in Maya (no Zbrush), and I can appreciate the time that this must have taken. The details are well placed, the proportions are little off. Overall very well sculpted.
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SybexMed In reply to Opeca64 [2009-07-03 19:46:57 +0000 UTC]
Thank you! The proportions are indeed off. That's what i get for working in a zoomed focal length.
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SybexMed In reply to reiq [2009-06-10 00:48:20 +0000 UTC]
thanks ill try to do better next time.
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Inai10 [2009-02-03 07:42:23 +0000 UTC]
That looks sick Everything's so nicely detailed. Makes me wanna put all my time to Zbrush >< but I say the same over any other thing i do.
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SybexMed In reply to Inai10 [2009-02-03 09:11:38 +0000 UTC]
Awe, thanks. Wow, i have been there to many times. "Ok now this program until i master it!" Next day i'm doing something else lol.
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mecaenet [2009-01-25 18:56:22 +0000 UTC]
very good job iu deserve "10", by the way how do you get that kind of detail, (some trick), Zbrush is good but this is so much more.
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SybexMed In reply to mecaenet [2009-01-26 06:27:01 +0000 UTC]
Thanks for the compliment! For the details, i just sculpt in HD poly's using your standard brush sets. Mostly pinch and layered brushes with lazy mouse activated with my custom settings.
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SybexMed In reply to Crashmgn [2009-01-11 20:23:10 +0000 UTC]
Thanks crash! I appriciate the comment.
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Crashmgn In reply to SybexMed [2009-01-13 10:06:27 +0000 UTC]
hey! no problem always a pleasure to meet a fellow zbrush lover here! lol
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S-H-I-M [2009-01-06 23:08:16 +0000 UTC]
Wow. That looks cool. I really like the cloth around her body =]
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Pirateguybrush [2009-01-05 19:43:31 +0000 UTC]
Very nicely done, great detailing.
I'd suggest some of the muscles are too well defined, in particular the divider between her abs. To me, her arms look like they should have a little more flesh on them, and the outside of that knee looks a bit caved in. Parts of her look very toned and athletic, then other parts make her look slightly malnourished and starving (skin hugging the underlying structures too much).
Just trying to be helpful.
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SybexMed In reply to Pirateguybrush [2009-01-06 05:47:42 +0000 UTC]
Thanks for the suggestions! I'm still a student of anotomy, it's always difficult to achieve perfect structure. But for this one I wanted more of a stylized game character look. I'll try to take it easy on the sharpen tool next time .
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Pirateguybrush In reply to SybexMed [2009-01-09 20:24:11 +0000 UTC]
Cool, just thought I'd give you my imput
You're still leagues ahead of anything I can produce, but I'm focussing on character animation now.
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