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Sydan — Fantasy RPG Progress Demo

Published: 2011-01-04 13:28:24 +0000 UTC; Views: 2704; Favourites: 15; Downloads: 197
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This is a movement demo. There's no gameplay. It's extremely unfinished.

If you've got time it would be cool if you could just try out the demo and tell me what you think. Also if you could try it with different screen sizes and graphics levels and observe how the frame rate changes... that would be cool too...

EDIT: Fiddled with frame rate and performance. The frame rate will attempt to maintain a perminant 30fps to give the CPU time to think... I hope... Give it another go

EDIT 2: Removed the use of 'w' to move the character to show that the mouse is all you need to play the game. If you still wish to use other keys you can edit them before playing.

EDIT3: Added some icons and splash screens for extra graphic-ness...

EDIT4: Large scale update to GUI and map. Added small simple AI entities. Added health and score. Optimisted shadows and grass to increase frame rate and reduce stutter. Reduced terrain quality. Added Help Tips. Added inventory setup and weapon collecting. Loads more under the hood changes...
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Comments: 77

Sydan In reply to ??? [2011-03-05 02:39:14 +0000 UTC]

Hey all cool suggestions. I'll break them down:

* what do you mean by unarmed attack? I think here, the idea of the game has to take over. It's called Nine Blade and will be based around collecting blades. I think that an unarmed attack would feel unnecessary.
* I agree here. This is not something I'd thought much about but is useful.
* This I have now added
* I have also changed this aswell. The movement has been improved.
* I can easily resize the attacking boundaries. I'm just not sure whether to do so for the short stick. Other weapons will need to have larger boundaries... I will have to play with that.

---

* This is a possible, but would be added much later... hats have been mentioned... perhaps colour change.
* I need to look around at music artists to help with this but yes, in the end I'd love some good catchy tunes
* The jumping is sort of necessary for the puzzles.... but I'm not sure how they will play out... I could possible remove it. That may help with some of the gameplay elements....
* There will be numerous enemies. Rock monsters included!
* As previously mention. Yep, puzzles will be a feature! Zelda style...

Thanks for the constructive criticism! Much appreciated

👍: 0 ⏩: 1

Protoeyesore In reply to Sydan [2011-03-05 03:03:11 +0000 UTC]

Need any help with design work... I would apply for a job if this was for profit but, it's not.

Wait... are you going to purplish this under copyright or will it be freeware?

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Sydan In reply to Protoeyesore [2011-03-05 03:54:22 +0000 UTC]

It will be published. Eventually, potentially on Desura and Steam.

👍: 0 ⏩: 1

Protoeyesore In reply to Sydan [2011-03-05 04:44:42 +0000 UTC]

Uhhh.... yeah... I don't see that happening if you do it all by yourself... You need a team, and count me out since I'm only 16...

👍: 0 ⏩: 1

Sydan In reply to Protoeyesore [2011-03-05 14:37:30 +0000 UTC]

Well I can always try And you're not too young to be a member of any team. Although I wasn't planning on having a team, rather, when I get to certain basic stage of the game where the main components have been built, I was going to offer various people on DA the chance to help out constructing models, textures, interface, music and perhaps levels. I haven't yet decided yet on how payment will occur, but if I think this game will workout then I would be willing to give it that level of commitment.

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Protoeyesore In reply to Sydan [2011-03-05 18:17:32 +0000 UTC]

Well, I can give some ideas but, I don't want any of the profit... it complicates things.

👍: 0 ⏩: 0

FunkyRaspberry [2011-02-03 18:26:42 +0000 UTC]

Damn, this is pretty good. Just an idea though, my memory of Unity is getting kind of rusty - but I'm pretty sure there's a function that's smoothing out the transition between animations. If you'd add that, the movement would be superb.

(the other way would be to make additional animations to use as a brief transition from idle to walking)

Overall: very good job

👍: 0 ⏩: 1

Sydan In reply to FunkyRaspberry [2011-02-28 11:23:57 +0000 UTC]

I did initially use the animation smoothing... however my knowledge of Unity animation is not great and it didn't work out how I wanted. I thought it would be simpler just to use a basic animation change.

I think that animation smoothing is the sort of thing I can go back and edit later... for now I'm focusing on gameplay and performance.

Thanks for the comment and support!

👍: 0 ⏩: 1

FunkyRaspberry In reply to Sydan [2011-02-28 12:46:42 +0000 UTC]

Good choice keep up the good work ^^ I look forward to seeing how this progress

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Nebelstern [2011-01-21 15:13:39 +0000 UTC]

oh gosh how delightful!
i wish i were that talented *-*

👍: 0 ⏩: 1

Sydan In reply to Nebelstern [2011-01-22 01:42:57 +0000 UTC]

Thanks! I'm sure you are Talent appears in many forms

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Anaxi [2011-01-08 18:01:54 +0000 UTC]

Very good work here! Quite smooth. Seems odd to suggest using 'w' to move when there's no support implemented for keyboard steering. Mouse movement works great though! Need more terrain to zip around in.


Cute little test environment too.

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Sydan In reply to Anaxi [2011-01-10 12:13:40 +0000 UTC]

Thanks for the comment
The 'w' thing was a last resort that I added in... I horribly regret it now. I intended the right mouse button to be the main method of movement.

Would it be to radical to remove the 'w' thing for now???

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Zezkah [2011-01-07 17:16:20 +0000 UTC]

xD Sry for so many comments.

I liked it though I am not sure if the screen could be rotated, I found it hard to see through the trees as I walked past them.

Moving forward with the w rather than moving left and right and down with the asd made it a learning curve not hard to master.

I think a bit of work on the controls will remove that slightly unattractive confusion.

I did like the small yet entertaining forest, though again, unable to rotate the screen limited my intrest. :<

👍: 0 ⏩: 1

Sydan In reply to Zezkah [2011-01-10 12:15:22 +0000 UTC]

Hmm. I could make the trees more transparent...

I wish I hadn't made 'w' move the character now, I sort of wanted it to be all mouse based. The right mouse button is what I use...

I'm a bit stuck on the screen rotating thing, some people have mentioned it, but I was really hoping to go for the retro locked screen affect, some what like Zelda and Pokemon were on the Gameboy etc.

👍: 0 ⏩: 1

Zezkah In reply to Sydan [2011-01-10 19:44:38 +0000 UTC]

If you want a more retro look then you should build the world so nothing get's covered by the trees. You could actually make the trees lower down and open up the area that is covered.

👍: 0 ⏩: 1

Sydan In reply to Zezkah [2011-02-28 10:41:08 +0000 UTC]

I've thought about this, but I do want an impression of an enclosed space here. I've tried opening it up... it's just loses the forest effect... Made the camera rotate though now if the player wishes, so I'm branching towards less retro, more modern and simple.

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Zezkah In reply to Sydan [2011-02-28 18:48:29 +0000 UTC]

Cool. You can give the free rotate in some areas if you want and then force the camera during more focused areas.

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Sydan In reply to Zezkah [2011-02-28 19:17:55 +0000 UTC]

ah that's a good idea! There are going to be some map elements that must be viewed from one angle... puzzles, bosses etc.

👍: 0 ⏩: 1

Zezkah In reply to Sydan [2011-02-28 20:03:01 +0000 UTC]

ooh puzzles.

👍: 0 ⏩: 1

Sydan In reply to Zezkah [2011-03-02 12:01:59 +0000 UTC]

Ya puzzles

👍: 0 ⏩: 0

Zezkah [2011-01-07 17:10:02 +0000 UTC]

oh nvm ABP was causing it to mess up.

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Zezkah [2011-01-07 17:09:29 +0000 UTC]

I can't download, some weird gray box is blocking the navigation buttons, and some times it's an AD. =\

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Kurosakilchigo [2011-01-07 13:21:54 +0000 UTC]

it's running fine for me at max! Good job. Things I would suggest is some sort of camera rotation... maybe pan it down a bit as well. Also the WASD movement feels a little awkward with having to use the mouse to turn. Plus if I hold down space the guy just jumps constantly which is kinda funny but also kinda weird and if I jump and don't let off of the space bar soon enough he will jump again. Little things I know, but polish is very important Graphic/art style is really nice... any way you could add in cell shading? I'd be interested to see how that looks. Definitely make it optional if you do though... some people dislike cell shading. Anyways, good job!

👍: 0 ⏩: 1

Sydan In reply to Kurosakilchigo [2011-01-07 14:21:42 +0000 UTC]

Hum? Cell shading? Do you mean toon-shaders? Like block shading?

Yeah I noticed a few of the things you said about movement... however not the jumping... I'll look at it again. For now I want to actually get a game up and running, then I'll polish later I think... The mouse turning thing is because I intend to port it to an Iphone or Android App as well as have it as a PC game, and I want to know how that feels...

I'm glad it runs good for you what sort of computer are you using?

👍: 0 ⏩: 1

Kurosakilchigo In reply to Sydan [2011-01-07 18:36:07 +0000 UTC]

By cell shading I mean making it look like a comic book. Like with black outlines on everything and bold colours (the colours are pretty much there as is, though). Cell shading is what they use on pretty much all naruto games, the bleach heat the soul games, champions online... uhmmm well just google those that should give you an idea.

I'm just using a laptop. It's fairly old, nothing too impressive. Got a 2.0ghz dual core 2gb RAM and a nvidia 8600 (I think... might be 8800)

👍: 0 ⏩: 1

Sydan In reply to Kurosakilchigo [2011-01-07 23:50:40 +0000 UTC]

Yeah, that's toon shading. You've basically got the same stats as my desktop but its a laptop... Slightly less RAM.

👍: 0 ⏩: 1

Kurosakilchigo In reply to Sydan [2011-01-08 01:27:29 +0000 UTC]

No, it's cell shading technical term is the technical term.

👍: 0 ⏩: 1

Sydan In reply to Kurosakilchigo [2011-01-08 12:30:26 +0000 UTC]

No, cell shading is for 2D digital art. If you search for that under game development or 3D animation you'll find the professionals call it toon shading. I agree that you are correct if we are talking about a 2D game or image... but in 3D it changes.

👍: 0 ⏩: 1

Kurosakilchigo In reply to Sydan [2011-01-08 12:56:30 +0000 UTC]

o.O but I've heard professionals refer to 3D games using cell shading... a lot. In fact, I'd never heard anyone mention toon shading until you did.

👍: 0 ⏩: 1

Sydan In reply to Kurosakilchigo [2011-01-08 13:12:26 +0000 UTC]

That's strange... I've only ever heard people use toon shading... and Blender, UDK, Unity and 3D gamestudio all refer to it as toon shading... It's a specific shader

👍: 0 ⏩: 1

Kurosakilchigo In reply to Sydan [2011-01-08 15:23:04 +0000 UTC]

Perhaps it's just what they call it. Maybe they use a different method/technology to do the same thing.

👍: 0 ⏩: 1

Sydan In reply to Kurosakilchigo [2011-01-08 20:46:50 +0000 UTC]

Yeah... Looked it up. We are just using two different names for the same thing. Game development calls it both toon and cel shading. I thought cel shading was just for 2D... ahwell. Thank you for educating me

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Kurosakilchigo In reply to Sydan [2011-01-08 23:32:14 +0000 UTC]

o.o and you. :3

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MacLellan [2011-01-05 17:20:00 +0000 UTC]

Urm - keeps freezing on me
U'll have to show me another time!
Jx

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Sydan In reply to MacLellan [2011-01-05 20:14:22 +0000 UTC]

Freezing? What do you mean freezing? It locks up on start up? Or can you actually play the game?

👍: 0 ⏩: 0

celestialsunberry [2011-01-05 07:20:20 +0000 UTC]

Pretty cool. I wish the camera moved down with the character, though. That perspective is a little hard to play with.

👍: 0 ⏩: 1

Sydan In reply to celestialsunberry [2011-01-05 12:19:46 +0000 UTC]

Occasionally I wish that too, I think that I'm still going to keep the camera this way though as I was aiming for the Zelda or Pokemon feel with the camera...

Thanks for the comment!

👍: 0 ⏩: 1

celestialsunberry In reply to Sydan [2011-01-05 17:29:01 +0000 UTC]

*Nods* Even if it was a slight tilt, just a smidge, it might be easier because of the view for enemies. But I still like it, just so you know! I've never tried Unity myself...hmmm. *Ponders*

👍: 0 ⏩: 0

natetheartist [2011-01-05 03:52:44 +0000 UTC]

wow well either you updated it a lot, or all the previous commenters needed to update thier computers...

I got close to 500 frames per second running on "FANTASTIC" settings at 1920x1200.

👍: 0 ⏩: 1

Sydan In reply to natetheartist [2011-01-05 12:18:58 +0000 UTC]

O_o

Ehk... FIVE HUNDRED? What graphics card have you got??

I get 60fps on fantastic.... With NVIDIA GeForce 8600 GT...

👍: 0 ⏩: 1

natetheartist In reply to Sydan [2011-01-10 08:11:40 +0000 UTC]

I have an ATI 4870X2.

A quad core q66 and 8 gigs of Dominator DDR2 ram by Corsair.

I'm fairly overdue for an upgrade.

👍: 0 ⏩: 2

Sydan In reply to natetheartist [2011-01-10 12:44:48 +0000 UTC]

I've recently update the Fantasy RPG Demo to try and improve performance (not that you need it), if you have time could you try it again and compare results?

👍: 0 ⏩: 0

Sydan In reply to natetheartist [2011-01-10 12:11:39 +0000 UTC]

No... your PC is fine
You really don't need to upgrade that... I've got a Duel Core and it runs fine with full graphics 4gb... DDR2 Ram, on pretty much everything I play (I don't own Crysis however...)

👍: 0 ⏩: 1

natetheartist In reply to Sydan [2011-01-16 19:30:00 +0000 UTC]

Still runs fine, Did you add a framerate cap?

It now seems to bounce back to 30FPS consistently with spikes up to around 97 frames per second.

CPU usage usually sits around 1-3% with occasional spikes up to 7%.

While running the .exe I was also using firefox, skype, and had the League Of Legends Launcher running.

I think this runs great for now. I'd be more concerned with framerates once you get more content in there since ( I would assume) the biggest hit is going to come from textures, polys, animations, and all that good stuff.

Whats the whole plan for this?

👍: 0 ⏩: 1

Sydan In reply to natetheartist [2011-02-28 10:36:43 +0000 UTC]

Yeah I did add a framerate cap, at 30

I'm very happy to hear that it was running smoothly. I've spent even more time recently trying to smooth it out further because I was getting lower and lower frame rates with more bushes. I think I've managed it and it's greatly improved now.

The general plan is to make a simple Fantasy adventure game based around fighting enemies in waves. You will move through environments occasionally stopping to battle ever increasing groups of opponents.

In each level the player will collect one of nine weapons. The player can choose which one they want at what times. Each weapon will have unique stats and abilites.

More info here: [link]

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Aralicia-Moran [2011-01-04 22:28:08 +0000 UTC]

With the current configuration :
Acer Aspire 6930Z
Processor : Pentium T4200 (Dual core, 2* 2.00GHz)
RAM : 4.00GB (2.96GB usable due to OS)
Graphic Card : NVIDIA GeForce 9300M GS
OS : Windows 7 Pro (32bytes)

Here the results:

Native resolution (1366*768)
Fastest, Fullscreen : 10-12fps
Fantastic, Fullscreen : 10-12fps

Highest windowed resolution (1280*720)
Fastest, Fullscreen : 14-15fps
Fantastic, Fullscreen : 11-13fps
Fastest, Windowed : 10-12fps
Fantastic, Windowed : 10-12fps

Lowest resolution (640*480)
Fasters, Fullscreen : 40-50fps
Fantastic, Fullscreen : 35-45fps
Fastert, Windowed : 35-50fps
Fantastic, Windowed : 30-45fps

It is to note that there is moments when there is a lag, with the fps dropping to 1-2 during a few seconds, before it rockets to 80+.

👍: 0 ⏩: 2

Sydan In reply to Aralicia-Moran [2011-01-10 12:45:08 +0000 UTC]

I've recently update the Fantasy RPG Demo to try and improve performance, if you have time could you try it again and compare results?

👍: 0 ⏩: 0

Sydan In reply to Aralicia-Moran [2011-01-04 23:10:08 +0000 UTC]

Ooooooh ouch... that's not so good, especially the laggy bit... Ok. I think that might be a result of the dynamic grass and the density of bushes... I'll try and sort it...

Thank you so much for the statistics! They are extremely useful!

👍: 0 ⏩: 0

cotsy13 [2011-01-04 22:24:17 +0000 UTC]

Not bad mate. As someone who doesn't really play PC games it was a bit wierd to begin with but otherwise very nice. Graphics were good.

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