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sylver-dali — Hunger for Life

Published: 2013-04-13 23:49:31 +0000 UTC; Views: 1142; Favourites: 28; Downloads: 0
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Description Bryce Pro mats, lighting and render......... Daz Pro poses......... background my own photograph taken in an old close down steel works
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Comments: 17

mbinz [2014-04-04 06:45:51 +0000 UTC]

Clever idea! `¬)

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sylver-dali In reply to mbinz [2014-04-04 13:18:29 +0000 UTC]

thank you

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TABASCO-RAREMASTER [2013-08-15 12:38:11 +0000 UTC]

Original and beautiful image.

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rebeccaluke [2013-04-23 06:23:09 +0000 UTC]

Brilliant

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slepalex [2013-04-22 11:45:20 +0000 UTC]

Very interesting materials and textures on characters.
To you, really it was necessary to use procedural "Bump" (from DTE) for a floor.

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sylver-dali In reply to slepalex [2013-04-22 12:37:34 +0000 UTC]

this something I don't know much about i must investigate this tool thanks

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Jim-Zombie [2013-04-21 08:58:07 +0000 UTC]

Awesome work. Are the figures imported using the DAZ bridge or are they imported as .obj? Great use of your own photographs too. A little displacement would have done nicely on the ground plane, but otherwise this is 100% awesome.

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sylver-dali In reply to Jim-Zombie [2013-04-21 09:59:36 +0000 UTC]

thanks for the honest feed back, the models are exported vis the Daz bridge. The primitives and other obj's I created in Bryce Bryce, I had a lot of trouble with the ground plan I could not make my mind about what mat to use, it actually the background photograph.......when you say displacement what do you mean..... my thought is move the plane around a bit yer ?

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Jim-Zombie In reply to sylver-dali [2013-04-21 12:03:26 +0000 UTC]

Displacement maps are a way of altering geometry by using texture maps. For instance you could use an image editor like PS or Gimp to create a displacement/bump map out of your photograph. In a nut shell this involves turning the image into a grey scale (lighter colours are higher and darker colours are lower). Such a simple tweak can be very handy in a pinch, but likely won't produce the best results. If you like you could send me the image and I could attempt to create something usable as an example. That said I'm not sure how Bryce incorporates displacement, but I assume it does as it uses the same method to create terrain from procedural images.

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sylver-dali In reply to Jim-Zombie [2013-04-22 03:54:45 +0000 UTC]

ok do I upload it then what do i do ?

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Jim-Zombie In reply to Jim-Zombie [2013-04-21 12:29:40 +0000 UTC]

It actually seems that displacement in Bryce is a bit hit and miss [link] . So, could work. Or it might not... A bump map might provide some level of depth illusion to the floor plane, but bump maps don't actually alter the mesh - all smoke and mirrors there. Anyway I'll shut up now in case I'm pulling up too much info. I don't want to make a big fuss about it as the image is beautiful the way it is.

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farnea [2013-04-16 06:49:18 +0000 UTC]

stunning

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RuntOfTheLitter [2013-04-14 18:32:40 +0000 UTC]

Extremely creative and very well done.

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Orange-1 [2013-04-14 14:34:09 +0000 UTC]

Excellent work!

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Ton-K300 [2013-04-14 12:00:44 +0000 UTC]

Very well executed! Excellent!

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robwahl [2013-04-14 01:20:58 +0000 UTC]

Fantastic work! Love the concept.

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jim373 [2013-04-14 00:21:38 +0000 UTC]

Wild!

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