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Published: 2004-01-20 12:32:39 +0000 UTC; Views: 7664; Favourites: 32; Downloads: 545
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Description
tunnel is modelled for high quality animationbut after seeing the render time i'm not so sure anymore
tunnel is about 84k poly per 120 meters
the car is over a million poly
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Comments: 32
keegsmeister [2008-07-24 12:31:52 +0000 UTC]
Wow awesome man. I initially thought it was real!
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rainey06au [2006-11-17 01:08:11 +0000 UTC]
It looks real in the thumbnail, but the full view looks a bit grainy and lower quality.
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digitalstory [2006-08-22 12:46:11 +0000 UTC]
im impressed. looks awesome. mate of mine has a white r34
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dawghause [2004-10-06 07:20:15 +0000 UTC]
thats really good man. don't really care if the tires dont meet the pavement. what program do you use to render it?
too bad there would be no R35 Skylines...... replaced by the fat ugly 350Z.
LONG LIVE THE KING!!!!!!
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dkdarkstar [2004-01-28 02:30:40 +0000 UTC]
Nice job! To bad they don't sell these cars in america
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da5id2112 [2004-01-26 23:10:43 +0000 UTC]
What software are you rendering with? Are you using radiosity?
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Tjeemp [2004-01-26 19:01:53 +0000 UTC]
love the tunnle and the car, both very good... gj +fav
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silentvisual [2004-01-26 14:34:59 +0000 UTC]
omg sweetness i love the car and the scene how it gave me this feel just car moving haha veyr nice good job and omg the render is like sweet good job
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nalhcal [2004-01-26 13:37:15 +0000 UTC]
This looks very good, great modelling. The shadow to me looks like global illumination, is it? Or are the lights in the tunnel actually producing light? Anyway, the blur looks very convincing, what program was this done in?
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Anurizm [2004-01-26 08:51:57 +0000 UTC]
looks great, I'm liking the depth of field and motion blur
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CoryMay [2004-01-26 08:42:57 +0000 UTC]
nice! the R33 is my personal favorite. my friend got one for his 16th birthday, back in Japan. fucking lucky bastard! anyways. still, this is PIMP
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TheVigilante [2004-01-22 05:11:54 +0000 UTC]
Awesome lighting and great sense of movement in this pic. A couple things I noticed... Tinted side-mirrors need a different glass material from the windows, the specular flakes on the paint-job could be a little smaller (some ppl are mistaking it as grain), uh I think even when you are not braking the tail-lights are not completely off on a car (i'm guessing its racing at night - therefore driving lights would be on), and 1 mill polygon car in an animation = overkill (for one comp).
BTW I'm only nitpicking because I think those are the kinds of comments that actually help the artist make a better image. Not trying to be anal-attentive about your pic
Great post, looking forward to seeing more work from you. Are you planning to go into 3d modeling/animation?
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bryback [2004-01-20 21:42:07 +0000 UTC]
cool
i agree that the floor contact thing isnt perfect, but that's not hard to fix. Not sure if the slight grainyness on the car was intentionall... if not, i suggest you increase the number of stochastic samples in the radiosity settings.
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iphitus [2004-01-20 21:40:23 +0000 UTC]
looks amzing, yet i agree with the tyres meeting the pavement
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bansh33 [2004-01-20 13:26:52 +0000 UTC]
wow man, thats awesome work, i could never model sufin that crazy the detail and lighting is great
the only problem is the size, lol.. its to small
great work bud
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disguy2k [2004-01-20 12:54:48 +0000 UTC]
*looks up* well ~kev-nuu is certainly direct
I actually after seeing your previous r34 submission... I tried to draw up one of these in max5... and totally gave up Way to hard... No idea where to even start! lol
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syncore In reply to disguy2k [2004-01-21 01:34:50 +0000 UTC]
lol there's plenty of tutorials out there if u wanna learn
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passenger-nq [2004-01-20 12:38:23 +0000 UTC]
the car looks awesome. i allways loved these R34. but i'd agree with kev-nuu, the contact surface between tires and road looks a lil bit unreatlistic. i dunno how to fix it. great work anyways
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dza [2004-01-20 12:34:43 +0000 UTC]
Ssssssshit, thats fucking awesome! If this were at a higher resolution with a BIT more clarity and sharpness in it, then it would TOTALLY own.
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kev-nuu [2004-01-20 12:34:18 +0000 UTC]
It doesn't look realistic due to where the tires and pavement meet. Try again.
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syncore In reply to kev-nuu [2004-01-20 12:40:53 +0000 UTC]
hmm ur right
i didn't notice due to low gamma on my display
oh well
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