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Tanita-sama — TF2 - My Pyro OC walk cycle

Published: 2012-12-16 19:33:48 +0000 UTC; Views: 3149; Favourites: 64; Downloads: 42
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Description My Pyro OC walk cycle... fail...
On Tumblr => [link]
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Comments: 44

Cookies64 [2012-12-18 17:53:34 +0000 UTC]

Awesome ^-^

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Tanita-sama In reply to Cookies64 [2012-12-20 17:09:48 +0000 UTC]

Danke...

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stabkamay [2012-12-18 16:22:49 +0000 UTC]

boss walk

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Tanita-sama In reply to stabkamay [2012-12-18 18:10:21 +0000 UTC]

"...Walkin' FAILED [like a boss]"

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stabkamay In reply to Tanita-sama [2012-12-18 19:18:09 +0000 UTC]

haha

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Amy-Sama31 [2012-12-18 00:55:30 +0000 UTC]

Wow that's smooth as all hell! Great work! <3

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Tanita-sama In reply to Amy-Sama31 [2012-12-18 18:02:07 +0000 UTC]

Feel the power of phasing!

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Amy-Sama31 In reply to Tanita-sama [2012-12-19 00:58:31 +0000 UTC]

DAYYUUUM...

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Tanita-sama In reply to Amy-Sama31 [2012-12-19 15:43:57 +0000 UTC]

Was?

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Amy-Sama31 In reply to Tanita-sama [2012-12-20 00:53:29 +0000 UTC]

Not that smart with animation terms. xD

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Tanita-sama In reply to Amy-Sama31 [2012-12-20 16:18:16 +0000 UTC]

well, I'm Russian so I'm not sure if this term sounds like this in English. I thought that the word "phasing" is the best I could write. In our language it means making additional frames between keyframes. That's how you can make the animation smooth.

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Amy-Sama31 In reply to Tanita-sama [2012-12-20 22:55:24 +0000 UTC]

Oooh~~

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FireFlea-San [2012-12-17 22:00:52 +0000 UTC]

You really have the right idea for how the body moves for a walk, but her hands move off the arc and boil around a lot. Her feet also stagger at the passing position. Just watch those arcs!

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Tanita-sama In reply to FireFlea-San [2012-12-20 17:10:24 +0000 UTC]

Yeah. I see. Thank you!

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birthdaygurl08 [2012-12-17 21:30:22 +0000 UTC]

woah this is really cool, I think it's a WIN

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Tanita-sama In reply to birthdaygurl08 [2012-12-18 18:02:39 +0000 UTC]

Thank you nery much but... no.

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birthdaygurl08 In reply to Tanita-sama [2012-12-18 22:35:19 +0000 UTC]

you're very welcome!

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Bobalooshrimp [2012-12-17 21:08:27 +0000 UTC]

This is such a sooth walk cycle and you can really feel her weight as she walks. Good job

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Tanita-sama In reply to Bobalooshrimp [2012-12-21 16:34:47 +0000 UTC]

Danke)

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Bobalooshrimp In reply to Bobalooshrimp [2012-12-17 21:08:42 +0000 UTC]

I meant to say smooth btw

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bluealiceroses93 [2012-12-17 19:03:43 +0000 UTC]

I think it looks nice!!

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Tanita-sama In reply to bluealiceroses93 [2012-12-20 17:10:48 +0000 UTC]

thankies)

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The-IntrepidTraveler [2012-12-17 05:02:02 +0000 UTC]

Very nice!

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Tanita-sama In reply to The-IntrepidTraveler [2012-12-17 18:28:30 +0000 UTC]

Thanks!

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No284 [2012-12-17 02:39:38 +0000 UTC]

Cool! \o/

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Tanita-sama In reply to No284 [2012-12-17 18:29:19 +0000 UTC]

Danke.

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nelizzy [2012-12-17 01:21:05 +0000 UTC]

How is this a fail?! It looks great! Though the hands did throw me off a little. I tried walking like that but it didn't really come naturally. Not sure if that's a character-thing or just a mistake there. The hands also seem to flick backwards when she walks? As if she's passing something behind her every time she takes a step, or reaching for a high five.
The actual walk looks pretty good. I love how you make the hair move even a little bit. Overall the cycle's nice and makes me think (just a little bit) of a sassy kinda walk. Not sure why. Nice job! (:

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Tanita-sama In reply to nelizzy [2012-12-17 17:39:34 +0000 UTC]

Yep, it's fail because she rises too high and makes too wide steps. Yeah, they look like crab claws. That's why it IS FAIL.
Sassy? Okay, maybe. Thank you for the constructive critique.

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nelizzy In reply to Tanita-sama [2012-12-18 04:55:37 +0000 UTC]

Sassy, yeah. Probably because of the wide steps and the exaggerated bounce. It's not a fail! You've got a very smooth transition between the steps. A few small tweaks can make this even better like with the hands, shortening the distance between the feet which will thus reduce the height she rises by.

The bounce actually works because if her steps are that wide, when she straightens up to transition between steps, she'll gain a lot of height. The closer her feet are between steps, the less bounce there is. So really all that needs fixing, as I'll repeat again: 'crab' hands and the distance. :3

Otherwise, it's amazing!

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DemonShinoKami [2012-12-17 00:56:38 +0000 UTC]

Выглядит потрясающе!

[Looks amazing!]

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Tanita-sama In reply to DemonShinoKami [2012-12-17 18:29:03 +0000 UTC]

Спасибо) Но тут много ошибок((((

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DemonShinoKami In reply to Tanita-sama [2012-12-17 21:59:33 +0000 UTC]

А жаль

[Ah sorry]

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Oblomsky [2012-12-16 21:30:53 +0000 UTC]

круто выглядит

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Tanita-sama In reply to Oblomsky [2012-12-17 18:20:53 +0000 UTC]

да ладно... вы мне льстите)))

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Oblomsky In reply to Tanita-sama [2012-12-17 18:53:07 +0000 UTC]

я-то уже сейчас с пушкой лажаю, а вот что дальше будет...

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Tanita-sama In reply to Oblomsky [2012-12-18 17:47:47 +0000 UTC]

Дальше пойдут походки животных.... сразу по панораме... крепитесь) а ещё и курсовая... и практика... но будет весело))

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mazoneko [2012-12-16 21:04:04 +0000 UTC]

"fail"? it looks great! :]

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Tanita-sama In reply to mazoneko [2012-12-17 17:34:57 +0000 UTC]

Yep, it's fail because she rises too high and makes too wide steps. And her hands look like crab claws. But thank you anyways.

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mazoneko In reply to Tanita-sama [2012-12-17 17:41:10 +0000 UTC]

don't be too hard with yourself.. you're welcome :]

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Tanita-sama In reply to mazoneko [2012-12-17 18:26:28 +0000 UTC]

But it is!

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mazoneko In reply to Tanita-sama [2012-12-17 18:42:43 +0000 UTC]

ok sorry ._.

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Tanita-sama In reply to mazoneko [2012-12-18 17:48:09 +0000 UTC]

.3.

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Husgryph [2012-12-16 20:39:25 +0000 UTC]

Оо клево :3

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Tanita-sama In reply to Husgryph [2012-12-17 18:21:37 +0000 UTC]

Спасибо, хотя косяков много

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