HOME | DD

Published: 2013-08-10 00:16:37 +0000 UTC; Views: 1698; Favourites: 57; Downloads: 0
Redirect to original
Description
Changed to a warmer filter and tweaked the coloring levels of the wormy critter.Pencils: Kenneth Rocafort (dev id? does he have one?)
Inks: James Goodwin
Flats: Arguello Fernando
Colors: Tanner Wiley
Personal notes:
- As is my custom, I have applied an over all filter to the entire image. On sequentials, I tend to do this with color on sequential pages as the mood is intended to change as the story moves along.
- SFX are in as much as I will do. Too many color artists over-do the glow effects and a few do nothing but feathered brushes, which is basically fancy photoshop airbrushing. It doesn't look good when you do it that way.
- Diana's rope is hand painted for the glow. No automation. It looks too perfect that way; hand painting it gives it more of an energetic feel imho. I still feel like it's too thick in come places. But this is where I would rely on an editor to advise me. Love editors.
- The flats that I used for this were LIGHT flats, not dark flats unfortunately (no offense Arguello - I just prefer to model from all dark base colors). This results in me going too dark sometimes on my modeling. I have a brightness and contrast filter over those particular sections to help even them out and bring them back from being too dark.
- The sky background is 100% painted.
- Very happy with the hand painted texturing. No photographic textures were used.
Feel free to make comments and criticisms. More eyes are always good.
Related content
Comments: 6
tannerwiley In reply to titanosauridol [2015-01-30 16:51:08 +0000 UTC]
Thanks! Β Truly appreciated!
π: 0 β©: 0
tannerwiley In reply to furbelows [2013-08-11 02:45:53 +0000 UTC]
Thanks. Β It's been bothering me too much lately the overly richness of color that's become kind of the standard for a lot of books. Β I've added a step at the end of my process now where I go through and apply contrast and brightness filters to the overall image or just a few elements depending on what I want to have "pop."
π: 0 β©: 0