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Tarbicus β€” Red Shawl

#3d #iray #vwd #marvelousdesigner #genesis3female #beach #bleak #cgi #dazstudio #exterior #historical #romance #stormy
Published: 2016-08-30 10:28:06 +0000 UTC; Views: 1635; Favourites: 18; Downloads: 13
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Description Testing out VWD hair dynamics on long hair. The dress had already been draped in Marvelous Designer 5, but the shawl was draped with VWD dynamics in Daz Studio. Rendered with iray in Daz Studio.

Credits:

FreyrStrongart's Garment
freyrstrongart.deviantart.com/…

JaneB's Shawl for V4
www.sharecg.com/v/56604/relate…
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Comments: 7

IndusGuys [2018-08-28 16:19:08 +0000 UTC]

This is a wonderful piece of art. Very late 19thC English.Β 

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E-Bru-Bilder [2016-09-01 16:21:57 +0000 UTC]

Great!

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Tarbicus In reply to E-Bru-Bilder [2016-09-02 23:30:52 +0000 UTC]

Cheers!

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IndigoTea [2016-09-01 13:26:25 +0000 UTC]

Nice work!

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Tarbicus In reply to IndigoTea [2016-09-02 23:30:23 +0000 UTC]

Many thanks

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Poses17 [2016-08-30 17:39:21 +0000 UTC]

Nice…or, perhaps, distressing: her expression is so unnerving. Very well captured with the atmospheric mood.

How easy do you find MD integration with DS to be? I have a feeling it would take me a lot of practice to get to nearly the point I'd want to be, but the fit, layering and movement of your MD clothes are so impressive.

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Tarbicus In reply to Poses17 [2016-08-30 18:47:20 +0000 UTC]

Thanks, Poses. I find it quite it quite easy to integrate the two as they're still images anyway. I just import the MD objs and texture them. What I do find is subdividing the mesh in DS helps bring back a lot of detail that seems to be visible in MD, but somehow gets lost in the obj export (but you have to either use a thin obj output or weld a thick version's edge vertices).

If you look at my Napoleonic figures in my gallery, subdivision retained a lot of the finer wrinkly detail. On another note, I've also created DS clothing using MD and the transfer utility. I recently went so far as to create a uniform in MD and simulated the bends in MD, which I then converted to JCMs using ERC freeze. I found that shrinking the fabric in MD and using a leather preset, so that only the bend areas distorted and buckled, was useful for the actual bend morphs, and then added an extra set of morphs of the uniform as it should be (not shrunk and the proper fabric preset) to add the more general fabric wrinkles in DS. The nice thing about that last is the wrinkles can be dialled in to taste and for variety, and different fabrics (linen, wool, etc) can be applied to your DS clothing figure.

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