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TawnySoup — Puppet Animation is Hard

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Published: 2019-05-17 19:48:43 +0000 UTC; Views: 32943; Favourites: 562; Downloads: 61
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Description It's surprisingly hard to find free puppet rigs for Flash without building one from scratch (which I am wholly unprepared to do) HOWEVER bronies exist and they've produced a bunch of puppet rigs and tutorials and etc so I used Pinkie Pie here to practice. And by practice I mean attempt flash puppet animation for the first time.

I wasn't ever that keen on puppet animation as it doesn't look very fun (and, big surprise, it isn't haha but at least I have a better understanding of it now) but the fact that so few traditional 2D animation jobs exist in the world was making me anxious and I thought it would be a safer, smarter move to at least get puppet animation under my belt in case I need to produce it in the future for a job.

It's actually a bit more similar to traditional animation than I expected, but is also a lot fiddlier and I did end up drawing a couple of my own assets when I couldn't get symbols to line up how I wanted.... and the proportions morph a bit.... but overall it looks.... surprisingly official! And that!!!! Is fantastic! So there u go hahaha. This took a full day to make, but I guess it was my first go at the method anyway.

If your device can't display flash, I also uploaded the animation to my youtube, here (first video, ayyy)!!
www.youtube.com/watch?v=4Npe5Z…

TUTORIALS FOUND HERE:
www.youtube.com/playlist?list=…

FLASH PUPPET RIGS FOUND HERE:
www.deviantart.com/double-rain…

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Animated from scratch by myself (TawnySoup) (I only used one premade animation, that's the blink at the end)
MLP/Pinkie-Pie/BGs/Rigs/etc are property of Hasbro.
Thanks to Double Rainboom's video tutorials and rigs I was able to make this!
Made in Adobe Animate CC.
Please DO NOT repost/distribute/etc without expressed permission!!!
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Comments: 58

Laciebat In reply to ??? [2019-05-17 21:11:29 +0000 UTC]

yeah! i’ve followed you for a LONG time damn

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Aven12 [2019-05-17 20:11:37 +0000 UTC]

this does look super official! it fooled me??? when i saw it in my notifs i was not expecting it to be original!
Fantastic job for a first try!   

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TawnySoup In reply to Aven12 [2019-05-17 20:18:32 +0000 UTC]

Thank you <3 !!!! I'm kind of surprised at how nicely it turned out, too 8w8 I thought it'd be at least a little bit jerky or strange, but I guess having a lot of traditional animation knowledge helped

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Aven12 In reply to TawnySoup [2019-05-17 20:21:16 +0000 UTC]

you're welcome! and all your experience def shines through here!
think you'd ever be interested in trying more or making your own puppets in the future?
i wonder if there are people who do custom puppet rigs for this type of work

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TawnySoup In reply to Aven12 [2019-05-17 20:29:11 +0000 UTC]

Maybe!!! Making puppets looks kinda hard but now that I've animated one I think I'd at least know where to start. Maybe it just takes animating a shot and drawing a new bodypart+symbolising it every time you need a new angle? Something like that. It'd be great if I could find someone who made rigs though xD I couldn't even find any good free ones, only these ones put together by mlp fans

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Aven12 In reply to TawnySoup [2019-05-17 20:50:58 +0000 UTC]

what program are you using? I did a teensy bit of puppet animation in school using adobe after effects! I can def highly suggest using them when/if you get the chance, there are a lot of good resources for puppet animation there, it's practically made for that + motion graphics.

The best process I found was making character turn around sheets, each angle was it's own puppet, and each important body part that I thought i'd like to manipulate was an individual piece ie: limbs + joints, hair, face, etc

it's obviously best to start with super simple shapes first before jumping in to anything custom, make a stick figure and play around with how you need to anchor different points together to get the desired movement! 

This is just an example vid of how puppeting in AE works:  www.youtube.com/watch?time_con…
i personally enjoyed just parenting my layers together instead for a less noodly look vs. the pins but it's all preference + fun to work with!
www.youtube.com/watch?v=pkLw7f…

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TawnySoup In reply to Aven12 [2019-05-17 23:00:05 +0000 UTC]

Yeah, I was using Adobe Animate!! Since I'm a lot more familiar with it, haha 8w8
The model sheet approach sounds like a very good idea! Sounds like you have a lot of experience already 8w8 heck!!! After Effects looks like it makes managing the body-parts a bit simpler since you can bend them in interesting ways. The way I was animating this the puppets were pretty much just a bunch of separate pieces that you had to position manually to make keyframes (like, for example, the leg was made up of the thigh, upper leg, hoof, and then two parts which blend the joint together, but they were all separate pieces), then manipulate your poses. Nothing was really connected, you just had to select them and move or transform them all at once, then move certain body parts and etc. Maybe I'll look into After Effects puppet animation a bit more...

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Aven12 In reply to TawnySoup [2019-05-18 02:20:22 +0000 UTC]

Ah, i've never used that program before 
The class was really great, I think motion graphics was the most enjoyable form of animation i learned? just cause there are so many great tools for it and after effects was made for that style so it's improving constantly?
After effects makes the puppets a lot easier because you can have each part as a layer and parent them to each other so like the layers would work like an actual skeleton.

If you move the hand up, the entire arm would be attached to it and move with it too.
if you move the entire torso, all the limbs + neck + head would move with it too

like a literal paper doll with joints.
Or the pin puppet tool lets you make literal "pins" in the drawing to manipulate them like a transform tool, that gives you a more noodly effect and you dont have to have as many layers if you dont want.
both techniques can be used together tho to get really good detailed/fluid movement, ie: if you want really smooth hair animation the pin tool can get that while the parenting can make the limbs would more naturally!

Plus it can sync with illustrator, so if you use that to make a nice vector puppet you can find tutorials to upload the layered file to AE and then as you edit it in illustrator it will update in AE automatically!

If i can dig up some of the tutorials/practice projects my professor gave me i can try and send them your way? would love to see you experiment with this more!

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