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TDBK — - SCALE -

Published: 2010-01-03 20:18:54 +0000 UTC; Views: 1507; Favourites: 18; Downloads: 0
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Description - SCALE -
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Comments: 26

ZigNaj [2021-05-18 01:09:56 +0000 UTC]

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4-X-S [2010-11-16 08:36:30 +0000 UTC]

Looking too closely to the chips?

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TDBK In reply to 4-X-S [2010-11-17 05:39:16 +0000 UTC]

Oh yeah.. really close.

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4-X-S In reply to TDBK [2010-11-17 06:20:33 +0000 UTC]

Or LCD

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Kairu-Hakubi [2010-03-07 05:42:05 +0000 UTC]

rorschach-tastic.. O_O I keep thinking it's things..

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zoomzoom [2010-02-15 06:09:36 +0000 UTC]

well. this is busy as hell! detailed!

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FangtheTyphoon [2010-02-06 04:10:01 +0000 UTC]

Love it, dude.

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adox-tnw [2010-02-04 12:58:46 +0000 UTC]

Holy crap! now this is weird! But cool!

Realistic displacement? or zbrush?

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DeverelDraws [2010-01-13 14:57:17 +0000 UTC]

Really interesting shapes in this, the spheres are rather cool!

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Splinter-Cell37 [2010-01-08 06:29:18 +0000 UTC]

That is very cool. I have no idea what the hell it is, but it's very cool.

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ProzacMan [2010-01-07 16:20:43 +0000 UTC]

Very cool scales!

One piece of advice. If possible I would add ray traced reflections (or what ever they call object/model reflections in the program your using) to the eggs' surfaces. The missing reflection of the scales is the only thing giving this image away as CGI. Otherwise it looks real.

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Nickmeister [2010-01-05 14:48:26 +0000 UTC]

looks really cool, like a microscope image

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dmaland [2010-01-05 06:05:21 +0000 UTC]

Very cool. I dig all the "detail in repetition."

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rubbe [2010-01-04 12:31:46 +0000 UTC]

is it zbrush?

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gz12wk [2010-01-04 11:50:39 +0000 UTC]

nice!

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Thunor [2010-01-04 11:43:55 +0000 UTC]

That's a pretty cool looking shader.

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Pynion [2010-01-04 10:20:05 +0000 UTC]

enjoying zbrush?

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TDBK In reply to Pynion [2010-01-07 04:47:23 +0000 UTC]

I'd enjoy it more if I could figure out how to make the parts separate in a model and keep the edges I want hard when dividing the model.

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Pynion In reply to TDBK [2010-01-08 17:09:15 +0000 UTC]

when you subdivide, uncheck the SMT button under geometry for just a tessellate. when you want to add a new part, append it to the sub object. if you need to import something first, select a random sub object first, say a zsphere, then import, otherwise it will try to update what you currently have selected.

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Spiritofdarkness [2010-01-04 09:16:02 +0000 UTC]

quite cool

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thevampiredio [2010-01-04 07:40:30 +0000 UTC]

lookz dope!

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Deamon007 [2010-01-04 06:55:37 +0000 UTC]

looks good

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El-Bronco [2010-01-04 05:52:15 +0000 UTC]

For dragon armor, I presume.

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4WD [2010-01-03 23:01:26 +0000 UTC]

dragonskin? lol =_="

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Foxi-5 [2010-01-03 22:58:42 +0000 UTC]

Wooo freaky! Kinda realy neat!

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bear48 [2010-01-03 20:22:09 +0000 UTC]

instance

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