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techgnotic — The Future of Storytelling Has Arrived
Published: 2012-04-03 08:08:22 +0000 UTC; Views: 682805; Favourites: 2160; Downloads: 0
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|About |Previous Journal






The Future ofStorytellingHas Arrived




Ninja Turtles by lukekeith







by techgnotic


The recently announced changes to the core mythos of the Teenage Mutant Ninja Turtles and the backlash from fans over the ending to Mass Effect 3 have ignited an incredible discussion about the rapidly evolving “collaborative” relationship between producers and consumers of videogames, movies, and similar “products.” Now it’s exploded beyond the secure borders of top news publications, gaming and entertainment websites. Looks like this long-bubbling cauldron of traditional ways and means, modern tech, web economics, core beliefs and future shock has finally boiled over...






Should you listen to your audience?






The Contenders





The gaming industry, and gaming media, is wrong to label upset consumers as ‘entitled’ or ignore the
investment of fans beyond simply spending their hard-earned cash.



Eric Kain, Forbes Magazine





vs.





They don't "owe" you anything. They make a product, and then you decide if you're going to pay for it. Since many of you think it's okay to download anything you want for free, even that second step isn't a guaranteed part of the process anymore. But it's a very simple transaction. They make. You consume. … Even so, you are not actually owed anything beyond whatever entertainment they produced for you in the first place.



Drew McWeeny, HitFix








It’s the question roiling the genre arts sparked by the release of Mass Effect 3 and speculation about changes Michael Bay may make in his reboot of Teenage Mutant Ninja Turtles:









Should a video game creator rework a game’s ending if


enough fans are dissatisfied with the original?


Should fans’ responses to rumors about


projects-in-planning be a major consideration in


the creation of those projects?






In this article I contend that it’s not simply that the gaming and movie industries are mistaken to dismiss
disgruntled fans as nuisances deluded with a false sense of “entitlement” – I actually contend that commercial
storytelling across all media should increasingly incorporate community feedback as an essential element in a
project’s success. Fan influence might alter a project by 5% or 60%. It’s all in the balance of how fan feedback
is utilized in the process.


Let me make another important point. I’m always annoyed when the “they make – you consume” contenders try to moot or obviate the whole discussion of producers and consumers by referring to movies, games, songs, etc. as mere “entertainment”.















When I eat a cheeseburger at Umami, ride a rollercoaster, or laugh at a joke in a late nght talk-show host monologue,
I am partaking of an “entertainment”. These are those momentary pleasures in life that help you relax or give you a cheap
thrill – and they are instantly disposable.


But movies, videogames and music are different. We “invest” ourselves greatly in them. Ask any young fan who thrilled
to vicariously inhabiting one of the characters in the Hunger Games. Dick Clark once rightly said that music becomes the
“soundtrack of our lives.” Movies have always been (and now, too, videogames) the alternative “religions” or mythos that
we choose to identify with, and by which we often define and direct how we think about our lives, sometimes to an extent
exceeding actual religions or ideologies. What I’m saying is that the “psychic stakes” in this current dispute are a little
higher and more vital to our culture than it just being a “consumer complaint” situation.






Teenage Mutant Ninja Turtles by Zlydoc









From TheArtist GodsOf The Genre










There is no such thing as a singular fan reaction. Art is an interpretive experience. What you read in Moby Dick,
and what I read in Moby Dick, are different things. That is very much one of the joys of the arts. We don't have a singular
response. There's a quote which states, 'All art aspires to the condition of music,' and that's because music is infinitely
interpretable. Who would want to conform an artist's vision into something else?


No person other than the artist can make his or her art. Art is the manifestation of one man or woman's vision for a
better world. And, hopefully, that vision will inspire generations to create their own art. That's just the way I see it.





CliveBarker , as a uniquely modern renaissance man, is especially qualified to comment on our topic. Only Stephen
King rivals his fame atop the charts of popular fantasy and horror fiction. As a novelist his books include "Abarat", "Imajica" and "Thief of Always". The Candyman and Hellraiser films were based on
his writings. But he is also a renowned visual artist, his paintings and drawings having hung in prestigious fine arts galleries.
He has been creatively involved in videogames, comic books, films and even costume design. He has produced films as diverse as
Gods and Monsters and The Midnight Meat Train. His perspective is that of an absolute original.
























In my personal experience, listening to the feedback of a rabid fanbase can be a double-edged sword. Say your film or TV show is
based on preexisting material like a comic. On the one hand, you have to be careful not to adhere too closely to the source material.
What's right for one medium (a comicbook or videogame, say) may not necessarily be right for a film. And vice versa. Secondarily, when
thinking about a film or TV show, you're talking about million or even tens of millions of viewers (as opposed to, say, 40,000 comicbook
readers). You are making a mass-market adaptation, so the broader audience may or may not be amenable to certain conceits.


But the flip-side is, ignoring the early adopters or original fans can be to your peril. Often, film and TV executives are far removed
from their actual consumers. Many of them no longer see movies in a public theater. More still, have never set forth in a comicbook
store. To some executives, there is literally no differentiation between, say, Superman and some small-press indie comicbook. They
perceive all comicbooks to be the same. They may have no understanding of the source material's DNA. I can't tell you how many times I've
had an executive suggest a change that I knew, in my gut, would send the fans screaming. It's hard to explain that to an executive,
sometimes. It's truly a gut-check kind of thing.





David Goyer provides invaluable perspective, having mastered every facet of the genre arts narrative. He is a
screenwriter (Dark City, Batman Begins, The Dark Knight, Man of Steel) who has also written for TV, comic books and videogames. He is
a film director (Blade: Trinity, The Unborn) and producer (Blade II and Trinity, Ghost Rider: Spirit of Vengeance). He is a novelist
(Heaven’s Shadow). Heaven’s War, the second book of his sci-fi trilogy, is unleashed this July; The Dark Knight Rises, the film sequel
from his original story, is in post-production; and his newest creation, Da Vinci’s Demons will debut soon on Starz.














Personally, I think the best storytelling is the product of a strong, single voice. I think it's important for creators to listen to
their fans and to make adjustments along the way, but I'm not so sure that a collaborative effort can create a singular vision. I think a
creator should not only write to please their audience but also to occasionally surprise them.





Jeff Kinney

Author/Creator of “Diary of A Wimpy Kid”

















Rue - The Hunger Games by Patsie











So what’s really going on with theMass Effect 3& TMNT showdown?

















The makers of Mass Effect have, I imagine quite by accident, found themselves suspended over what they must find a frightening abyss, with
one foot planted in the old way of doing things, and the other foot toeing the unfamiliar terrain on the other side of the yawning chasm. They
encouraged fans to change the outcome of the game with their own decisions – but then largely ignored those decisions. Is this really a dispute
over creator’s rights vs. fan entitlement – or is it about how technology’s new tools are fundamentally changing commercial story narrative creation?


There have always been editors, censors, critics and all the other intruders necessarily a part of commercial publishing. And the “input” of public
readership has always factored in as well, with some artists cursing it and others embracing it. Rather than write “take-it-or-leave-it” novels,
complete at time of publication, Charles Dickens was famous for creating his serialized stories a chapter at a time, published weekly of monthly
in magazines or newspapers specifically so he could gauge readers’ response to each chapter before writing or revising the next. Great Expectations
is certainly the product of Dickens’s brilliant compassionate mind and expert writing talents – but it’s also to a tremendous extent a collaborative
creation with hundreds of “contributing authors”!








Mass Effect 3 how it should've ended by Hellstern










ThePublishingPerspective












Having an open and sincere dialogue with fans has become an integral part of our business and our books. We value their passion
and input, so direct conduits like social media have helped us form a solid bond and bring us even closer in what is already a
tightly knit industry.





Ted Adams

CEO/Publisher of IDW Publishing






























While I think there is a lot of merit to the idea of listening to the core audience of any given franchise. I think "caving" too
much to what fans want can lead to a watered-down product. Sometimes fans think they want something and as soon as they get it, the
franchise suddenly loses its dramatic tension. The bottom line, for me, is that sometimes there's a groundswell that is too loud to ignore.
If the majority of your fanbase is upset by something you've done or clamoring for a plot point that has been ignored, it would be
silly to dismiss it out of hand.  But creators should also be wary of taking every single critique of their project too seriously.





Brendan Deneen


Co-President and Co-Publisher, Ardden Entertainment LLC


Comic Book Writer, Flash Gordon and Phoenix / Founder, Macmillan Films










Teenage Mutant Ninja Turtles by SkyFinch










So Here IsThe Point
















Dickens never would have made the mistake of incorporating his readers’ ideas throughout a novel’s chapters and then written a final chapter
completely at odds with all those ideas. The Mass Effect 3 mistake was to encourage player “revisions” to the storyline – but only as a gimmick
rather than committing to this new reality as an integral part of the evolution of the narrative. Any “narrative” today, to be commercially viable,
will have to be “written” for the full spectrum of storytelling demanded by the evolution of web production and distribution. Stories must be full
spectrum narratives, able to fit themselves to tellings as videogames, comics and graphic novels, traditional novels, feature film and television
and Internet productions (live action or animated).  And all these iterations of a core story will be subject to constant fan comment for revision
and extension. This is the brave new world that Dickens would have embraced as liberating rather than destructive of his authorship, the tool of
“reader” feedback having now become an instantaneous and continuous global information stream that will propel forward those who learn to navigate
it, and drown those who fear a “loss of control” in uncharted waters.














So is “authorship” doomed?

Hardly. The new technology driving instantaneous feedback and a greater demand for reader participation is simply forcing writers and visual
artist/creators in other art forms to face new realities and make tough decisions about how their artistic expression is going to be distributed to the planet.
Every time a painting or journal is posted on deviantART it has the potential to be experienced by a thousand times the number of people who had access
to anything written by Charles Dickens in his time. And be instantly commented upon by those people. Personal artistic expression and connection
has been liberated as never before. But the conundrum remains: No artist has to ever alter or revise an artwork, but then again, no artist has to
ever make a penny from his or her art. Writers, and all artists, must find the spot on that “art vs. pay” continuum where they are most comfortable
and functional. There can always be art for art’s sake, unintended for sale, but there is now a radical new way of becoming a successful and
world-popular commercial storyteller. And the new way heeds the feedback enabled by the new tech from word one.







The new paradigm of feedback-fed conception, production and distribution will take a while to establish itself on the still “Wild, Wild West”
Internet, but it will provide producers of content-driven stories with a real security in the commercial success of their properties – rather than
the increasing chaos they are currently falsely fearing. In the end “authorship” will always be bestowed upon the artist individual who most
commands respect as the one whose efforts most connect with us, the readers or viewers, regardless of any input from feedback or cuts by editors.
Writers need not fear a degradation of their work, nor their becoming mere typists transcribing the public’s wishes.


In the end, as always:


True talent and true vision will win out.














Charles Dickens by JuanOsborne










Deviant Artists AlreadyEmbracing the Futureof Storytelling








yuumei , alexiuss and vesner are creative, visual and narrative storytellers who, with well over a million
reads each for their stories on deviantART, enjoy an unprecedented relationship with their online audience. Their input is informed
by their status as artists already participating in storytelling’s new paradigm.









Writers have editors, but who says the editors can't be the audiences themselves? If I were writing a story mostly for my own
enjoyment, then I have no obligations to please the audience. However, if I am creating something with the main purpose of
marketing to the masses, then my work should reasonably meet their expectations, and the best way to do that would be to listen to their opinions.





yuumei

Author/Creator of Knite & 1000 W0RDS































I believe in altering endings, as long as the fanbase demands it, but not in a way that the original book/game/title is heavily
edited, but rather in the way in which the 2nd story of the title continues. For example, if the protagonist dies in the 1st book,
he can be somehow brought back to life if the fanbase really really wants to read a 2nd book about him. Without this alteration,
one of the greatest books I've read called 'The Golden Calf' would not exist. Personally I'm very heavily influenced by critics and
fans, so if my work is lacking in some regard, I update it or try to improve on it.





alexiuss

Author/Creator of "Romantically Apocalyptic"














People were disappointed with ME3's ending, not just because the developers promised something completely different, but because
players didn't just watch/play this story – they were an integral part of it up to that point. Every player who spent their time
playing all of the three games created a strong bond between themselves and Commander Shepard to a degree that, in a way, they all
became Commander Shepard. We all want to believe that our actions can change our fate and the fate of the world.





vesner

Co-Creator of Off-White Graphic Novel

















Dave Elliott and Jordan Greenhall are acute observers of the deviantART community and its impact.












Being in the comics industry, you are acutely aware of two things: 1) that every corporate character has a history
with certain aspects of that history carved in stone, and 2) these characters have a strong, ardent following that, if
you are going to change them, it had better be good, or you'll know about it via Twitter, Facebook, and deviantART. I
will no doubt face this myself 10 times over with "The Weirding Willows," which merges timelines and histories of more
than a dozen beloved, classic characters. Whilst being as respectful of the characters and their histories as possible,
I won't let that stand in the way of what I want to do with the possibilities represented. I'm looking forward to the
feedback I expect from this one.





DeevElliott

Author/Creator - Weirding Willows





























It is no stretch to recognize that the nature of a civilization is tightly linked with its form of media.
It must be understood that we are undergoing a media transformation quite as substantial as the invention of written
language. As a consequence, we should expect social media (or, better, what will come to be known as Transmedia) to reshape
our world in deeply profound ways. This movement from center to edge, from author to community, from broadcast to interactivity,
is a fundamental. We will be seeing it literally everywhere, including art. Especially art - as we come to discover that one
of the core threads of this transition is a (real) aestheticization of life.





JordanGreenhall










Mass Effect 3: At Any Cost by Arkis











In the modern day, where interaction on a global level happens in seconds, involving the audience while a work is in progress seems to be the best way to ensure success, so long as the writer makes an effort to consider all of the feedback they get, in addition to considering what story they intend to tell themselves.




ikazon














Feedback is a tool, sharpened by the instant communication and social networking options made available today; but like any tool, if wielded improperly it can deface a work of art as much as redefine it.





HaveTales-WillTell






Massacre of the InnocenceGeorgie Porgie threw an orgy
     just outside L.A.,
where Jack Be Nimble grabbed his thimble,
     outing him as gay...

Little Jack Horner bought Time Warner
     before the bubble burst,
though Jumping Jack Flash saw the crash
     and liquidated first...

Jack said Jill was taking the Pill
     to ward off impregnation;
the Three Blind Mice have lobbied twice
     for victim's compensation...

Little Miss Muffet had her tuffet
     liposuctioned out,
and L












There will always be astounding stories that pay no regard to what an audience wants and are all the more richer for it. And I'm bloody thankful for that…I certainly care for the opinions of my readers, and I have kept them in the front of my mind during one story or another.





apocathary



















People who create to be consumed would care about pleasing the audience, people who are consumed by their creation quite frankly care only to please themselves.





StJoan


















There is certainly a delicate balance between considering input from outside sources and creating something how you, as a writer, imagine it to be. However, that fine line doesn't make the input any less meaningful.





HugQueen






I Have Hope I have Post Traumatic Stress Disorder. I have to remember to breathe every time those words come, I don’t want to believe it. I still can’t believe it. I remember the first time my counselor looked at me and told me that my depression and anxiety might be something more. Great, I thought, What could possibly be worse than this?

Firstly, PTSD is not a disorder that only affects our war heroes, though that is what it’s commonly associated with. My own first thoughts were: “isn’t that a disorder for war veterans or someone who witnessed war first-hand?“ The truth is there are many causes for Post Traumatic Stress










QuestionsFor the Reader

  • As a visual artist, have you ever experienced being pressured to alter an artwork, either by a dealer to make it more “salable,” or by your watchers, critics, or friends?


    As a writer, have you ever experienced being pressured to change an important part of a story, either at a prospective publisher’s or editor’s insistence, or simply because of a reader’s impassioned entreaties?


    As a reader or viewer (of movies, TV shows, videogames, art, etc.) do you feel a sense of entitlement giving you the right to not only criticize but actually demand changes be made to a disappointing work?



  • Do you feel this entitlement is based in your great investment of both money and time in the work? Or do you feel this entitlement is based in your great investment of your head and heart in a particularly resonant storyline?

  • As a writer or visual artist, is the connection between you and your audience important enough for you to want to make a change pleasing to them?

  • As an online reader of Knite, Romantically Apocalyptic, or Off-White, is there an increased value or special connection you experience in being able to connect with the authors of your favorite works-in-progress and contribute your feedback?

    Does the ability to offer comments, suggestions, criticisms, and encouragement bond you creatively to a property in a way eclipsing passive fandom?

    Does Fan art and Fan Fiction created around an online story with author/reader interactivity become more of an integral part of the property than traditional offline fan art tributes?

  • If you played ME3, how did you feel about the ending? TMNT or TANT?








  • Related content
    Comments: 3125

    anistasya In reply to ??? [2012-04-27 01:35:30 +0000 UTC]

    That's definitely been true in everything I've written. Characters always take over in the end. It is their story after all

    👍: 0 ⏩: 1

    yugijak In reply to anistasya [2012-04-27 17:07:11 +0000 UTC]

    Nice to see someone who gets it! Or, rather, read the messages or whatever.

    Anyway, I wanted to know what you thought of my Pokemon story that I have on fanfiction.net, I go by Nicki Fowl. Please give me your opinion.

    👍: 0 ⏩: 0

    Blaine1431 In reply to ??? [2012-04-11 22:40:16 +0000 UTC]

    I'm just going to be blunt. Don't care where this is landing, can't see the end of the posts, don't care what the rest of you say, I like the idea. In fact, I've been thinking about that for awhile now actually. And considered basing alot of my artwork on the idea.

    👍: 0 ⏩: 0

    Johnny-Black In reply to ??? [2012-04-11 22:34:32 +0000 UTC]

    personally i THINK I WILL BE ALONE IN THIS THOUGH THAT people need to stop trying to change peoples outside views of things. Yea they me not be the way we see it. But let me remind you about something real quickly. Do you all remember The Dark Knight. Tell me how much of it was like the batman the animated series or the original comic. Not much. instead you get a total new look on it and you all praised it. Now I know their will be interpretative of series that we all know and love and guess what transformers 2 and 3? they might suck balls but that's just the way it goes. So in the end if you ask me should we have the power to change things. No because what else would I be able to be angry about.

    👍: 0 ⏩: 1

    daChaosKitty In reply to Johnny-Black [2012-04-12 09:44:46 +0000 UTC]

    "instead you get a total new look on it and you all praised it."

    Not "all."

    👍: 0 ⏩: 0

    grunger84 [2012-04-11 22:30:01 +0000 UTC]

    I believe you are not an artist unless you have the mind to make your own creation? Who gives a crap what other people think about what you have created. Truth is that if Mass Effect started making a terrible game, no one would buy it. On the other hand, Square Enix needs to think about doing this, because they could make a terrible game, and people like me who has been playing final fantasy since I was 10, would still buy it, hoping that just maybe they made a reasonable game this time. I have to say that they are getting better with 13, but they have a few out that should have honestly never been made. 10 2 was terrible, but people still bought it. Most things should not be changed though, based on other people's opinion. Opinions are like butt holes, everyone has one.,

    👍: 0 ⏩: 0

    OgreCommander In reply to ??? [2012-04-11 21:31:55 +0000 UTC]

    1. As a reader of books or as a viewer of movies and television I do not feel entitled to demand changes to the stories. It is not my story, instead I am just a voyeur watching these events unfold before me. Even when aspects of these stories get altered (some could say corrupted) with each new telling. I may not like these alterations, but if I demand changes would I not be doing the same thing to someone else. Now I didn't mention video games because I am no longer just a voyeur of the story, but a participant of it. Participating in these tales forces me to become more concerned with the outcome of 'my' character. I do not believe that in itself gives me the right to demand change, but at the same time my suggestions, concerns, and/or complaints should be considered.

    5. As for Mass Effect 3 (like most RPGs) the feeling of ownership of the protagonist (or antagonist for you renegades) is that much greater. I not only invested time into the story, but I invested time into molding the character. I spent the time checking the differences (in many cases from multiple angles) of each spot on the character creation sliders. I read the description of every class, weighing each option, just for that feeling of "Ya that's my character!" So how do I feel about the ending of Mass Effect 3? Well I was a little disappointed, but I won't say it ruined the game either. I expected (like many) my choices to have a greater impact on the ending. I know that there were several different endings based on various aspects from all three games, but I guess I wanted those end choices to have a bigger difference. I wanted the good, the bad, and the ugly. Instead I got the bad, the ugly, and the what the *bleep*.

    👍: 0 ⏩: 0

    GilgaPhoenixIgnis In reply to ??? [2012-04-11 20:20:42 +0000 UTC]

    A really interesting article. One thing sure: the relation beetwen authors and their publics is really complex , and is aways going to be a good subject for debate. My personal opinion about this is that ultimatelly it's depends of the works individually and their respective fanbase,and so we can't really say soomethings like" the authors should not give a damn" or" fans should be a huge part of the creative process" or any arbitrary sentences like this in the absolute.
    About your questions:
    -1) Not really for the first part.
    Can't really respond for the second.
    For the third part, never really think about it. Anyways, I'm too lazy by nature for being pro-active in asking changes to a works who disapoint , so I don't bother if I have or not the right to asks this because I'm a reder/spectator/player,ect...
    -2) I think this entitlement is more about emotional investment rather than money or time investment.
    -3) It depends mainly in what changement and why it's asked, and how much the possible amelioration this change can make depend of subjectivity or rather is a technical problem.
    -5) I really need to finish ME3 to see this (in)famous ending, but for now I am in a nostalgic period, replaying old SNES games from my childhood.

    👍: 0 ⏩: 0

    mantisazure In reply to ??? [2012-04-11 19:18:53 +0000 UTC]

    If the audience has an overwhelming response and a creative talent ignores literally tens of thousands (if not more) of their fans who are all essentially saying the same thing, then I am inclined to believe that they have forgotten that feedback is the greatest tool for which an artist may grow. For that matter, they may believe that they are beyond the point of growth and have achieved artistic perfection. If you read the responses by the creative team working on the Ninja Turtle project they seem to all believe that the fans are wrong. They are forgetting that the fans are not teenagers anymore.. Those of us who grew up with the TMNT of old are now adults. For me personally, TMNT was a creative inspiration and any remake of such an iconic property should be approached as an homage. Many of the executives in charge of these decisions are discounting the amount of respect fans have for the origins of the characters and make the mistake of approaching these characters without any form of reverence and come across as heavy-handed.

    👍: 0 ⏩: 1

    Vintidora In reply to mantisazure [2012-04-13 16:52:33 +0000 UTC]

    I see you point on this but you have to take into consideration that they are not only appealing to the old fans who are now adults but to the new generation of teens and children,we all have to face it many of the things we love the younger generation think is uncool or lame. On top of that they are probably the biggest fan base. I'm saying this as the in-between age because I'm a teen, I saw the original, and the alterations and frankly I do love them, but I can't feel as strongly because of the fact than I'm younger.

    I'm not saying this to justify anything I'm just stating that although we may feel this way, things are going to happen that we don't agree with, I just think demanding this as if we are entitled to it, instead of a discuss and compromise is completely out of line.

    👍: 0 ⏩: 1

    mantisazure In reply to Vintidora [2012-04-15 08:21:46 +0000 UTC]

    You make fine points.
    Speaking specifically to the Ninja Turtle reference.. You love it because you have no sentimental attachment. On the other hand.. if younger generations would be indifferent or love any imagining..but existing fans DO care.. then why change it?
    I get the whole "re-invent" idea.. and the want to make something your own. Imagine however.. if every comic book artist that ever drew Superman or Captain America decided to just draw them however.. Or moreover.. if the writers decided to just randomly alter their past in a significant way.
    You don't "un-kill" Bruce Waynes' parents (unless it's alternate history) or make Superman NOT Kryptonian. Just like you don't make X-men NOT mutants... or Doctor Strange NOT a sorcerer.

    Green Lantern has a very specific look.. and each incarnation has their own persona. The recent live action movie kinda ignored both of those to "re-invent" the character.. even only slightly. He was still Hal Jordan.. he still used the ring and spoke the oath.. but it was off.. The differences are what in my opinion killed it. Ghost Rider is another example.. same with Spider-Man 3, X-men 3, Fantastic Four 1 and 2, Elektra and Daredevil. All were "more or less" in keeping with the original ideas. However.. they all made changes and ignored important aspects of each of these properties.. and were mostly not that well received.

    There are exceptions (such as X-Men First Class) where some things are radically changed.. and it retains the energy and solid story-telling. That being said.. I honestly think Michael Bay is an amazing cinematographer and a lousy story-teller. He's quick to point out how much his movies make..but cinematography sells more seats than story-telling these days.

    👍: 0 ⏩: 0

    giveGodtheglory In reply to ??? [2012-04-11 19:13:02 +0000 UTC]

    Me, I think that a character's origin story should be set. Unless someone states plainly that they're writing an alternate universe or a 'what if?' story. Then I'm all for seeing how the character turns out differently because of the different beginning!

    👍: 0 ⏩: 0

    SonJessica [2012-04-11 19:12:13 +0000 UTC]

    Dudes, here's what I think. Personally, as an artist, I create whatever the hell I want, but at the same time I try to work on my works so as to satisfy those who like to read my stuff. Also, I try putting my heart and soul into it. I see this, and I think, "Why? Most those who complain*admittedly including myself* are just overgrown fanboys/girls who just cant accept that their childhood is over," then I think, "Y'Know? As an artist, it might benefit me as well as be the death of me and all that I am to listen to the audience." So, yeah, Im on the fence here. But I just think that changes to endings and/OR core mythos *coughcoughTMNTcoughcough* should only happen if it is truly necessary..Hell, their whole "Mutated Sewer Turtles" origin was actually starting to grow a little, I dont know, STALE, and maybe the notorious Bayformers creator himself wanted to see to it that it happened. There. That's my piece on it.

    👍: 0 ⏩: 0

    cozenkk [2012-04-11 18:44:15 +0000 UTC]

    The original story is like a foundation of a house. You cannot and should not try to remove such an important part of the house. You can add to it, and you always have the option to rebuild, but you cannot rebuild a house from the roof down. Simular to this is Strawberry shortcake. The new version lacks Huckleberry fin and now he is a she. The comeback is not like the impact the carebears had so the product sits on the shelves hardly moving. Even the consumers who once had these dolls in their childhood complain dearly about the differences. This is a perefect example of why you should leave it alone.

    👍: 0 ⏩: 0

    yugijak [2012-04-11 17:30:11 +0000 UTC]

    Here's my opinion on the subject of story in games.

    There is a ranking of importance in games in two different categories: hook and entertainment
    When it comes to entertainment, even though I myself am a writer, I have the wisdom to understand that the story is not the most important to making a fun game, but neither is it irrelevant. To be honest, the design of the game controls and the enviroment, followed by the story, and then the graphics. Graphics being detailed enviroments and high poly counts, because honestly, would you rather have a game with killer graphics and you can't play worth a shit, or an awesome control scheme and fun enemies with sub-par graphics where you at least can tell the difference between pick-ups.
    As for hook, graphics still come last, followed by design and story. When it comes to hooking a player and keeping them involved, a decent control scheme and killer graphics won't make you want to play it if there is no story. A video game allows you to embrace the story as the protagonist, making important decisions and fighting for your life, and if you can't convey that, then whatever the goal for sidequests or what you're doing as a mainquest becomes irrelevant, because the story is what ties all parts of the hook together, not controls and certainly not graphics.

    I intend to become a game designer, so I know what I'm saying when I say that if you truly want to make a decent game, don't focus on whatever is the hype of the era, or the thing of the century, or what the hell ever. The greatest games blow that out of the water by being defiant of the trend and telling stories and trying things that other people refuse to try, in short, by not giving a damn about trends. Look at Bioshock, and Skyrim, and Portal, and all those other amazing games that refuse to follow, but instead work to be what a good game should be; fun.

    This is my opinion, and I speak not as a high end gamer, or a casual, but I speak as myself, and that is the path that people cannot be pointed to, but can be helped along the way.

    So all you game companies trying to make games according to trends, forget it, that doesn't ever work, you just have to enjoy making a good game about things you want to bring to other people to enjoy playing damn game in the first place.

    So do yourselves a favor, and focus on what really matters, having fun and being apart of a damn good story.

    👍: 0 ⏩: 0

    Forgotten-Destnation [2012-04-11 16:21:51 +0000 UTC]

    I don't really want tog et into this, but a quick comment regarding Mass Effect 3's ending:
    Casey Hudson himself promised that there would be WILDLY DIFFERENT ENDINGS based on the player's choices over the trilogy. We did not get this. In fact, he himself also said that it's not like in games where endings are like A, B and C, but this is exactly what we got. That's where most of the anger at Mass Effect 3's ending originates from.

    👍: 0 ⏩: 0

    I-Am-DeVan [2012-04-11 15:42:52 +0000 UTC]

    I don't believe people have a right to change artwork when they do not enjoy it.
    I do believe we should change a product when it doesn't meet the standards we were promised.
    I on the other hand...
    deviantART muro drawing

    👍: 0 ⏩: 0

    daChaosKitty [2012-04-11 15:08:08 +0000 UTC]

    1. As a visual artist, criticism can help make something better. But, sometimes you just need to go with what you know is right, while taking some criticisms with a grain of salt.
    As a reader/viewer, I do feel that there is an entitlement. I mean, I thought that industry people were getting better about this? Remember the "Transformers" movie? The original one, I mean. Or the crappy "Hulk?" You don't take your audience into account, and you end up with a LOT of very mad people... or, in the case of "Transformers: the Movie," audiences of children crying their eyes out at the death of Optimus Prime, and angry parents demanding refunds. "They're just toys" was the write-off. They thought that they could kill this character who had become so important in these children's lives, and that was it? Not what happened. Which totally screwed the chances for other cartoon-based movies to hit the big screen such as "GI Joe" and "Jem."

    2. Both. I mean, I don't want to waste my money on something I'm not going to enjoy. I openly boycotted the "Last Airbender" movie, because the casting pissed me off. The only reason I saw it was because I was dragged along, kicking and screaming. "King of Fighters" and "Dragon Ball" two more pieces of crap I won't touch because of casting choices. If people dislike something, they'll say it, but they'll say it with their mouths, and their dollars.

    3. It depends how strong the response is, and what I had planned. If they're demanding something that's coming far off, then I won't change anything. But, if it's something that sounds plausible, and won't ruin the integrity of a piece, then I don't see why not? Hell, I can take good ideas.

    👍: 0 ⏩: 0

    ChroniclesOfInsanity [2012-04-11 14:43:12 +0000 UTC]

    To me, writing is good when you feel it's good Taking any plot direction worth a damn can be done by anyody, but to feel the story you write is how you distinguish if it's good. When I'm spacing out arcs, I listen to music that connects with what is going on. Say I am thinking of a steathy and thief-like moment, I listen to music thats very sneaky sounding, almost silent but you feel it's presence and you know something large is going on by the way it sounds. If something is going on in a way where there is a reveal or if there are characters approacing an endpoint, I listen to dramatic music that builds up to something. Action, music that sounds explosive and jumpy.

    For visualising areas and characters I look at people and environments around me, I look at pictures and photographs of places and characters. Even references that are cartoons or artificial. But the important thing is I don't take the style immediatly. I look at other styles of the same category. I mix them all into my own style and see how the architecture and design can change the story.

    If a writer has the connection with his story, music and a unique descriptive style he can connect it with the reader. But he has to make it so it feels completely right to him and he has to see if it will connect to others. Michael Bay relies on "Explosion, explosion, explosion." and the Mass Effect developers didn't keep their optional direction of gameplay throughout the entire series. The lack of endings showed poor writing. Bay and Bioware must think about this before they put out just anything. It's especially tricky when your working on already existing and loved franchises and characters. People doing this must understand they already have a story and personality that eople have grown with and they need to continue that without changing characteristics.

    👍: 0 ⏩: 0

    darker-then-I-seem [2012-04-11 13:41:00 +0000 UTC]

    I personally hope to make an anime with my characters one day possibly one thats adult and one more geared towards kids...it's unlikely but it's a dream.
    Anyway based on this if i was to make something and enough people protested something like a character's death or the ending of a season i'd sympathize to an extent and maybedo a parallel universe episode or something to show what would have happened which mite lead to diverging story lines but that's as far asI would go with it,if you cater to others too much you may find you altered the thing they once loved to the point it's unrecognizable.

    👍: 0 ⏩: 0

    Askarbes [2012-04-11 12:22:21 +0000 UTC]

    1. As a writer most of the time it's my own feeling of imperfection or plainly not liking the final outcome of a story driving me to change parts of my works. Still I take critiques seriously and thus try to improve still unfinished projects.
    As a reader or viewer I also like to share my thoughts and there are quite a few books or movies where I wished, there had been a different outcome but it is up to the creator in which way he wants the story to continue.

    2. Since I don't have such a materialistic view on things art-related, I'd have to say that is something solely based on emotions. When I heard Anne Rice, creator of the Vampire Chronicles had decided not to add any more books to the series, it felt like a betrayal to me. I had grown to love the writing style, the adventures and most of all the characters themselves. It's like having to say goodbye to a bunch of friends but it would be wrong to force the writer to continue something she'd lost the connection to.

    3. Having only a tiny online audience but a greater one offline the influences of readers are not so distinct. Usually I only post them after some approval by others.

    4. I might not be familiar with those three artists and their works, but I'm a great fan of Drowtales, another online comic. While the main comic is free to read there are also sections you have to pay to get access. This also allows you to contribute your own ideas and thus not only passively watching as the story unfolds but actively pushing it in the direction the majority of readers wants it to go. There are even sections where you are able to create or own characters and be even more a part of it.

    5. Even if I would have liked to see my decisions in the previous two parts having more impact on the plot I actually liked the ending as it is something I would have probably wrote myself.

    👍: 0 ⏩: 0

    phayze In reply to ??? [2012-04-11 10:57:43 +0000 UTC]

    Very nice design, on top of a well-written arguement. More please.

    👍: 0 ⏩: 0

    bal497 In reply to ??? [2012-04-11 10:47:54 +0000 UTC]

    I really don't understand why Michael Bay is making them "aliens". Was it too hard for him to tell the same story? No, because the story is right there for him to see. I know the Shredder in the 2003 show was an alien Utrom but they at least built up to it. In this he just slaps it in our faces. On the bright side he's working with Kevin Eastman so the story might be the same with just one change to it. There hasn't been a "Turtles" movie in five years since "TMNT" in 2007. Here's to hping it doesn't suck.

    👍: 0 ⏩: 0

    anthonyrotar In reply to ??? [2012-04-11 10:27:57 +0000 UTC]

    i remember the movie its called turtles unleashed check it out amazing animated movie

    👍: 0 ⏩: 0

    anthonyrotar In reply to ??? [2012-04-11 10:24:16 +0000 UTC]

    i didnt read any coments but there was a animated movie of ninja turtles that shredder from the 90s tmnt warps to the current tmnt series and throughout every ninja turtles universe and im sur if people were open minde to that movie then they are open to the concept of ninja turtles as aliens the concept hard to grasp is mike bay

    👍: 0 ⏩: 0

    FrozzenLayer In reply to ??? [2012-04-11 10:07:55 +0000 UTC]

    as long as it ends all great maybe it should not bother us

    👍: 0 ⏩: 0

    Arthe-Gaea In reply to ??? [2012-04-11 09:56:28 +0000 UTC]

    Nice article ^^

    As far as M.E.3's ending goes, I don't really have much of an opinion on this, since I haven't played the series.
    From what I understand, the player has the freedom to choose a direction within the storyline, but ultimately it all boils down to one unsatisfying ending, correct?
    With such a game, where choices matter throughout playing it, there need to be different endings.. The choices have to matter in the outcome, not just while playing it.

    And as far as Mr Bay's Alien Turtle thing.. It doesn't make sense.
    I'm fine with artistic license changes to a storyline. If they make sense, that is.
    The original comics, etc, had the green goo to explain the various animal mutations. It makes sense that way. Goo that mutates.
    Now we have alien origin to explain for it? They did not mutate into various animal forms. No, they are from outer space, where space turtles, space boars, space rats and space rhino's apparently exist.
    I'd rather have weird green goo to explain for it, really (green goo being the magical ingredient, much like the spice melange in Dune, for example)
    The goo could be alien, whatever. The source of the goo doesn't matter.
    Now, if Bay's logic goes like this: Green goo that mutates them is of alien origin, therefore... Aliens. That would be fine, I guess. Why bother, though?
    If it's aliens that are somehow turtles.. and are somehow also ninja. Wait, what now?

    Hm, as a tldr;

    If you give options to influence a story, make it matter for the story's conclusion, or else you will make the options meaningless (and people will feel rightfully cheated). The creator can do what it wants, of course, it just won't be as good as it could've be.

    -and-

    If you make changes to something pre-existent and well established - keep the CORE of what it is intact, cause you might as well make it something else entirely.

    Well, that's it, I guess ^^

    👍: 0 ⏩: 0

    ProjectxHavoc In reply to ??? [2012-04-11 09:15:20 +0000 UTC]

    Twilight's love story's better than ME3's ending.. =_=

    👍: 0 ⏩: 0

    Triskaidekathon [2012-04-11 09:11:03 +0000 UTC]

    Well, the answer is simple, and is in itself a question. Who owns the content? J.K. Rowling owns hers, she wrote Harry Potter the way she wanted. She could have listened to consumer feedback, or ignored it. Ultimately, she was accountable only to herself. An artist who owns their work can please their customers, or starve. Sometimes that means bowing to the taste of their customers, sometimes it means maintaining artistic integrity.

    But the writing team of Mass Effect and Michael Bay do NOT own the intellectual properties they create! In fact, Mass Effect and TMNT belong to the owners of the companies they work for- the shareholders. The purpose of a corporation, and the job of all its employees, is sole and singular- to maximize shareholder value. ME and TMNT do this by selling entertainment and related merchandise for as high a price at as low a cost to as many people as reliably and for as long as possible.

    Mac Walters and Michael Bay are servants of these corporations and they employ their artistic talents to create entertainment products and services. They do not own the things they create, and if they make decisions based upon the belief that they do (maintaining artistic integrity), they are acting unethically, irresponsibly, and arrogantly. They should only be making artistic decisions based upon how it will benefit (ultimately) the shareholders. Bioware has made it clear they are not changing the endings to ME3 with future DLC, only clarifying it. Are they refusing to change it because they believe doing so would violate the artistic integrity of the story? Or are the refusing because it would impose significant costs upon the company, and thus impact profits, and possibly dividends? Is Michael Bay imposing his tastes upon TMNT to satisfy his artistic ego, or is he trying to make the franchise more relevant and marketable to a broader consumer base? How these questions are answered will determine whether or not these artists are behaving in a responsible manner.

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    giygas101 [2012-04-11 08:55:22 +0000 UTC]

    You should be more concerned about CISPA and ACTA

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    Allexurath In reply to ??? [2012-04-11 07:22:46 +0000 UTC]

    If Sir Arthur Conan Doyle had not listened to his fans, would Sherlock be as popular? He killed off Holmes pretty soon, and if we look at all the stories now, he was not even halfway through!

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    Pinky-Pain In reply to ??? [2012-04-11 06:19:58 +0000 UTC]

    My opinion about this is more of a "reactive" one.

    For decades (maybe even centuries?) people have complained that companies would sacrifice creativity for "sales success", over and over again you'll hear that movies and games have been "butchered" by the "money people". Now, the same people who have complained about this, demands that a company "ret-con" an ending because they didn't liked it.

    I'm not saying that the ending was good, nor that I didn't wish that it was different. I can't tell how many times I wished the Matrix ended in a different note, that George Lucas had made a better prequel trilogy, that Alien Ressurection did butchered Aliens and so on. But it is ironic that by the end of the day, people are doing the exact same thing they have criticized others for doing.

    About the whole "Turmoil" that Mass Effect 3 ending has generated, this is just a sign of our times. Where people love to make "protests" and try to change things by raw numbers of "adepts".
    Now, on the theme of Mass Effect 3 ending. I felt that people complained about the wrong things. The ending was just the tip of the iceberg, Mass Effect 3 has ironed out most of the choices from Mass Effect 1 and 2. ME2 sort of kicked the "Big Choices" from ME1 foward, so people were expecting ME3 to "deal with their consequences". And it did. But if you play the game twice with a "Opposite" save game, you'll see that no matter what you have chosen before, you'll see the same scenes.
    Did you kill the Character X? No problem, he will be replaced by character Y and things will go roughly the same.
    Did annihilated a whole species? No problem, the reapers have rebuilt them and you'll have the chance to interact with them the same way.
    Did you deleted a whole research about a cure? No problem, somebody will find a way to "save" something and things will play out roughly the same.

    In short my opinion is:
    - People have the right to protest against a product (by protest I mean don't inject your money in it, not bitching about it on the internet after you pre-ordered because you can't control yourself and is easily fooled by the hype-machine.)
    - People have the right to criticize and demand explanation from a company if a product fails to deliver what was promised;
    - People have the right to criticize things they don't like, but that doesn't mean they should pressure the creators to "adapt" it to their liking (if I want to read a story made by me, I'll write a story, not bitch about someone's else story till they adapt it to my tastes).

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    Lee-Howard-Art [2012-04-11 06:15:18 +0000 UTC]

    I think it's always up to the creator of the art to decide whether they should change things or not. I don't like that George Lucas has made a lot of changes to the Star Wars movies, some I dont care about, but some I hate. But they're HIS movies, really. I can always just go back and watch the original versions if I want to, and I'll be fine with that.
    With the TMNT thing, I'm not going to get into an uproar until I have seen the movie. Or at least a trailer. But if one or both of the creators of the Ninja Turtles are Okay with it and LIKE it, then everybody should calm down.
    But I can still understand that when a movie or something big like that is released into the public, for the fans, it become a PART of them, so to then alter it, I see why they feel personally offended. I read a cool quote from Joss Whedon today:
    "All worthy work is open to interpretations the author did not intend. Art isn't your pet -- it's your kid. It grows up and talks back to you."
    - Joss Whedon on how he feels about how his work has been delved into so deeply by academics, students & fans to the point of publishing interpretations even he didn't intend.
    Joss is goddamn awesome.

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    5000DRL [2012-04-11 04:57:04 +0000 UTC]

    [link]

    This. 'nuff said.

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    dazzerfong In reply to ??? [2012-04-11 04:41:34 +0000 UTC]

    This is a great and unbiased article: it accurately portrays both sides of the spectrum clearly and without clear support, something which is rare. As for my answers,

    1. Yes: because of the artistic medium I have chosen (3D renders), some people have the supposition that because it's CGI, it's easy to change. Fortunately, most of the opinions were to improve or enhance the existing look (ie. better shadow definition), and only very few a demand to what I should create.

    2. I have a strong belief in supporting artistic freedom, regardless of the negative impact of the 'fan support'. Although there is certainly an element of fan support that is beneficial to a company, there comes a line which divides 'entitlement' and 'want'.

    3. Although supporters do influence my work to a degree, ultimately it is my decision that influences the end result. If I am adamantly against something in my line of work, despite supporters persuading me otherwise, I stay adamant. Feedback is a tool: it can be sharp, or it could be blunt.

    5. Other than the lack of direct contributions to the end of the story, as well as a lack of closure, I believe that the ending to ME3 was great. Many people believe that they were creating their own story, hence the ending should be more expansive, but I believe on the contrary. The narrative of Shepard is not your own, but the writer's. Ultimately, you are presented with choices, choices that are predetermined by someone else. Because of the 'faux' freedom, I do not believe that the developers have 'betrayed' anyone in the end.

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    KCKinny [2012-04-11 04:13:33 +0000 UTC]

    1. As a visual artist and a writer, I am rarely pressured to change my art, but when it does happen it can throw me into chaos. Others opinions can be given consideration but unless you're making a product specifically designed to bend to the input of others, you'll usually just end up with a crappy, confused or diluted product.
    Hollywood makes movies by committee and most movies coming from Hollywood all seem the same and are terribly boring because of it. The cult classics, the big successes, the inspiration movies come from a singular vision, not mass input.

    I do NOT feel I have the right to force an artist to change a work I am personally disappointed in. I will, of course, voice my opinion.
    If the work is badly altered from it's original source or has undergone some kind of bastardization, I do feel the right to complain of mishandling (particularly if it's "Hollywood-ized" or taken from the creator's hands.)
    I will bitch endlessly about Star Wars Episodes 1 - 3 and wish they'd remake them to be not-shitty.

    2. I tend to feel like a work "belongs" to me when I am completely fascinated with it. It's emotional investment.


    3. "As a writer or visual artist, is the connection between you and your audience important enough for you to want to make a change pleasing to them?"

    No. If it's just to "please" people, then no. If I think the change is worthy, then maybe.

    4. There is indeed value in being able to communicate with the author and/or the fans of the aforementioned comics. I enjoy it quite a lot, though I am not much of commentator.
    It... CAN bond me more closely to the work. I value that extra tidbit of info that the creator adds at the bottom of the work more than my conversation with the author or fans.
    I generally ignore fan art and fictions.

    CLOSING OPINION: Art and stories should NOT be decided by a group unless designed to do so. You'll end up with a weak product if you listen to the "masses" in most cases.

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    Judg3m3nt [2012-04-11 03:19:26 +0000 UTC]

    Although I do agree with the fact taht we are purchasing a product of an artist and a large portion of consumers have an unjustifiable sense of entitlement, I feel I must point ou tthat many of those directors, artists, creators and people in general are creating a product that they hope will bring them success financially. If you are creating something that you want sold to the public then you are setting yourself up to adhere to teh wants and needs of the audience. I would not say that the TMNT has to adhere to the established plotline if the director does not but by messing with a childhood favorite of much of today's consumer population, he is bringing "nerd rage" upon himself. He is marketing to have a movie that aspires to be a financial success and starts off by throwing dirt in the face of the pre-established fans (and in most cases the guarenteed buyers), risky move. As for Mass Effect the main issue is that they built up the game to be something the fans altered for themselves. No two player's experience should be exactly the same because their choices had some impact, somewhere. The problem is that this is a task that requires colossal effort and in the end they had to bring it down to a very narrow ending spectrum and fans felt betrayed. I honestly can't tell them how they could have done it differently withouta lot of extra work and money involve so I am not sure how I would complain about the outcome. I think these are two very different cases of consumer vs producer and each instance needs to be examined mostly on its own. I for one am not happy about the change to the TMNT and am rather displeased with Mass Effect 3 (as it was one of the few games in the past decade that really pulled me in to the story and characters) but honestly it is a buy and sell world and if I am bothered too much I simply won't buy and they will put effort into gaining buyers back or close down shop. If there is a space somewhere between that we can mutually benefit from each other's opinions and work I would love for us to reach it but such situations are often pipe dreams. One can always hope.

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    LexGoyle [2012-04-11 02:27:46 +0000 UTC]

    It's quite a interesting thing going on isn't it? Well my view on this subject is really somewhere in the middle. I don't feel an artist/writer/etc should deviate from their own vision based on what the general public stays or reacts. Granted from a business point of view that may not be quite so...wise either. But I wonder how many original stories out there we've missed out on because of the backlash of a group of people who didn't like aspects of it.

    With the alien ninja turtles it's.... an interesting idea. To me there are things you shouldn't alter on that level with an established property or (with permission from the holder of the IP) create a similar work based on the idea just to try out something different. I'm not fond of the idea of them being shown as aliens but chances are... I'll probably still see the film anyway. I like visual FX, I like the way CG in general is progressing and that is an area of interest. So on one hand I'm protesting but I'll wind up supporting it financially by going out and seeing it. What a contradiction.

    So basically, while I feel we should have room for new.. ideas, artists and writers and anyone in the arts should stick to their guns on what they want in their work but it can affect the business side of things so it just depends on what one is more important for a given piece. But once you have something established, it makes little sense to go back and change something significant about it while at the same time it can still be... interesting at the very least.

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    Violet-Violence [2012-04-11 02:23:17 +0000 UTC]

    I'm all for innovation, but for something with roots like TNMT people really should be sticking to the original story as much as possible.

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    BerkiePA88 In reply to Violet-Violence [2012-04-11 04:07:42 +0000 UTC]

    I agree. Even when fans decide to do Fan Fiction they have to agree to stick to the original canon.

    When you say story people misunderstand, and think you want them to tell the same story plot over. So, if we could get creators to develop deep eternal story bibles, that could tell many stories without contradicting what it is. Then we will be moving in the right direction.

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    Violet-Violence In reply to BerkiePA88 [2012-04-19 13:53:09 +0000 UTC]

    You know what that sends my thoughts straight too? Marvel and DC comics, mainly x-men and all things batman. Honestly, one of the things that bothered me the most about the most recent x-men movies was that Kurt was paired with Storm, I mean really? I was started out on x-men evolution, so that squigged me so much.
    And with batman, their a little better about keeping the important details straight, and it's consistent enough that you can regularly blend in other things from that universe, my two favorite examples of this:
    1. A scene in Static shock, Static asks Batman where Robin is, and he replies that he's with the titans.
    2. Batman beyond, I haven't seen it in forever, but one episode had Ro and Zeta, and in one episode of static shock Static got sent to the future and met Terry (now that I think of it, static shock also had one or two episodes with the justice league in them).
    So yah, the basics need to be kept, and I just realized that it's time for me to go to class, sorry if you find this to be some big tangent.

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    Von-Krupp [2012-04-11 02:10:08 +0000 UTC]

    1a. I have indeed experienced pressure to alter the aesthetics of something, but not really to make it more "salable" but to make it "more classic" or "because it's cooler." What I usually say to these individuals is that, in the first case, the whole point was precisely to NOT be classic (e.g. redesigning Halo's Assault Rifle for a mod whose aesthetic is totally different) and to the latter I say that there is a distinct reason for why it looks that way, and it's functional. If you can make a prettier design that is just as functional and efficient while meeting requirements of the setting, then by all means do so and show it to me.

    b. As a writer, can't say I've ever been bothered.

    c. As a consumer of content, I only feel entitled if I was promised something and didn't get it despite paying for it. Take Battlestar Galactica; I absolutely loathe the way they chose to end that show, but I'm not clamouring with pitchforks to change it because I did not directly pay for the show. Yes, I invested some soul into it but ultimately I have no real stake in it and Ronald Moore is free to do whatever he wants because it's his vision. Now let's take Halo 3: I was promised a good ending to that story arc and a fun experience, and I got neither after paying $70 for the Collector's Edition. I also paid for the development of this game by buying Halos 1 and 2. If I could try before I buy, I would be fine, but I can't. It's not like I could dip my toe in and decide if I liked it, and I think that's the issue here. We have to gamble with our money based on a few pretty screenshots and the word of some very biased review publications. When the vast majority of stuff released is shovel-ware, it's hard to blame the consumer for being money-conscious.

    2. I feel I can only complain if I put some money or work into the content. Heart and soul is too subjective and ultimately intangible. I like to try and stay objective about this. If you have a physical stake in it that the creators are actually capable of being aware of, then you deserve to have a say. I mean, normally you would just not use the product if it sucks, but with movies and games and books it's hard to know without first trying it out...which requires you to pay usually.

    3. No. That said, not having a fan base makes that question rather easy to answer. But even if I did, I still have something in my head that very few are likely capable of fathoming even after taking two hours to hear everything all out in detail because, let's face it, they didn't come up with the IP. I only ever critique something when I understand the idea behind a work and know a better way to accomplish what the creator seeks. I guess with me, it's "do your homework before you make suggestions."

    4a. I'm just along for the ride, I want to see what other people are doing. I like to respect their vision. If something isn't interesting to me, I [usually] just stop following along instead of getting out the pitch-forks.

    b. I think it's nice when you can talk to the author, and when they offer insights into their reasoning. Then you can build a dialogue and, instead of clamouring blindly for a change you want, you might be able to understand their side and offer some insight as a reader into how the author can achieve his/her vision and successfully convey it.

    c. I feel like it does, especially with web-comics. A good example would be when there is a guest-strip so good that and where the proper author enjoys it so much that he/she makes it canon.

    5. I actually don't mind the ending, as I see it less of a breach of trust and more of a technological limit they were unable to overcome because they spent time making a multiplayer component instead. There are only so many variables you can take into consideration before your game story spirals out of control, and I feel like they did their best to consolidate the choices made in previous games. They don't all manifest at the very end to create a Good/Meh/Bad ending scenario, they manifest in more tangible ways throughout the game. And besides, the rest of the game was pretty good, even if I still prefer the ME1 style to the whole streamlined shooter thing.

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    Kalinaria In reply to ??? [2012-04-11 01:24:54 +0000 UTC]

    Personally if a director chooses to take a story and completely change it I do want to see the new rendition. That being said . . . Honestly there are some anime, cartoon classics, and books that should not be changed whatsoever! Some classic stories that we feel so strongly about are horrible when it comes to a movie rendition. Like Eragon for one, the book series is awesome but the movie in all felt a bit rushed in order to fit into the timeline unlike the Lord of the Rings trilogy which was made extended but cut down enough to fit the timeline but still had a great plot. With a series like TMNT which i grew up with and emphatically love I was happy with the 2007 movie and loved it. But taking the beloved mutant turtles and making them aliens . . . WHAT THE HECK are they thinking?!?!?! If one can pull it off, more power to you but be ready to deal with a lot of horrified and angry fans if it turns into a flop. I am not fully engrossed into the Mass Effect series so I can't really comment on it but I must say that when it comes to video games, just like movies based in books and anime etc, listen to the fans for they are the ones who love the story enough to buy the games and if their input calls for a change in the story work with the fans' suggestion not against it.

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    JSinner [2012-04-11 01:18:49 +0000 UTC]

    As an artist of many fields, writing, visual art, and music, I feel it is equally important to consider the consumer as well as the talent when creating. My emotions are the base for my creativity but I find I must also incorporate a certain amount of consumer appeal into my work in order to make it marketable. Failure to do so has often resulted in an unsalable product. In music for instance, if you do not touch the listener in a way they can relate to, you will surely loose them to distraction. In conclusion, I always try to listen to my fans without loosing sight of my own vision. It is an often difficult balance but necessary to the popularity of art.

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    OD-Apache [2012-04-11 01:13:15 +0000 UTC]

    No matter what they say, saying their work is "art" doesn't mean it can't be criticized or even ridiculed. Calling something which was rushed due to budget and deadline pressure coupled with poor executive decision making "art" is too lazy of an excuse for me to accept, if they would just own up to their mistakes and literal false advertising the issue would mend itself. I'm apprehensively optimistic about the free DLC, but saying words such as "closure" and "clarity" implies that there is something more for fans to interpret, that there is something we don't understand. This isn't an issue of "clarity", or even storytelling, it's a development issue. The game itself was compromised to maximize profits, which in my opinion is a bigger affront to "art" then altering a mediocre product.

    However this made me appreciate developers who still walk the talk when it comes to fan service. I can't remember Hideo and his team ever releasing a buggy product, and CD-Projekt's creative teams blow competitors out of the water. As a creative writer and an "artist" (I actually just shut myself in my room and scribble neat things on paper) I would LOVE to work at a place like CD-Projekt or at Kojima Productions, they release the best products in the industry, and they seem to stay away from EA and Activision, which is nice.

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    Asukan In reply to ??? [2012-04-11 00:49:37 +0000 UTC]

    As a writer, there is a certain level in which I wish to create my story in the way I would desire it to be. After all, a writer creates for not only an audience, but for himself. I write heavily for myself, with less thought about my audience. I do, however, concern myself with the nature of the story in the fact that what I write, while it may bear some references or similarities to other works, cannot completely adhere to the same plot points that those pieces of creative literature have already established. My story has to be a balance between what inspired it, and what original content I bring to the table. This balancing act is not always easy, when you consider your target audience. Take for instance the sudden swell in popularity of The Hunger Games. A few times, I have heard people's complaints about how the story bears some similarity to Battle Royale. While I have read BR and recognize their similarity, I do not fault The Hunger Games for this. As my Creative Writing instructor likes to say, "There is no such thing as a completely original story nowadays. Everything follows the same basic principles of something that came before it, but it is the way in which that story is told that gives it the merit it deserves."

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    Anime-FTW92 In reply to ??? [2012-04-11 00:42:23 +0000 UTC]

    In the long run a creation belongs to the person who created it and should ultimately have the right to alter it, this won't always be a good thing but it is the right thing in my opinion

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    mutebrony In reply to Anime-FTW92 [2012-04-11 03:36:44 +0000 UTC]

    I agree but sometimes its good to listen to the comsumers maybe thay have good ideas or beter ones i agree not to let the fans takeover but you must remember without the comsumer the producer is nothing

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    Anime-FTW92 In reply to mutebrony [2012-04-20 18:07:59 +0000 UTC]

    yeah thats true gotta absorb all the good ideas you can

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    peppejack In reply to ??? [2012-04-11 00:37:54 +0000 UTC]

    congratulations for the article ...
    I think every author knows he can not satisfy all tastes ..
    and knows that if you follow the laws of the market eventually appear trivial ..
    happens all the time that a dealer insists to alter the work to make it more salable, but we must not forget that a true artist is a man who is detached from the thinking of the people, so being able to exorcise it, and change its taste, the his point of view, to dictate new laws .....

    obviously this is the thought of an ordinary man who still believes that there are people willing to give up the insistence of the dealer, who promises popularity, while maintaining his own work... "pure"

    P.S.
    excuse my English ...

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