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Temiree — Stickman Jump

Published: 2008-10-02 10:59:56 +0000 UTC; Views: 3734; Favourites: 6; Downloads: 32
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Description Another animation today, this one to practice my "acting" a bit.

Stickman are hard to animate, namely because at some points you can't tell which arm/leg is the left one or right one. However *WinDasH suggested I make one hand bolder than the other or something, which helped.

Enjoy!

150 frames
3 elements (anthro stickman, human stickman, ground)
18 FPS
Related content
Comments: 35

ActorHowlez [2016-07-15 02:08:30 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


Hm...very nice animation I must say. Though it's not exactly something I would consider original, I find it funny regardless. The animation was smooth throughout, and you did give an indication that the man... or "stick figure" that jumped to the other cliff need some time to breath and gather what just happened.

Though I think what could have been better is near the end, when the other stick figure pushes the other stick figure off the cliff...my that's a mouth full, too many stick figures. Anyway, I feel as though that moment could have been better in a sense as the stick figure tries to regain balance, but ends up falling. But on the other hand, it;s hard to determine how much force was put into that push.

I consider this animation to be fairly decent, it's not terrible to the point that you're wondering "What did I just watch?" But it's not what you would considered a breathing taking kind of a piece. It has enough detail that explains the plot, but it's also not enough to explain what's the full story, and I personally enjoy those kind of moments. Allowing the audience to take in their own prediction to "Why does he need to jump over the cliff?" or "Why did the stick figure push the other stick figure off the cliff?"

Overall, I find this animation to be very simplistic, yet quiet comedic. Plus it shows in the final product and description on how much work was put into this. I maybe no animator, but I did try something like this back when I was in Middle-School, and boy it was a pain to finish. So I treasure those who are willing to do animations like this, mainly due to it's time consuming efforts that goes into the final product, and though animations like this doesn't receive much attention, it still needs to be treasured and respected for how much work goes into it.

And for that, I've place my final grade on this product, I'd give it a 7.5/10. Being very simplistic and quiet comedic, I believe that it's a good start to starting animation. ^^

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Stormwolf15 [2018-02-27 16:41:51 +0000 UTC]

Roses are red

Violets are blue

humans fall

at the anthro's gall

 

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maklein [2017-05-05 16:10:29 +0000 UTC]

Oh my

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jackman7 [2013-12-06 18:51:29 +0000 UTC]

FAIL, MAN!!!

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TahoeWolf [2008-10-04 01:26:04 +0000 UTC]

*dies laughing*

Wow....this is amazing Temiree xD

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Temiree In reply to TahoeWolf [2008-10-08 05:43:00 +0000 UTC]

Thanks!

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Flexico [2008-10-03 16:30:57 +0000 UTC]

Now, who didn't see that ending coming? Funny, and great sense of smooth motion here.

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Temiree In reply to Flexico [2008-10-08 05:46:18 +0000 UTC]

Thank you! ^^

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RedRodent [2008-10-03 05:30:06 +0000 UTC]

Hmm, woulda loved to see more of a preparation for the jump, hunching over more. The general rule in animation is that you make things just a bit over the top so they're readable.

Of course, some take it too far. I've had friends laughing at Don Bluth and his over exaggerated annunciations of words done by his characters! Just watch a Bluth film on slow-mo, you'll see what I mean!

"NAWWWT MMISSSSSSIS JOOOOOOHNAAAAAATHHHHHHHAN BRIZZZZZZZBBBBBBY!!!"

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Temiree In reply to RedRodent [2008-10-03 05:32:25 +0000 UTC]

LMAO xD

I haven't seen a Bluth film in forever.

And I see what you mean. I'll keep it in mind for the future.

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amara1023 [2008-10-02 21:17:22 +0000 UTC]

Very nice job! Hilarious!

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Temiree In reply to amara1023 [2008-10-03 00:24:40 +0000 UTC]

Thanks!

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Waykum [2008-10-02 20:35:32 +0000 UTC]

Owned.

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Temiree In reply to Waykum [2008-10-03 00:24:57 +0000 UTC]

Evil anthro stickman.

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HMMurdock [2008-10-02 19:59:58 +0000 UTC]

Nice job, keep it up

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Temiree In reply to HMMurdock [2008-10-03 00:25:30 +0000 UTC]

Thanks! ^^

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HMMurdock In reply to Temiree [2008-10-03 04:28:43 +0000 UTC]

Welcome

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Czyrek [2008-10-02 19:35:59 +0000 UTC]

what are the digital things supposed to mean, neat animation by the way :3

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Temiree In reply to Czyrek [2008-10-03 00:17:36 +0000 UTC]

It's a watermark on the animation due to me using the learner's edition of Toon Boom.

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Czyrek In reply to Temiree [2008-10-03 17:38:51 +0000 UTC]

ahhh i see

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blukidmage21 [2008-10-02 18:49:40 +0000 UTC]

so funny

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Temiree In reply to blukidmage21 [2008-10-03 00:26:12 +0000 UTC]

Hehe x3

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blukidmage21 In reply to Temiree [2008-10-03 03:00:04 +0000 UTC]

the anthro figure push him over that funny no hilarious!

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sketchysquirrel [2008-10-02 17:22:47 +0000 UTC]

LOL nice little surprise there at the end xD

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Temiree In reply to sketchysquirrel [2008-10-03 00:26:58 +0000 UTC]

Hehe

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fanofart555 [2008-10-02 14:24:02 +0000 UTC]

Hehe! I'm the anthro in there!

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Temiree In reply to fanofart555 [2008-10-03 00:27:30 +0000 UTC]

EVILS!

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fanofart555 In reply to Temiree [2008-10-03 00:55:28 +0000 UTC]

x3

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Evedell [2008-10-02 12:55:37 +0000 UTC]

Chest punching is not quite asskicking, but it's certainly good.

Looks greeeaaaat.

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Temiree In reply to Evedell [2008-10-03 00:27:41 +0000 UTC]

Thanks

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logiconor [2008-10-02 11:35:53 +0000 UTC]

The anthro stickman clearly has an expression along the lines of ¬¬
I like it.

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Temiree In reply to logiconor [2008-10-03 00:28:04 +0000 UTC]

Indeed. I should have added that!

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Czyrek In reply to logiconor [2008-10-02 19:35:34 +0000 UTC]

i see it! xD

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DCLeadboot [2008-10-02 11:21:21 +0000 UTC]

Dahahahaaah!! Oh, those stickmen! They're so clumsy!

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Temiree In reply to DCLeadboot [2008-10-03 00:21:18 +0000 UTC]

Stickmen have no morals. >_>

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