HOME | DD

#captainolimar #nintendofanart #pikmin #starplatinum #jjba #jotarokujo #purplepikmin
Published: 2014-11-19 03:01:04 +0000 UTC; Views: 795; Favourites: 7; Downloads: 0
Redirect to original
Description
GODDAMN WHEN WAS THE LAST TIME I DREW ON A 3DS?! Fuck this drawing is horrible. Smash 4 managed to suck me in and I haven't drawn anything on my 3DS in over a month. On the bright side though, I did win $100 at a local tourney for Smash 3DS.Anyways this was an idea I came across while browsing through /v/ that someone wanted Olimar posing as Jotaro Kujo with a purple pikmin as Star Platinum. I'm not dead by the way, life and Smash has been making me very busy lately, but I do want to draw more.
Related content
Comments: 5
Shuckster1 [2014-11-19 03:11:30 +0000 UTC]
Speaking of Olimar, guess who got some buffs as of 1.0.4?
👍: 0 ⏩: 1
TempestTim In reply to Shuckster1 [2014-11-19 03:25:52 +0000 UTC]
Thank god, he needed a buffed whether it was small or big.
👍: 0 ⏩: 1
Shuckster1 In reply to TempestTim [2014-11-19 03:36:54 +0000 UTC]
The following has been found so far:
Red Pikmin F-smash knockback increased from 36kb to 44kb, White Pikmin throw increased damage per tick to 3.7% from 2.7%, Red, Blue, Yellow Pikmin throw decreased damage per tick to 1.1% from 1.3%, Down throw down smash glitch making Pikmin unusable has been fixed, Pikmin Pluck cannot be ledge canceled anymore, Fsmash range increased by ~10% for all Pikmin.
I still occasionally finding the last Pikmin in line randomly walking sway, though.
👍: 0 ⏩: 1
TempestTim In reply to Shuckster1 [2014-11-19 03:47:06 +0000 UTC]
Like I said, I'm grateful that he got a buff and I'm also grateful that Flame Choke didn't get the same treatment as Bowser's Flying Press since its harder to land. Your wish for Rosalina getting a nerf has apparently been granted as well:
EARLY NAIR DAMAGE : 6% ⇒ 5%
LATE NAIR DAMAGE : 10% ⇒ 7.5%
LUMA RESPAWN : 8 seconds ⇒ 13 seconds
LUMA MECHANICS : Moves faster when floating back to Rosalina
LUMA SHOT : Uncharged Luma Shot has slightly less distance
DSMASH : Has more ending lag
GRAB : Has slightly more ending lag
- Luma Shot goes roughly 2/3 the distance when uncharged. No change at max charge. Luma Warp and Power Luma Shot also unchanged AFAIK. (Direct comparison by myself between 1.0.3 and 1.0.4.)
- Rosalina's up smash has different knockback, either less in general or simply at a different angle. Direct comparison done by @sonicbrawler182 , the post in question.
- Nair has two hitboxes; the final one at the end of the arc did 10%, nerfed to 7%, but otherwise it did 6%, now nerfed to 5%. Knockback on nair was also reduced in general, although this could be construed as a buff since it allows for followups at low %.
- Luma can attack while Rosalina is being pummeled, but it cannot attack while a throw animation is in progress. This includes command grabs like Kirby's Inhale and Captain Falcon's Falcon Dive. (If someone with 2 systems could test Bowser's Flying Press, Ganondorf's Flame Choke, and DK's cargo hold that would be swell.)
Overall, I'm pretty happy with the changes(Rosalina's nerfs don't really bother me since I don't try to rely on Luma as much, but I do wish they would just buff Doc a bit though) and I'm glad the game is getting the balance it deserves.
👍: 0 ⏩: 1
Shuckster1 In reply to TempestTim [2014-11-19 04:00:53 +0000 UTC]
Yeah, like the nerf is enough for her to be fair, but not be useless. At least as far as I can see. They forgot to mention that Luma can't act while Rosa is in hitstun at all. I never hated her, though. But technical or not, she had a huge advantage.
As for Doc, yeah, he needs some buffs. Maybe he did, but I doubt it. Especially in the recovery department. I like how WFT got a "nerf" as if she doesn't have enough problems as is.
👍: 0 ⏩: 0