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Published: 2015-10-17 23:02:23 +0000 UTC; Views: 389; Favourites: 16; Downloads: 9
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Description
Playing around with MB3DRelated content
Comments: 9
sed [2015-10-25 19:37:23 +0000 UTC]
The title IS ............... The description!!!! Nice work!!
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thargor6 In reply to sed [2015-10-26 21:26:39 +0000 UTC]
Thank you very much for the nice compliment!
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thargor6 In reply to dark-beam [2015-10-18 11:00:58 +0000 UTC]
Hi! I can not find it (unless you mean your question from yesterday, but there are 3 further replies since then)
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dark-beam In reply to thargor6 [2015-10-18 14:10:26 +0000 UTC]
See post 1 and underneath...
It is a bit messy I made it speedier in my version.
temp_x=start_x*sqrt(2/3)-start_z*sqrt(1/3);
new_z=start_x*sqrt(1/3) + start_z*sqrt(2/3);
new_x=temp_x*sqrt(1/2)-start_y*sqrt(1/2);
new_y=temp_x*sqrt(1/2)+start_y*sqrt(1/2);
new_x=abs(new_x);
new_y=abs(new_y);
new_z=abs(new_z);
temp_x=new_x*sqrt(1/2)+new_y*sqrt(1/2);
new_y=-new_x*sqrt(1/2)+new_y*sqrt(1/2);
new_x=temp_x*sqrt(2/3)+new_z*sqrt(1/3);
new_z=-temp_x*sqrt(1/3)+new_z*sqrt(2/3);
new_x=scale*new_x-offset; //scale =2 offset=2
new_y=scale*new_y;
new_z=scale*new_z;
_temp=start_x^2;
y_temp=start_y^2;
z_temp=start_z^2;
new_x= x_temp - y_temp - z_temp;
temp=2.*(start_x)/sqrt(temp_y+temp_z);
new_z=temp*(temp_y-temp_z); //y and z variables are switched to add symmetry
new_y=temp*2.*start_y*start_z;
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thargor6 In reply to dark-beam [2015-10-18 22:25:14 +0000 UTC]
My first try:
I had problems with the last 7 lines of your formula (always caused nearly infinity at z-coordinate) and removed them. So I think it ist just "Formula 1"
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