HOME | DD

Published: 2015-02-05 22:11:22 +0000 UTC; Views: 1378; Favourites: 37; Downloads: 25
Redirect to original
Description
JWildfire (HQ version available: www.andreas-maschke.com/?page_…)Related content
Comments: 30
Kaleidogal [2018-03-06 14:52:54 +0000 UTC]
Absolutely amazing for JWildfire, I was thinking more like Mandelbulb. Fantastic work.
👍: 0 ⏩: 0
thargor6 In reply to Noirbert [2015-02-06 21:12:46 +0000 UTC]
Here ist ein einfaches Beispiel (als *.sc abspeichern und in JWF einladen):
image {
resolution 800 600
aa 1 2
filter gaussian
}
trace-depths {
diff 4
refl 3
refr 2
}
camera {
type pinhole
eye 0 -205 50
target 0 0 22
up 0 0 1
fov 38
aspect 1.77777
}
shader {
name Mirror
type mirror
refl 0.7 0.7 0.7
}
light {
type sunsky
up 0 0 1
east 0 1 0
sundir 1 -1 0.31
turbidity 2
samples 16
}
object {
shader Mirror
transform { scaleu 23 rotatey -57 rotatex 12 translate -18 0 25 }
type julia
name left
q 0.15 -0.2 0.24 0.02
iterations 8
epsilon 0.0001
}
object {
shader Mirror
type sphere
c 37 5 25
r 17
}
shader {
name ground
type diffuse
diff 0.7 0.5 0.5
}
object {
shader ground
transform { scaleu 50 }
type generic-mesh
name Plane2
points 8
3.1 3.1 0.0
3.1 -3.1 0.0
-3.1 -3.1 0.0
-3.1 3.1 0.0
-3.1 3.1 -0.61
-3.1 -3.1 -0.61
3.1 -3.1 -0.61
3.1 3.1 -0.61
triangles 12
3 7 4
1 2 5
0 1 6
2 3 4
0 2 1
5 4 7
5 7 6
1 5 6
3 0 7
2 4 5
0 3 2
0 6 7
normals none
uvs none
}
👍: 0 ⏩: 2
snicker02 In reply to thargor6 [2015-02-09 01:37:08 +0000 UTC]
Is there a possibility of sliders or a better gui for the sunflow render-er
👍: 0 ⏩: 1
thargor6 In reply to snicker02 [2015-02-09 01:42:38 +0000 UTC]
Not yet, but will be likely created after finishing the new IFlame editor
👍: 0 ⏩: 1
snicker02 In reply to thargor6 [2015-02-09 02:06:32 +0000 UTC]
That would be really great... btw the IFlame module is working like a champ!!
👍: 0 ⏩: 1
thargor6 In reply to snicker02 [2015-02-18 00:56:45 +0000 UTC]
Thanks! Still working on it, but now I will probably post some news about it using the newsletter
👍: 0 ⏩: 0
Noirbert In reply to thargor6 [2015-02-08 08:55:11 +0000 UTC]
ich sehe schon, zum Programmieren reicht es bei mir nicht
auch nicht bei einem "einfachen" Beispiel
trotzdem vielen Dank für deine Mühe
👍: 0 ⏩: 1
thargor6 In reply to Noirbert [2015-02-08 13:11:33 +0000 UTC]
Kein Problem Irgendwann wird es auch mal einen simplen Editor dafür geben, ich glaube, da steckt noch ziemlich viel Potential drin, auch wenn das Rendern sehr lange dauert.
👍: 0 ⏩: 1
Noirbert In reply to thargor6 [2015-02-08 15:09:13 +0000 UTC]
wirklich erstaunlich, was dir immer noch zu dem Programm einfällt...
*hutzieh*
👍: 0 ⏩: 1
thargor6 In reply to Noirbert [2015-02-09 01:43:39 +0000 UTC]
Danke Hab leider nie genügend Zeit, auch alles mal umzusetzen, was mir alles einfällt *g*
👍: 0 ⏩: 0
thargor6 In reply to dark-beam [2015-02-06 21:59:21 +0000 UTC]
Will try to create some bulb soon, but now I must finish the next release
👍: 0 ⏩: 1
dark-beam In reply to thargor6 [2015-02-07 09:44:00 +0000 UTC]
would be really cool!
I am always interested in escape time experiments you know
👍: 0 ⏩: 1
thargor6 In reply to dark-beam [2015-02-07 19:59:09 +0000 UTC]
And I think I will wake up my old idea of the structure synthesizer, a project which I cancelled after I had never ending ideas for the flame fractal part, but I think this part is now powerful enough to spend time with other things This real 3D-stuff is also much fun, I realized when I made this image
👍: 0 ⏩: 0
AtonementStudios [2015-02-05 22:12:37 +0000 UTC]
thats pretty sweet. was not aware of fractal programs that could make images like this. super cool!
👍: 0 ⏩: 1
thargor6 In reply to AtonementStudios [2015-02-05 22:16:18 +0000 UTC]
Thank you! It is currently a thing of true patience as there is no graphical user interface and the render time is insane
👍: 0 ⏩: 1
AtonementStudios In reply to thargor6 [2015-02-06 13:43:01 +0000 UTC]
yeah I was wondering how long those things were taking with all that raytracing, etc... very, cool for sure!
👍: 0 ⏩: 1
thargor6 In reply to AtonementStudios [2015-02-09 01:48:06 +0000 UTC]
After the general positive feedback I got, I will try to create an easy-to-use interface to this module soon and offer more fractal-related features. I think, even if the render times are very high, the results are rewarding.
And thanks for the comments
Andreas
👍: 0 ⏩: 1
AtonementStudios In reply to thargor6 [2015-02-09 13:48:59 +0000 UTC]
you bet! keep up the amazing renders!
👍: 0 ⏩: 0