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thargor6 — The Complex

Published: 2015-02-05 22:11:22 +0000 UTC; Views: 1378; Favourites: 37; Downloads: 25
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Description JWildfire (HQ version available:  www.andreas-maschke.com/?page_…)
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Comments: 30

Kaleidogal [2018-03-06 14:52:54 +0000 UTC]

Absolutely amazing for JWildfire, I was thinking more like Mandelbulb.  Fantastic work.

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DJClaymation [2016-04-14 23:45:54 +0000 UTC]

Love this!

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CopperScaleDragon [2015-08-21 04:54:48 +0000 UTC]

This blows me away every time I see it.

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Kelra01 [2015-05-27 22:25:56 +0000 UTC]

WOW... now thats amazing.

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lecristal [2015-02-13 05:01:34 +0000 UTC]

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timemit [2015-02-06 12:14:31 +0000 UTC]

came out real nice

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thargor6 In reply to timemit [2015-02-06 21:58:26 +0000 UTC]

Many thanks!

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Noirbert [2015-02-06 09:38:43 +0000 UTC]

könntest du davon mal den Sourcecode posten??

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thargor6 In reply to Noirbert [2015-02-06 21:12:46 +0000 UTC]

Here ist ein einfaches Beispiel (als *.sc abspeichern und in JWF einladen):

image {
 resolution 800 600
 aa 1 2
 filter gaussian
}

trace-depths {
 diff 4
 refl 3
 refr 2
}

camera {
 type pinhole
 eye    0 -205 50
 target 0 0 22
 up     0 0 1
 fov    38
 aspect 1.77777
}

shader {
 name Mirror
 type mirror
 refl 0.7 0.7 0.7
}

light {
 type sunsky
 up 0 0 1
 east 0 1 0
 sundir 1 -1 0.31
 turbidity 2
 samples 16
}

object {
   shader Mirror
transform { scaleu 23 rotatey -57 rotatex 12 translate -18 0 25 }
type julia
name left
q 0.15 -0.2 0.24 0.02
iterations 8
epsilon 0.0001
}

object {
 shader Mirror
 type sphere
 c 37 5 25
 r 17
}

shader {
 name ground
 type diffuse
 diff 0.7 0.5 0.5
}

object {
 shader ground
transform { scaleu 50  }
 type generic-mesh
 name Plane2
 points 8
   3.1 3.1 0.0
   3.1 -3.1 0.0
   -3.1 -3.1 0.0
   -3.1 3.1 0.0
   -3.1 3.1 -0.61
   -3.1 -3.1 -0.61
   3.1 -3.1 -0.61
   3.1 3.1 -0.61
 triangles 12
   3 7 4
   1 2 5
   0 1 6
   2 3 4
   0 2 1
   5 4 7
   5 7 6
   1 5 6
   3 0 7
   2 4 5
   0 3 2
   0 6 7
 normals none
 uvs none
}

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snicker02 In reply to thargor6 [2015-02-09 01:37:08 +0000 UTC]

Is there a possibility of sliders or a better gui for the sunflow render-er 

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thargor6 In reply to snicker02 [2015-02-09 01:42:38 +0000 UTC]

Not yet, but will be likely created after finishing the new IFlame editor

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snicker02 In reply to thargor6 [2015-02-09 02:06:32 +0000 UTC]

That would be really great... btw the  IFlame module is working like a champ!!

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thargor6 In reply to snicker02 [2015-02-18 00:56:45 +0000 UTC]

Thanks! Still working on it, but now I will probably post some news about it using the newsletter

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Noirbert In reply to thargor6 [2015-02-08 08:55:11 +0000 UTC]

ich sehe schon, zum Programmieren reicht es bei mir nicht
auch nicht bei einem "einfachen" Beispiel

trotzdem vielen Dank für deine Mühe

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thargor6 In reply to Noirbert [2015-02-08 13:11:33 +0000 UTC]

Kein Problem Irgendwann wird es auch mal einen simplen Editor dafür geben, ich glaube, da steckt noch ziemlich viel Potential drin, auch wenn das Rendern sehr lange dauert.

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Noirbert In reply to thargor6 [2015-02-08 15:09:13 +0000 UTC]

wirklich erstaunlich, was dir immer noch zu dem Programm einfällt...
*hutzieh*

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thargor6 In reply to Noirbert [2015-02-09 01:43:39 +0000 UTC]

Danke Hab leider nie genügend Zeit, auch alles mal umzusetzen, was mir alles einfällt *g*

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dark-beam [2015-02-05 23:09:05 +0000 UTC]

Quaternions

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thargor6 In reply to dark-beam [2015-02-06 21:12:57 +0000 UTC]

Yeah

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dark-beam In reply to thargor6 [2015-02-06 21:51:07 +0000 UTC]

My eyes don't lie

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thargor6 In reply to dark-beam [2015-02-06 21:59:21 +0000 UTC]

Will try to create some bulb soon, but now I must finish the next release

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dark-beam In reply to thargor6 [2015-02-07 09:44:00 +0000 UTC]

would be really cool!
I am always interested in escape time experiments you know

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thargor6 In reply to dark-beam [2015-02-07 19:59:09 +0000 UTC]

And I think I will wake up my old idea of the structure synthesizer, a project which I cancelled after I had never ending ideas for the flame fractal part, but I think this part is now powerful enough to spend time with other things This real 3D-stuff is also much fun, I realized when I made this image  

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AtonementStudios [2015-02-05 22:12:37 +0000 UTC]

thats pretty sweet. was not aware of fractal programs that could make images like this. super cool!

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thargor6 In reply to AtonementStudios [2015-02-05 22:16:18 +0000 UTC]

Thank you! It is currently a thing of true patience as there is no graphical user interface and the render time is insane

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AtonementStudios In reply to thargor6 [2015-02-06 13:43:01 +0000 UTC]

yeah I was wondering how long those things were taking with all that raytracing, etc... very, cool for sure!

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thargor6 In reply to AtonementStudios [2015-02-09 01:48:06 +0000 UTC]

After the general positive feedback I got, I will try to create an easy-to-use interface to this module soon and offer more fractal-related features. I think, even if the render times are very high, the results are rewarding. 

And thanks for the comments

Andreas

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AtonementStudios In reply to thargor6 [2015-02-09 13:48:59 +0000 UTC]

you bet! keep up the amazing renders! 

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gnubakaduba [2015-02-05 22:12:17 +0000 UTC]

Wonderful.

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thargor6 In reply to gnubakaduba [2015-02-05 22:13:32 +0000 UTC]

Thank you very much

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