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That-Hime-Kun — [Oracle of Season] Tileset+Sprites for Solarus

#solarus #gameboycolor #gbc #limitedpalette #oracleofseasons #thelegendofzelda #tiles #tileset #tloz #the_legend_of_zelda #oracleseries
Published: 2019-05-13 17:22:08 +0000 UTC; Views: 1668; Favourites: 4; Downloads: 61
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Description Edit 30.08.2019: I actually wanted to do sprites but ended up adding more tiles instead. Now a few more Link's Awakening tiles are in there (recolors of some Oracle sprites), as well as the underwater tiles from Ages (not that they look that underwater-y anymore) and my test file for the cave. I only call it a temporary file for now because I think I'm missing some tiles for one of the dungeons, and you know that I'm basically recoloring all for each dungeon so you got a huge palette for dungeon building.
This release is still a wip though, because I haven't updated the new entities file because I'm too frustrated to try and rip the gasha tree sequence.
Edit 01.09.2019: Quick update, I have slightly edited my og hero file and an according file of link. The hero folder is now included, with a green Link and a default sword. Note however that there is no sword tapping animation yet.

Yes! I have finally compiled my tilesets and the tileset-dependent sprites! I just hope they all work correctly, because I did another renaming last time I had opened Solarus, rendering all my maps as faulty for missing the name-wise relocated sprites...

Soo, because I wasn't sure how to go about putting everything together, I just straight-up copied all folders of my tloz project and deleted the ones with no/obsolete sprites. And thus, aside from the tileset's sprites there's also the complete recolored items and keys (only a few have been set up in item.dat though), as well as an incomplete spritesheet of the subrosians I had.

Lastly I also went through my music list and checked which tracks were cut in an acceptable way to loop. Spoiler alert, I don't have that many loopable tracks so it's almost like a joke, but hey, it's at least a step into the direction of Oracle Games/Awakening Resources Pack, isn't it?

...I'ma just use my old preview image of some maps I made like forever ago, because apparently it doesn't wanna load my slightly edited Oracle of Seasons title screen :/


Contents:

-Tileset:
--Basic Overworld (Spring, Summer, Fall&Winter)
--Forest Overworld (Spring, Summer, Fall&Winter)
--Graveyard Overworld (Spring, Summer, Fall&Winter)
--Ambi's Castle & Onox' Fortress Tiles (Not Recolored)
--Houses Inside
--Makutree Inside
--Basic Cave

-Outside Store Map
-Inside Store Map (pretty empty)

-Sprites:
--Destruction.png (contains sprites for breaking vases, signs, cutting bushes, flowers)
--all items from Link's Awakening and the Oracle Games in the 6 item color palettes
--Configured Entity Sprites for tileset things (Bushes, Grass, Flowers, Block, Stone, Vase, etc)
--Configured Sprites for Chests, Switches, etc.

-Music:
--various pieces from Link's Awakening and the Oracle Games in OGG format, sorted into the folders dungeon, house, overworld, theme (meant are character's theme), and village
--Main Menu theme (Player Select Screen)
--Game Over (Oracle of Seasons/Ages)

-Fonts:
--Oracle of Seasons/Ages
--Oracle Font in Red
--Oracle Font in Pure White
--Numeral Digits for Shops
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Comments: 2

RinkuSonic41 [2019-06-16 20:01:04 +0000 UTC]

Any tutorial on how to use it?

👍: 0 ⏩: 1

That-Hime-Kun In reply to RinkuSonic41 [2019-06-16 22:24:02 +0000 UTC]

Uh... Well... download the Solarus ARPG Maker, create a new project or open an old one, copy the files into their corresponding folders, right-click the files in the Quest Editor and select "Add to Quest as [Sprite, Tileset, etc.]"... I think that's it? For the actual mapping there's some examples found in the included outside_store maps (although referencing actual maps from LA/OoS/OoA is a good idea as well)... although if I'm thinking about it, I might have split the tiles up somewhat strange in some places so it might not be easy to actually discern how they're supposed to go o.o

👍: 0 ⏩: 0